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Re: Project Reality 1.0 Screenshots
Posted: 2013-08-14 20:01
by curahee150
how do I post screenshots?
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-14 20:41
by Death!
It is the cover picture of my Facebook page.

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-14 23:40
by rPoXoTauJIo
Idk how, but jet survived after 1km fall.

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-15 00:12
by Jafar Ironclad
Rapid repair area on Test Airfield.
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-16 14:10
by Ca6e
Hehe spawning on wrong spawn point! And we even gt reported for teamkiling hehe
But we can give that guy a medal for not giving up and die trying! hehehe
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-16 21:33
by Pantera
My 1.0 Experience summed up
God damn it to hell

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-17 16:54
by Rudd
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-18 10:58
by Jigsaw
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 01:35
by 007.SirBond
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 01:52
by dtacs
What settings are you using for the high quality of those textures?
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 02:23
by Raic
March

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 02:40
by Dragon7722

Gunner view, looked cool

This was the picture right after the loading screen on Al-Basrah

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 04:28
by 007.SirBond
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-20 14:37
by dtacs
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-21 05:20
by 007.SirBond
Just turn on OGSSAA, it really helps get rid of all those annoying aliasing lines you see far away.

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-21 12:14
by Kloppies
007.SirBond wrote:I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.
Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.
But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-21 18:45
by 007.SirBond
Kloppies wrote:Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.
But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
CSAA blurs the lines further away, after several tests, I've realized you have to use only supersampling in order to get the best picture. Using a higher negative LOD and anisotropic filtering should produce sharp textures.
Re: Project Reality 1.0 Screenshots
Posted: 2013-08-22 20:57
by Seraph
People were trying to get onto the "end of round"-screen the other day:

Re: Project Reality 1.0 Screenshots
Posted: 2013-08-26 13:49
by A.Finest
Seraph wrote:People were trying to get onto the "end of round"-screen the other day:

Hahaha, great stuff mate! I recall seeing the MEC go all crazy about all their vehicles in the ending screen once, you had trucks parked on the stairs to the mosque, APC's parked everywhere and the UAZ being halfway glitched trying to drive up the mosque wall.. Looked funny as hell
