So true.badmojo420 wrote:All the insurgent kits should get ammo bags. ........
Release Iraqi Insurgency mode is not fun :/
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Release Iraqi Insurgency mode is not fun :/
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Release Iraqi Insurgency mode is not fun :/
I LOVE the new Lee Enfield class kit - It's a 1 shot kill each enemy, and perfect for medium range. The settle time is fine as well. Although I think it's probably a bit overpowered, but making it less powerful would mean there is no point in using it.
(Shoot them in the legs where they have no armour).
The Iraqi insurgents aren't conventional - Why should they all have 'proper' equipment in the kit loadouts?
As it is people use their character as disposable - If you are going to do the rinse and repeat 'Bonzai' charges why would you expect extra things like ammo and grenades?
I love playing insurgents and currently enjoy the new setup!
(Shoot them in the legs where they have no armour).
The Iraqi insurgents aren't conventional - Why should they all have 'proper' equipment in the kit loadouts?
As it is people use their character as disposable - If you are going to do the rinse and repeat 'Bonzai' charges why would you expect extra things like ammo and grenades?
I love playing insurgents and currently enjoy the new setup!
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SterrUwe321
- Posts: 80
- Joined: 2011-06-28 10:14
Re: Release Iraqi Insurgency mode is not fun :/
I totally aggree with the Thread creator.
My problem is, and appearantly nobody seems to get it, the Kill/Death Ratio of the Teams.
Even if the INS win 70% of all the rounds, we allways have like 50-100Kills while the US team gets like 300.
It's not really making fun. After one hour of playing having maybe 1 kill and yet died 8 times.
and i mean im playing this mod for a long time now, I know im not just bad at playing this game.
For me it's okay if you remove the Grenades from the Rifleman Kits. Otherwise the Cache defending guys would just spamm Nades.
But please REMOVE THE FREAKING ARMORS!
I'm really getting sick of those Teamswitchers, who round after round just sit in their APCs and get 60kills for pissing me off.
And there are some REALLY GENIOUS Apc drivers out there who just want to shoot the CIVIS! and do you know why? BECAUSE THEY DON'T NEED TO GIVE A SHIT!
"forbidden to request a kit for the next 10mins? FUCK IT! The apc's spawns anyway in about 20mins! HAHAHA" <- That's gettign real annoying especially if both caches are known.
Just increase the time where it is forbidden to request a kit to 25-30mins. Or remove the armors. Or Script-Kill the murders. In reallife they do the same....22 Vet suicides everyday. am just saying...
It's not really funny, even if you win, when you can't do really something for it.
I feel more like a BOT that can be shot easily by the blufor.
My problem is, and appearantly nobody seems to get it, the Kill/Death Ratio of the Teams.
Even if the INS win 70% of all the rounds, we allways have like 50-100Kills while the US team gets like 300.
It's not really making fun. After one hour of playing having maybe 1 kill and yet died 8 times.
and i mean im playing this mod for a long time now, I know im not just bad at playing this game.
For me it's okay if you remove the Grenades from the Rifleman Kits. Otherwise the Cache defending guys would just spamm Nades.
But please REMOVE THE FREAKING ARMORS!
I'm really getting sick of those Teamswitchers, who round after round just sit in their APCs and get 60kills for pissing me off.
And there are some REALLY GENIOUS Apc drivers out there who just want to shoot the CIVIS! and do you know why? BECAUSE THEY DON'T NEED TO GIVE A SHIT!
"forbidden to request a kit for the next 10mins? FUCK IT! The apc's spawns anyway in about 20mins! HAHAHA" <- That's gettign real annoying especially if both caches are known.
Just increase the time where it is forbidden to request a kit to 25-30mins. Or remove the armors. Or Script-Kill the murders. In reallife they do the same....22 Vet suicides everyday. am just saying...
It's not really funny, even if you win, when you can't do really something for it.
I feel more like a BOT that can be shot easily by the blufor.
"STUPID Freeman0092" so genius
playing PR since 0.45
playing PR since 0.45
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: Release Iraqi Insurgency mode is not fun :/
I am sick off people who charge on APC with the AK, again and agian, and then complaining that they die 8 times! No shit! U have planty bomb cars, IEd and RPG, more then enouhg to kill APC! And its not blufor fault if u use a bomb car on two soldiers! Just for kills, which has nothing to do with teamwork!
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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: Release Iraqi Insurgency mode is not fun :/
Well, insurgents ARE basically moving targets for BLUFOR, engaging BLUFOR soldiers head-on is suicide you can't expect to engage a guy with superior firepower, optics and running plates while having just an AK and still survive. But most insurgents don't want to take their time to plan an ambush, to mine a road, to plant IEDs along MSRs and then wait. Most people just want to run in, guns blazing, and kill a whole blufor squad that's inside a house. But then they remember "shit, no nades" and they come running to cry at the forum for a buff on INS or a nerf on BLUFOR.
Those water container things are BLUFOR's worst nightmare and if used along with the mortar IEDs, can lock down a cache without firing a single bullet.
Those water container things are BLUFOR's worst nightmare and if used along with the mortar IEDs, can lock down a cache without firing a single bullet.
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Release Iraqi Insurgency mode is not fun :/
played this week ... iraq insurgency looks better.
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Skitrel
- Posts: 81
- Joined: 2013-07-31 12:12
Re: Release Iraqi Insurgency mode is not fun :/
Off topic - you may wish to further read on this topic. Suicide rate in veterans isn't different to the civilian suicide rate. There isn't evidence to support that military service increases the chances of someone committing suicide.SterrUwe321 wrote:22 Vet suicides everyday. am just saying...
Journal of American Medical Association Study: JAMA Network | JAMA | Risk Factors Associated With Suicide in Current and Former US Military Personnel
Conclusion - Suicides amongst veterans are caused by the same factors suicides amongst civilians occur. Substance abuse, personal backgrounds, mental illness, etc, with military service not playing a part in increasing anything.
/offtopic
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Release Iraqi Insurgency mode is not fun :/
A large issue that is undealt with is the fact that infantry numbers have inflated but kit numbers for the insurgents havent. Therefore a smaller percentage of insurgents have access to scopes, machine guns, and anti tank weapons leaving them overall more helpless against the enemy, increasing their kill count.
Further still the game mode and maps are accommodating more infantry, it is possible that greater numbers can favour one side or the other. For example if insurgency was 1 v1 it would be clear that the blufor would have an advantage, because the INS would just keep killing him over and over until the blufor guy got a kill once, and he could easily get the cache. It's easy to see that that would not function, though 50 v 50 is of course not similar at all, it's easy to see from that example a fine number of players is required to play them game properly. Is it useful to stuff 50 insurgents in one little compound or two and have them shoot out of it? The numbers favour the attackers as now theyre going to have more staging points, more armour operating, and find it easier to surround the place. Fallujah is too small for starters.
Further still the game mode and maps are accommodating more infantry, it is possible that greater numbers can favour one side or the other. For example if insurgency was 1 v1 it would be clear that the blufor would have an advantage, because the INS would just keep killing him over and over until the blufor guy got a kill once, and he could easily get the cache. It's easy to see that that would not function, though 50 v 50 is of course not similar at all, it's easy to see from that example a fine number of players is required to play them game properly. Is it useful to stuff 50 insurgents in one little compound or two and have them shoot out of it? The numbers favour the attackers as now theyre going to have more staging points, more armour operating, and find it easier to surround the place. Fallujah is too small for starters.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Release Iraqi Insurgency mode is not fun :/
The BLUFOR got more useful equipment in 1.0 however the insurgents didn't. They got new IEDs, but the best IED got deleted (Arty IED). The kits got revamped and that is a big pain in the *** for the insurgents who now have to choose for inferior CQB weapons with a grenade or a kit with only a shovel. And then you will see that the RPG kits don't even have a shovel which is even a bigger pain in the ***. Then you see that the amount of scoped rifles for the insurgents hasn't increased and that they still only have 1 spawnpoint, the same for heavymachineguns although they spawn at the cache and the mainbase it are still not a lot of them compared to what the BLUFOR has now.
My possible solutions to balance it more out;
- Re-implementing the Molotov Cocktail for the regular AK kit, I mean it was a very useful weapon and not OP at all but still it got removed because people inside humvees started to burn, well they can bite trough that with their superior weaponry.
-Re-implementing the artillery IED, it was the most feared weapon for the BLUFOR. Adding one kit with this IED, a pistol, patch, stones and 2 trigger groups should really balance things out and shouldn't be that bad for the insurgency mod.
- Increasing the amount of machine-guns for the insurgents, aka more PKMs, RPKs and maybe adding that LMG with that disc on top of it.
- Increasing the amount of scoped rifles. Maybe adding a "new" marksman kit with a scoped G3 with a bipod or a AK with a PSO scope and a small improvised bipod.
- Giving a single RKG or fragmentation grenade to the G3 / AK74U kit instead of them having none. Same thing for the other 2 AK kits without grenades when the molotovs aren't possible.
- Giving the regular sapper kit maybe a skorpion instead of a pistol, the pistol aren't even good enough for self-defense in my opinion.
And finally anyone that wants to criticize my tactics: Piss off. I have played this mod for quite some time and I know how to lead a successful unit of insurgents. I know how to place hideouts and how to use IEDs, I even take out Chinooks, Blackhawks and Kiowas with it. At this very moment Insurgency is even more lopsided to the BLUFOR compared to .98 and that should be fixed.
My possible solutions to balance it more out;
- Re-implementing the Molotov Cocktail for the regular AK kit, I mean it was a very useful weapon and not OP at all but still it got removed because people inside humvees started to burn, well they can bite trough that with their superior weaponry.
-Re-implementing the artillery IED, it was the most feared weapon for the BLUFOR. Adding one kit with this IED, a pistol, patch, stones and 2 trigger groups should really balance things out and shouldn't be that bad for the insurgency mod.
- Increasing the amount of machine-guns for the insurgents, aka more PKMs, RPKs and maybe adding that LMG with that disc on top of it.
- Increasing the amount of scoped rifles. Maybe adding a "new" marksman kit with a scoped G3 with a bipod or a AK with a PSO scope and a small improvised bipod.
- Giving a single RKG or fragmentation grenade to the G3 / AK74U kit instead of them having none. Same thing for the other 2 AK kits without grenades when the molotovs aren't possible.
- Giving the regular sapper kit maybe a skorpion instead of a pistol, the pistol aren't even good enough for self-defense in my opinion.
And finally anyone that wants to criticize my tactics: Piss off. I have played this mod for quite some time and I know how to lead a successful unit of insurgents. I know how to place hideouts and how to use IEDs, I even take out Chinooks, Blackhawks and Kiowas with it. At this very moment Insurgency is even more lopsided to the BLUFOR compared to .98 and that should be fixed.
We are staying up!
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SterrUwe321
- Posts: 80
- Joined: 2011-06-28 10:14
Re: Release Iraqi Insurgency mode is not fun :/
Totally aggree with you.B.Pronk(NL) wrote:The BLUFOR got more useful equipment in 1.0 however the insurgents didn't. They got new IEDs, but the best IED got deleted (Arty IED). The kits got revamped and that is a big pain in the *** for the insurgents who now have to choose for inferior CQB weapons with a grenade or a kit with only a shovel. And then you will see that the RPG kits don't even have a shovel which is even a bigger pain in the ***. Then you see that the amount of scoped rifles for the insurgents hasn't increased and that they still only have 1 spawnpoint, the same for heavymachineguns although they spawn at the cache and the mainbase it are still not a lot of them compared to what the BLUFOR has now.
I don't get it why the AK-47 Bipod got the shovel removed, but added a pistol. Makes no sense to me and i never us the Pistol. A shovel would be a lot more helpfull.
The Arty IED is still there. Alternative kit i belive.
B.Pronk(NL) wrote:And finally anyone that wants to criticize my tactics: Piss off. I have played this mod for quite some time and I know how to lead a successful unit of insurgents. I know how to place hideouts and how to use IEDs, I even take out Chinooks, Blackhawks and Kiowas with it. At this very moment Insurgency is even more lopsided to the BLUFOR compared to .98 and that should be fixed.
I can really understand your pain about people who say that the INS players are just bad, waste the garys or don't play in a team.
If I play on the INS side for 1h I kill like 1-2 person and die like 10-12 times.
Compared to when I play on the Blufor side where I get can 10-15 kills easily (mostly camping on a roof with an m16, 200m away from the cache) and die maybe 1 or 2 times.
I don't really care about my Kill/Death rate. It's project Reality.
BUT i do care about my Objective.
And that is to defend the cache. But how should i defend the cache if the enemys is completly overpowered? I can't do shit!
I just spawn somewhere, try to help building Hideouts and SPGs, check what my squad is doing, check for enemys and as soon as I get in contact with the Blufor I get killed. You have to be lucky to surprise them in the right moment
It always bothered me that they are so many teamswitchers. It all started probably back in 0.7 where you allways got auto-balanced to the Ins because to many wanted to play on the Blufor side. But i got used to it. I started to play more and more on the INS side. in the end i was like in 90% of all matches on the Ins side in 0.98.
But know, you got yourself a new Teamswitcher.
I'm just tired of being hopelessly underpowered.
My solutions;B.Pronk(NL) wrote: My possible solutions to balance it more out: ......
- Alternative Kit for the Medic. Because sometimes you can't play as a civi because some players on the Blufor just shoot you.
- No more magic powder on the enemys gun. Let the INS pick up Blufor guns! it would give them the ability to have scoped rifles and balance the whole INF warfare more out. And it's UNREALISTIC not to be able to pick up weapons!!!
- Remove the Armors.
There are to many Tanks and Apc's for 50 soldiers. The proportion doesn't fit.
- Rally Points.
The Teamplay could be increased a lot if i could set up a rally point for my squad.
I mean, the INS are rebells. They live there. Why shouldn't they be able to spawn anywhere on the map? So give them the ability to set up RPs.
"STUPID Freeman0092" so genius
playing PR since 0.45
playing PR since 0.45
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Release Iraqi Insurgency mode is not fun :/
I'm really sorry to disappoint you guys but Iraqi insurgency maps are pretty balanced on both teams until now.
Now if your problem is the kill/death ration or the "fun" factor keep discussing.
Now if your problem is the kill/death ration or the "fun" factor keep discussing.
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Release Iraqi Insurgency mode is not fun :/
Are these Iraqi insurgents received US training? Becouse if not, it's unrealistic that they are so accurate with guns that they saw only in the movies, especially it's dumb that they are so good with them right after they pick up these guns.And it's UNREALISTIC not to be able to pick up weapons!!!
Also if you take BLUFOR kit it gives you BLUFOR "armor"(you can take more hits), which is also unrealistic.
I saw pictures of insurgents even with supressed ARs and ACOGs, but I never saw any of them wearing body armor. Probably becouse body armor that was taken from the dead enemy will mostly likely be useless.
Also if insurgent takes BLUFOR kit it gives gim BLUFOR kit geometry, which is just terrible IMO.
These are the reasons why you can't pick up enemy kits anymore.
I think it should be removed only from Karbala, will make it more playable.Remove the Armors.
Rally points should also be given back to insurgents, but IMO they should expire after 60 seconds like in 0.98
And this. Or give us more sniper rifles.Increasing the amount of machine-guns for the insurgents, aka more PKMs, RPKs and maybe adding that LMG with that disc on top of it.
Are there any statistics or it's just your opinion?I'm really sorry to disappoint you guys but Iraqi insurgency maps are pretty balanced on both teams until now.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Release Iraqi Insurgency mode is not fun :/
This definitely must be your personal opinion, the majority of the players on the insurgency side who not switch to the BLUFOR disagree with you for sure.[R-CON]rodrigoma wrote:I'm really sorry to disappoint you guys but Iraqi insurgency maps are pretty balanced on both teams until now.
Now if your problem is the kill/death ration or the "fun" factor keep discussing.
We are staying up!
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Release Iraqi Insurgency mode is not fun :/
I personally don't feel the threat of insurgent snipers when playing as Blufor in INS game mode. It is well documented that snipers and IED attacks the most common mthods of attacks by insurgents.
In my opinion, I think there needs to be more INS sniper kits available for insurgents.
before there was only 32 players per team, with the inclusion of 50 players per team. In maps like Fallujah, the same number of special kits at INS main are the same, only 2 snipers for 50 player INS team? They should double it to 4 because there are twice as many enemy US soldiers now.
In my opinion, I think there needs to be more INS sniper kits available for insurgents.
before there was only 32 players per team, with the inclusion of 50 players per team. In maps like Fallujah, the same number of special kits at INS main are the same, only 2 snipers for 50 player INS team? They should double it to 4 because there are twice as many enemy US soldiers now.
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Release Iraqi Insurgency mode is not fun :/
I think there should be more bolt-action sniper rifles than SVDs, you can't one shot kill in body with them, you have to be really good to cause some real damage. It will create the sniper threat but at the same time won't ruin the balance.They should double it to 4 because there are twice as many enemy US soldiers now.
Also, BLUFOR is presumably getting even more scopes in the future(becouse people have voted for it), so Insurgents need more scoped weapons too.
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SterrUwe321
- Posts: 80
- Joined: 2011-06-28 10:14
Re: Release Iraqi Insurgency mode is not fun :/
Oh man. If you only would know how wronge that was what you just said.[R-CON]rodrigoma wrote:I'm really sorry to disappoint you guys but Iraqi insurgency maps are pretty balanced on both teams until now.
Now if your problem is the kill/death ration or the "fun" factor keep discussing.
It is NOT Balanced!
It is NOT Fun!
It is NOT Fair!
And just to inform everyone who reads this thread.
I'm not just playing PR for the Realism
"STUPID Freeman0092" so genius
playing PR since 0.45
playing PR since 0.45
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: Release Iraqi Insurgency mode is not fun :/
man I didn'ts specified which map, In kashan you can see pefectly at long distances, if they are moving or shooting even moreLugi wrote:Hit it hawkeye. There's a couple of enemy by the far end of the bridge, find them. A piece of a cake for you, as it's 1680x1050, and the distance is about 300 meters. Lossless screenshot btw.
Also you are looking at enemies with green clothing and behind them there are trees, that way you will never see a guy, but if there is an enemy for example, insurgent and behind him there is a grey building you can easily see him
Last edited by IINoddyII on 2013-08-18 04:36, edited 3 times in total.
Reason: think about what you are quoting...
Reason: think about what you are quoting...
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[508th_PIR] Grey
- Posts: 313
- Joined: 2011-09-12 02:31
Re: Release Iraqi Insurgency mode is not fun :/
Insurgency game mode is best game mode. I have enjoyed success and failure as both BLUFOR and OPFOR on many maps. Sometimes one side gets steamrolled, sometimes it's close.
People like to complain.
People like to complain.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Release Iraqi Insurgency mode is not fun :/
I think just ad a whole lot more svd's and it will improve. Sniper fire is meant to be more common in insurgency combat than close quarters aks-74u fire. Maybe replace the LAT class with the marksman on the spawn screen. Is there anyway this could be made into a poll?
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Release Iraqi Insurgency mode is not fun :/
The BLUFOR whores will vote it away for sure... I think more different snipers (G3 w/bipod etc.) will definitely balance it more out with 1 shot snipers, more accurate DMRs etc.camo_jnr_jnr wrote:I think just ad a whole lot more svd's and it will improve. Sniper fire is meant to be more common in insurgency combat than close quarters aks-74u fire. Maybe replace the LAT class with the marksman on the spawn screen. Is there anyway this could be made into a poll?
We are staying up!





