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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-14 20:01
by curahee150
how do I post screenshots?

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-14 20:41
by Death!
It is the cover picture of my Facebook page.

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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-14 23:40
by rPoXoTauJIo
Idk how, but jet survived after 1km fall.
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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-15 00:12
by Jafar Ironclad
Rapid repair area on Test Airfield.

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-16 14:10
by Ca6e
Hehe spawning on wrong spawn point! And we even gt reported for teamkiling hehe

But we can give that guy a medal for not giving up and die trying! hehehe

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-16 21:33
by Pantera
My 1.0 Experience summed up

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God damn it to hell :(

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-17 16:54
by Rudd
https://dl.dropboxusercontent.com/u/169 ... een167.jpg

Defending the tunnels :P gotta love teh PKM

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-18 10:58
by Jigsaw

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 01:35
by 007.SirBond
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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 01:52
by dtacs
What settings are you using for the high quality of those textures?

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 02:23
by Raic
March
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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 02:40
by Dragon7722
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Gunner view, looked cool
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This was the picture right after the loading screen on Al-Basrah :P

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 04:28
by 007.SirBond
dtacs wrote:What settings are you using for the high quality of those textures?
I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.

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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-20 14:37
by dtacs
Nice. Don't think my PC can handle it but those textures look terrific :)

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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-21 05:20
by 007.SirBond
Just turn on OGSSAA, it really helps get rid of all those annoying aliasing lines you see far away.

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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-21 12:14
by Kloppies
007.SirBond wrote:I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.
Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.

But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-21 18:45
by 007.SirBond
Kloppies wrote:Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.

But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
CSAA blurs the lines further away, after several tests, I've realized you have to use only supersampling in order to get the best picture. Using a higher negative LOD and anisotropic filtering should produce sharp textures.

Re: Project Reality 1.0 Screenshots

Posted: 2013-08-22 20:57
by Seraph
People were trying to get onto the "end of round"-screen the other day:

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Re: Project Reality 1.0 Screenshots

Posted: 2013-08-26 13:49
by A.Finest
Seraph wrote:People were trying to get onto the "end of round"-screen the other day:

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Hahaha, great stuff mate! I recall seeing the MEC go all crazy about all their vehicles in the ending screen once, you had trucks parked on the stairs to the mosque, APC's parked everywhere and the UAZ being halfway glitched trying to drive up the mosque wall.. Looked funny as hell :D