PR:BF2 v1.0 Map Gallery
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: PR:BF2 v1.0 Map Gallery
Thanks, sir! Superbly done, all nice and simply categorized!
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Not_able_to_kill
- Posts: 202
- Joined: 2008-03-05 11:37
Re: PR:BF2 v1.0 Map Gallery
No tank on Karbala.
Oh jesus.
I hope it was removed because the players who used it most of the time were idiots and just camped on the outskirts of the map, not because it was "OP".
Oh jesus.
I hope it was removed because the players who used it most of the time were idiots and just camped on the outskirts of the map, not because it was "OP".
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
[R-CON]Rudd: remember, your penis size is proportional
to your post count
[R-CON]Rudd: remember, your penis size is proportional
to your post count
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KneeHiGh
- Posts: 72
- Joined: 2009-07-20 07:07
Re: PR:BF2 v1.0 Map Gallery
Cool this is a very good change, along with the UAV changes so people can play commander for a whole round without getting bored![R-DEV]AncientMan wrote:Naa, 30 minute recharge, so you can fire your artillery area attack every 30 minutes![]()
TEAMWORK
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pleym
- Retired PR Developer
- Posts: 661
- Joined: 2008-09-10 11:04
Re: PR:BF2 v1.0 Map Gallery
Hunterman0101 wrote:Dovre is epic....AWESOME
I CAN'T WAIT
KneeHiGh wrote:Dovre looks amazing!
Dovre is a 2km map that will offer hillsides, a river, fields, forest, etc. its a pure INF map. All the leyers except for skirmish/coop has the same asset/vehicle layout, its only the daytime settings thats different (Day [STD 64], Dawn [INF 16], Dusk [LRG 128] and Night [ALT 32]).HunterMed wrote:khamisiyah at dusk looks beautiful... also dovre is really nice.
This means that you will have to use different tactics to avoid getting seen etc. at the different layers. The map also have a random flag layout AASv3 with routes as you can see in the gallery.
Last edited by pleym on 2013-08-01 16:49, edited 1 time in total.
PR:BF2 Mapper
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: PR:BF2 v1.0 Map Gallery
Xiangshan looks kinda dark, will there be day version? I prefer sunshine 
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: PR:BF2 v1.0 Map Gallery
Do you have intention to make Black Gold PLA vs. Militia scenario available for Coop ?[R-DEV]melonmuncher wrote:Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.
Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).
Definately going to rework/remake a few in the foreseeable future though.
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Map Gallery
To me the lighting looks epicly awesome.Unhealed wrote:Xiangshan looks kinda dark, will there be day version? I prefer sunshine![]()
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: PR:BF2 v1.0 Map Gallery
I'm not saying it looks bad, I'm just asking if there will be day version becouse I prefer it(night time(well it's not really night time) is too spooky).Roughbeak wrote:To me the lighting looks epicly awesome.
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WhiteRhino
- Posts: 140
- Joined: 2011-07-09 13:26
Re: PR:BF2 v1.0 Map Gallery
So much new static on dovre, what a nice map!
I hope to see the old IDF vs FF layer on Operation marlin one day (it will be when FF will have an INS map?).
I hope to see the old IDF vs FF layer on Operation marlin one day (it will be when FF will have an INS map?).
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Welshboy
- Posts: 904
- Joined: 2007-11-25 21:06
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Jacob386298
- Posts: 9
- Joined: 2011-08-15 20:41
Re: PR:BF2 v1.0 Map Gallery
365 Wheelbarrows.... One for every day, will there be a PR calendar coming out with 1.0?? lol 
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F33bz
- Posts: 63
- Joined: 2013-03-02 06:05
Re: PR:BF2 v1.0 Map Gallery
So exactly which layer of Marlin will be the UN faction?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: PR:BF2 v1.0 Map Gallery
the map sizes are wrong. its not 2km^2 and 4km^2 its 4km^2 and 16km^2.

Mineral: TIL that Wire-guided missiles actually use wire
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WarEagle751
- Posts: 230
- Joined: 2013-01-19 20:23
Re: PR:BF2 v1.0 Map Gallery
Khamisiyah Cooperative Alternative 4 freakin jets and butt load of vehicles and helis. My gosh!!! This is my kind of map!!! 
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AnA10Warthog
- Posts: 228
- Joined: 2012-09-09 15:56
Re: PR:BF2 v1.0 Map Gallery
Dovre looks nice. I can't wait to see it for myself.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Map Gallery
United Nations..F33bz wrote:So exactly which layer of Marlin will be the UN faction?
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F33bz
- Posts: 63
- Joined: 2013-03-02 06:05
Re: PR:BF2 v1.0 Map Gallery
It's just French army with U.N. look but not sure what layout that will be.
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melonmuncher
- PR:BF2 Developer
- Posts: 266
- Joined: 2012-01-13 05:14
Re: PR:BF2 v1.0 Map Gallery
The UN will be on all layers of Op Marlin
UN is french forces with different skins if it wasn't clear.
UN is french forces with different skins if it wasn't clear.
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Maj.Osama
- Posts: 140
- Joined: 2010-10-20 19:47


