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Re: Ammo Indicator

Posted: 2013-12-23 19:59
by AfterDune
Ah, it was a transparent image, alrighty!
Yes, I like that red border - in a split second you can see the mag is empty, looks nice :) .

I look forward to seeing a 3- or 4-level setup.

Re: Ammo Indicator

Posted: 2013-12-23 21:08
by Mats391
Here is a 4 level setup similar to what turista suggested. How the different levels look can be changed.
Image
For 100round mag the levels are: 100-82, 81-19, 18-7, 6-0
For 30round: 30-25, 24-6, 5-2, 1-0

Re: Ammo Indicator

Posted: 2013-12-23 21:16
by AfterDune
I like this one even better! Great job, Mats.

Re: Ammo Indicator

Posted: 2013-12-24 07:11
by Rhino
Nice work :D

Re: Ammo Indicator

Posted: 2013-12-24 14:48
by K4on
cool beans

Re: Ammo Indicator

Posted: 2013-12-24 15:06
by Onil
Great work as always Mats.

I think this will be quite useful.

Posted: 2013-12-24 15:24
by ElshanF
Looks awesome man

Re: Ammo Indicator

Posted: 2013-12-24 22:00
by titsmcgee852
Mats391 wrote:Here is a 4 level setup similar to what turista suggested. How the different levels look can be changed.
Image
For 100round mag the levels are: 100-82, 81-19, 18-7, 6-0
For 30round: 30-25, 24-6, 5-2, 1-0
This one is good, colourblind people might struggle with the other one.

Re: Ammo Indicator

Posted: 2013-12-28 19:47
by Mats391
I now added some variables when it shows. I decided to show it after minimum of 2secs of reloading as that is the only way to force the player into an animation.
This would not work for vehicle mounted guns as those dont have a second weapon to switch to in order to cancel the reloading. So vehicles need another way to trigger it.
This is how it currently looks in game:
Image

Re: Ammo Indicator

Posted: 2013-12-29 20:15
by Rhino
Interesting, its a bit clunky but overall I like it since we can't code it directly to do a mag check, this seems like the best solution that we can do :)

Alternatively we could have it show up when you hold down the Q menu or something for a bit of time.

Re: Ammo Indicator

Posted: 2013-12-29 21:22
by LITOralis.nMd
I decided to show it after minimum of 2secs of reloading as that is the only way to force the player into an animation.
If you have to reload to see how much ammo was left in the PREVIOUS magazine, what's the use of the indicator, as you'll have to expend the previous partially full magazine anyway, which in practice is no different than the current situation.

Sorry if I am misunderstanding what you're working on, if I read you incorrectly please explain a bit more.

Re: Ammo Indicator

Posted: 2013-12-29 21:54
by Onil
As he said, you can cancel the reload by switching to something else in your kit. That way you check your mag for weight/amount of bullets and don't actually reload.

Re: Ammo Indicator

Posted: 2014-01-05 14:34
by Mats391
I changed the look of the indicator as the previous one was making too much trouble on some resolutions. Due to this the red frame when empty is gone for now as well. They just didnt overlap that well.
Example of problem:
Image

New design:
Image

I also moved it to show when keeping comorose open and made the way it shows up less clunky
[XFIRE]61b3bb[/XFIRE]
Indicator is in bottom right

Re: Ammo Indicator

Posted: 2014-01-05 23:08
by Gosu-Rizzle
Awesome! Using the commorose seems to be perfect.
My only critique would be that im not sure i like having it as the 3 bars. They do make it easier on the eyes to quickly see what your ammo lvl is at, but it also looks less like a real mag than your first design.

Re: Ammo Indicator

Posted: 2014-01-05 23:23
by Bluedrake42
dude why is this not in the game right now

Re: Ammo Indicator

Posted: 2014-01-06 00:23
by UTurista
Gosu-Rizzle wrote:My only critique would be that im not sure i like having it as the 3 bars. They do make it easier on the eyes to quickly see what your ammo lvl is at
I thinks that's the point, you can easily see (feel) the level (weight) without really knowing the meaning.

Although you can argue that the current system, 4 levels, gives to much information for a conventional rifle.
For a LMG its perfect.

Bluedrake42 wrote:dude why is this not in the game right now
+1

Re: Ammo Indicator

Posted: 2014-01-06 02:17
by Onil
Give him R-CON already...

His laser fixes are already in game and this should be too.

Great work mate ;)

Re: Ammo Indicator

Posted: 2014-01-06 15:19
by sweedensniiperr
that q menu is really noice

Re: Ammo Indicator

Posted: 2014-01-12 17:49
by Wheres_my_chili
Freaking beautiful