PR:BF2 v1.0 Map Gallery

Project Reality announcements and development highlights.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.0 Map Gallery

Post by Raklodder »

Thanks, sir! Superbly done, all nice and simply categorized!
KneeHiGh
Posts: 72
Joined: 2009-07-20 07:07

Re: PR:BF2 v1.0 Map Gallery

Post by KneeHiGh »

Dovre looks amazing!
Not_able_to_kill
Posts: 202
Joined: 2008-03-05 11:37

Re: PR:BF2 v1.0 Map Gallery

Post by Not_able_to_kill »

No tank on Karbala.

Oh jesus.

I hope it was removed because the players who used it most of the time were idiots and just camped on the outskirts of the map, not because it was "OP".
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KneeHiGh
Posts: 72
Joined: 2009-07-20 07:07

Re: PR:BF2 v1.0 Map Gallery

Post by KneeHiGh »

[R-DEV]AncientMan wrote:Naa, 30 minute recharge, so you can fire your artillery area attack every 30 minutes :)
Cool this is a very good change, along with the UAV changes so people can play commander for a whole round without getting bored!

TEAMWORK 8)
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: PR:BF2 v1.0 Map Gallery

Post by pleym »

Hunterman0101 wrote:Dovre is epic....AWESOME
I CAN'T WAIT
KneeHiGh wrote:Dovre looks amazing!
HunterMed wrote:khamisiyah at dusk looks beautiful... also dovre is really nice.
Dovre is a 2km map that will offer hillsides, a river, fields, forest, etc. its a pure INF map. All the leyers except for skirmish/coop has the same asset/vehicle layout, its only the daytime settings thats different (Day [STD 64], Dawn [INF 16], Dusk [LRG 128] and Night [ALT 32]). :lol:

This means that you will have to use different tactics to avoid getting seen etc. at the different layers. The map also have a random flag layout AASv3 with routes as you can see in the gallery.
Last edited by pleym on 2013-08-01 16:49, edited 1 time in total.

PR:BF2 Mapper
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: PR:BF2 v1.0 Map Gallery

Post by Unhealed »

Xiangshan looks kinda dark, will there be day version? I prefer sunshine :D
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: PR:BF2 v1.0 Map Gallery

Post by simeon5541 »

[R-DEV]melonmuncher wrote:Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.

Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).

Definately going to rework/remake a few in the foreseeable future though.
Do you have intention to make Black Gold PLA vs. Militia scenario available for Coop ?
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Map Gallery

Post by Roughbeak »

Unhealed wrote:Xiangshan looks kinda dark, will there be day version? I prefer sunshine :D
To me the lighting looks epicly awesome.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: PR:BF2 v1.0 Map Gallery

Post by Unhealed »

Roughbeak wrote:To me the lighting looks epicly awesome.
I'm not saying it looks bad, I'm just asking if there will be day version becouse I prefer it(night time(well it's not really night time) is too spooky).
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.0 Map Gallery

Post by WhiteRhino »

So much new static on dovre, what a nice map!

I hope to see the old IDF vs FF layer on Operation marlin one day (it will be when FF will have an INS map?).
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: PR:BF2 v1.0 Map Gallery

Post by Welshboy »

Mestia isn't Brits anymore? This makes me sad :(
Jacob386298
Posts: 9
Joined: 2011-08-15 20:41

Re: PR:BF2 v1.0 Map Gallery

Post by Jacob386298 »

365 Wheelbarrows.... One for every day, will there be a PR calendar coming out with 1.0?? lol :lol:
F33bz
Posts: 63
Joined: 2013-03-02 06:05

Re: PR:BF2 v1.0 Map Gallery

Post by F33bz »

So exactly which layer of Marlin will be the UN faction?
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.0 Map Gallery

Post by Mats391 »

the map sizes are wrong. its not 2km^2 and 4km^2 its 4km^2 and 16km^2.
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WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: PR:BF2 v1.0 Map Gallery

Post by WarEagle751 »

Khamisiyah Cooperative Alternative 4 freakin jets and butt load of vehicles and helis. My gosh!!! This is my kind of map!!! :mrgreen:
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AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: PR:BF2 v1.0 Map Gallery

Post by AnA10Warthog »

Dovre looks nice. I can't wait to see it for myself.
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Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Map Gallery

Post by Roughbeak »

F33bz wrote:So exactly which layer of Marlin will be the UN faction?
United Nations.. :o ... Nice.
F33bz
Posts: 63
Joined: 2013-03-02 06:05

Re: PR:BF2 v1.0 Map Gallery

Post by F33bz »

It's just French army with U.N. look but not sure what layout that will be.
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: PR:BF2 v1.0 Map Gallery

Post by melonmuncher »

The UN will be on all layers of Op Marlin

UN is french forces with different skins if it wasn't clear.
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.0 Map Gallery

Post by Maj.Osama »

holyshit! kashan with leopards desert camo !!
can't wait to try it ..
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