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Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:55
by Daytrader
perfect changelog, thx

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:59
by melonmuncher
ubermensche wrote:Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9 8) ?
Most of them :-P , wait for the map overviews in the coming days.
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?
They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 13:59
by UTurista
Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.

I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 14:18
by Lovvi
Since you changed the name of Iron Eagle, have you also fixed the map bug?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 14:30
by X-Alt
gamma_gandalph wrote:Wait... what? :-o 8-)
Basically, moar flames. Oh, and is the friendly nametag ADS "bug" still present or was the pop-in distance made like enemy nametags?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:00
by titsmcgee852
[R-DEV]melonmuncher wrote:Most of them :-P , wait for the map overviews in the coming days.



They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
I'd like to thank you for devoting so much of your time to navmeshing all these maps, really means a lot to all of us who play co-op :D

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:02
by Banok
I actually wish I waited till friday to read this.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:06
by Forgotten
,,Removed binoculars from most conventional army kits.'' - why did u do that? :cry:

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:10
by Roughbeak
I thank you too devs for making almost all Co-op maps. :D

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:12
by rep
Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??

I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true :shock:

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:16
by Kalasznikow47
No F-15E Strike Eagle? :-( And what about SKS with ability to shoot rifle grenades?

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:18
by hobbnob
I'm liking those new rally point changes :D

Set up mechanised squad
Set up APC overlooking an objective
Set up RP behind APC
Enjoy constant and unrelenting attack :D

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:19
by Psyrus
rep wrote:Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??

I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true :shock:
The suppression effect still exists. The effect that is referred to is a different one. You can still suppress as in 0.9x :)

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:22
by Unhealed
It's all awesome, but this:
Added new Vietnamese voices.
is super awesome!

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:55
by ma21212
Unhealed wrote:It's all awesome, but this:

is super awesome!
Indeed, Im wondering if its the voices from EOD.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 15:57
by Donatello
Binoculars.

WHY? WH-Y-Y-Y ?

Anyway, DEVS youre awesome. Keep rollin.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:08
by Spook
O_turista_portugues wrote:I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.

I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.
Nah, I think it means that you get arrested/killed if you kill more than 4 civis within 10minutes. After the 10 minutes your civi kill history is cleaned.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:26
by saamohod
Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:31
by a3dboy1
Removed the need of a mortar fire mission.
Yay, finally! That stuff still didn't work..neither in PR nor in Forgotten Hope :P
Replaced radio and GTLD with binoculars on all sniper kits.
Such a simple solution...take away radio and gtld from sniper and give him binos...God damn it!

Re: PR:BF2 v1.0 Feature List

Posted: 2013-07-31 16:39
by SANGUE-RUIM
saamohod wrote:Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.
I hope its still disabled...