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Re: Dovre

Posted: 2014-07-25 02:42
by matty1053
Ason wrote:Some of the trees has Normalscale set to 1. I think it looks a bit weird with the trees pointing in these angles.
Image
There are trees like that near where I live. (But the next storm will take them down!! :lol: )

But, the Winter Dovre is enjoyable. It is easy on your eye ballz.

Re: Dovre

Posted: 2014-07-25 04:52
by Truism
Heskey wrote:If I remember, there used to be a corridor-like map in a sandstorm called Fallujah-something (not West Fallujah) that was close-quarters and dusty, in sand dunes on the approach to the city. Was like 0.5 or 0.6 I think.
This sounds like Ejod or Street.

Re: Dovre

Posted: 2014-09-02 13:25
by cribbaaa
Best map in PR!

I hope we'll see WWII Britain vs. Germany or something on it in the future :)

Re: Dovre

Posted: 2014-11-04 14:33
by BigBang
I'm only asking - terrain bug in night version is fixed?
Truism wrote:This sounds like Ejod or Street.
definitely Street

Re: Dovre

Posted: 2014-11-04 14:46
by Rabbit
Noobs, he speaks of Al Fallujah Region

https://www.realitymod.com/forum/f354-c ... eased.html

Re: Dovre

Posted: 2014-11-05 18:27
by BigBang
yes, I'm noob and I know it :mrgreen: It's too far for me because I discovered PR in 0.5 and playing it more frequently from 0.6/0.7 :grin:

but what about the Dovre? Is the terrain bug in night version fixed? 8-)

Re: Dovre

Posted: 2014-11-10 05:48
by Nightingale
Yesterday I happened to join a server running this map on the dusk layout. The sun was already half-swallowed by the horizon and it looked amazing with the black silhouette of the treeline imposed over it.

This has got to be one of the most beautiful maps in PRBF2.

Re: Dovre

Posted: 2015-03-08 07:59
by Daniel
Anyone ever thought of increasing this map to a 4km version? I've already worked out a design plan what the map could look like (current map is in center of map) and planned already the rivers/lakes, roads, train-rails, villages since I imagine that this map could be awesome on a large 4 km with attack helos (germans UHT Tiger, russians some Hind version)... Also thinking about 1 tank for each faction, but probably not.

Re: Dovre

Posted: 2015-03-09 11:20
by Daniel
Anyone interested in assisting me?

Re: Dovre

Posted: 2015-03-11 20:31
by Arduras
Daniel wrote:Anyone interested in assisting me?
Would if I could, trust me. I'm more of a coder though..
This sounds fun if it's something I can learn in a week or two.

Re: Dovre

Posted: 2015-03-11 22:25
by Zeno
Daniel wrote:Anyone interested in assisting me?
your not going anywhere until your get permission from pleym and the devs, and even then, do you have experience with modding? mapping?

a nice layout plan is all cool and stuff, but that will get you nowhere if you cant even make a map, and even then it will not get it played if 3/4 of the map is nowhere near the quality of the original part.

not to be pessimistic here, but start on your own map, learn the editor, get feedback, learn from that feedback, try to make an event map maybe, get past just talking about "maybe one tank for each faction" and start working your way up instead.

Re: Dovre

Posted: 2015-03-12 05:08
by Daniel
You're right, it'll definitely be two tanks for each team. 4km is freakin huge.

Re: Dovre

Posted: 2015-03-13 16:18
by Zeno
Daniel wrote:You're right, it'll definitely be two tanks for each team. 4km is freakin huge.
Image

Re: Dovre

Posted: 2015-03-14 10:22
by Daniel
Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...

Posted: 2015-03-14 11:12
by derg
if its that easy do it yourself and dont bother others with your obviously clueless idea

GT-I9515

Re: Dovre

Posted: 2015-03-14 13:33
by Daniel
So you too didn't get my point at all. aha.

Re: Dovre

Posted: 2015-03-16 00:19
by H.sta
Daniel wrote:Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...
This is very inconsiderate Daniel.

Pleym has a life, he made two amazing maps that you enjoy for free and is now very busy. Pleym and I are the leads for the Norwegian faction, and we are getting closer ;)

And no, the high detail that is in this 2km map would not be possible in a 4km map. That, plus all the issues related to 4km maps, mean that I see no way it would be easier to create a 4km map out of Dovre.

Dovre is a Norwegian map and will eventually be Norway vs. Russia. It is based on a real location and I am unsure how realistic the areas you have planned are. If you do want a new German map I suggest starting with something simple. and learn how to map yourself. If you do want a 4km map I suggest something that would be a bit easier to do, with fever statics.

Re: Dovre

Posted: 2015-03-16 19:07
by Daniel
Well, then we need another Hades Peak layout with Germany vs. China, then we got our Tiger/Eurofighter/Tornado on an awesome map like PR 1.2 should be. Who is mapper of Hades Peak, any idea?

Re: Dovre

Posted: 2015-03-16 19:12
by Mineral
We don't 'need' anything Daniel :) We want variety in gameplay for sure. But we don't make maps just to be able to use certain assets and factions. It all has to fit.

Hades Peak is made by Rudd.

Your best option is make something yourself from scratch, you have said multiple times it's easy so I can't see the problem.

Re: Dovre

Posted: 2015-03-16 23:39
by Rudd
Daniel wrote:Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...
to achive Dovre level of detail on a 4km map is simply impossible, it will simply not work.

You would have to radically decrease the detail level to achieve 4km.