I was curious to see how this thread would go - whether it'd be a purely welcoming one in which a new player's enthusiasm was cultivated in a positive direction, or if it'd devolve into needless confrontation. I'm glad it's mostly positive, but I would like to address some of the negativity slung in my and ShackTac's direction.
With all due respect to Shacktac and anyone involved, to me it feels like Dslyecxi does not realize he is playing with a different set of rules, and is not in charge. He had made some quite hateful comments towards the Project Reality community, perhaps due to some bad experiences, but they have been made nonetheless and even as a nearly 5 year subscriber, I'm not gonna kiss his ***.
I don't recall saying anything hateful about PR or the community behind it. The "playing with a different set of rules/not in charge" is a projection of your imagination, as it certainly does not reflect my mindset.
I played in a squad with him yesterday but I basically got ignored and interrupted every time I tried to talk. I don't know if its just me not being "up to speed" with Shacktac comms, or everyone having to talk in local causing a clusterfuck as soon as shots are fired, or just me being too sensitive but the atmosphere was not the most welcoming.
If anyone from ST does read this, take it to mind.
You joined into a squad that was comprised entirely of ShackTac members who were communicating primarily through Teamspeak due to Mumble having failed for several people at that point. The squad was later locked and you were kicked out to make room for a ST member who had been trying to connect earlier. It would have been locked earlier, but we were busy trying to get some gameplay in and explain the game to newer players at the same time. We did not go out of our way to ignore you, but you were a fifth wheel due to the constraints imposed by language, familiarity, and comms in use. If you take that personally and hold a grudge, I'm sorry to hear that.
Dyslecxi had me blocked from his Youtube channel, what a weirdo, sir!
My
channel rules are clear. The only people who end up blocked are those who violate those rules. If you think you were unfairly blocked, you are welcome to e-mail me about it.
I'm all for a joke, but he was doing it throughout the entire video. Every little chance he had, he verbally attacked PR as if he was comparing it to ArmA and his ShacTac minions.
Please stop taking this as some sort of personal attack and retaliating in kind.
hopefully now understands that the reason some of his rounds were so boring is because of bad squad cohesion.
I've been playing PR on and off since ~2006 or 7, I forget exactly. The notion that I do not understand how PR plays at the higher level is incorrect, and if you're hand-waving my views because you think I'm new to it and confused, you're mistaken. I understand what happened that round, I understand how PR's gameplay flows, and I've seen it evolve for six or seven years now.
I love ArmAII, but you're right... Very well scripted and pretty much you can't lose if you keep at it. PvP is not really the best, Coop is where its at for ArmA.
You seem to be confused here - Arma is whatever you make of it. The notion that you "can't lose if you keep at it" is absolutely false as a general statement, but may be true for mission types that use respawn or similar. For a community like mine, when we play there are no respawns. Instead of playing an hour-long PR match where you might die several times, for us it's one-and-done. Everything you do is with that knowledge in mind - that there is no 'second chance'. If you would like to see a recent example of the intensity of Arma PvP, feel free to watch this:
ShackTac - No Way MOUT - YouTube
Soo let me get this straight...
He joins a German server and no one in his squad speaks German. Then they're complaining and wondering why they can't seem to contact a ride till half way through the map?
Lol I know being organized and actually thinking stuff through and being hands-on and adapting to changing situations in real time isn't what ARMA2 coop scenarios are about but really... lol.
Also I shouldn't talk cause I'm not really a tactical nazi but I thought ShacTac was supposed to be this big tactical game play group pwning everyone? I 'LOL'ed at the part when someone was like "HEY THERES AN ENEMY TANK OVER THERE" and everyone rushes over to shoot at it with their rifles. BOOM!
This is such a needlessly aggressive and confrontational post. You know nothing about my community or what we do, yet you attack us because you perceive my video to have been an attack aimed at PR (which it certainly was not). You condescendingly slam and attempt to discredit us for your mistaken perceptions of what ShackTac represents, what we do in Arma, and for what gain? It's childish, divisive, and unnecessary. You added nothing to the discussion aside from hatred and negativity.
I was expecting a little more serioussness from him the one that he has in Arma but he kind of played it as if he was playing Battlefield 3?
That was my observation though. I expect these ShackTack guys from what i see on their videos to be hardcore tactical but when i see how they play PR i kind of ask myself how?
Please do not take what I'm about to say the wrong way, as it's not my intent to make this into an Arma-vs-PR or ShackTac-vs-PR discussion.
ShackTac is a community based around Arma, with completely in-house-developed missions. In our missions, whether they are adversarial or cooperative, we work on the principle that you have one life. With missions being in the range of 45-90 minutes for an adversarial, and up to three hours for a coop, there is a huge weight on your shoulders knowing that once dead, you're dead until the next mission.
When you introduce respawn into the equation, we automatically relax our style - regardless of the game. It's not a conscious thing, it just happens. We remarked about it after playing. PR may have more 'penalty' for death than most insta-respawn/shoebox-style shooters, but you're still respawning in the end. You will see this reflected in how we play, whether we're conscious of it or not.
At the end of the day, PR, for me and others, is a way to relax and have fun when not playing Arma. It's not about winning or doing things perfectly by the PR book, it's about having a good adventure in a different environment. If you're expecting to see hardcore ShackTac Arma-style gaming in a mod that is so dramatically different for us, you'll be disappointed. If you're looking for a community of close friends having a good time together in PR, you'll find that in our videos. Being overly sensitive to any perceived slight against PR and then twisting that to attack us is really missing the point and doing no good to your collective cause.
With all of that being said, thank you to the PR devs and others who have appreciated these videos and have understood the spirit in which they were made. While there will always be overly sensitive or insecure personalities taking umbrage at anything that could be construed as an attack on their style or 'way of gaming', it's a minority viewpoint and I certainly don't see it as a reflection on the PR community as a whole. It doesn't influence my willingness to create additional PR-related content, either, and it's good to think that some new people might find their way into it as a result of such content.