Welcome to the Syrian Mod Team
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
The PR faction doesn't represent a specific rebel force. It's a 'global' name for all of them. Syrian Rebels. Exactly for the reason you mention and to not be too political about it.
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: Welcome to the Syrian Mod Team
By the activities of this group we shouldn't glorify them, honestly.Fonsseals wrote:Hey Mineral, I don't know if I actually pitched the idea before but I think the Syrian Rebels should be replaced by Da3esh, since the 'FSA' is at this point not a cohesive force whilst Da3esh actually is an army.
Au dela du possible ...
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Fonsseals
- Posts: 17
- Joined: 2011-04-17 17:47
Re: Welcome to the Syrian Mod Team
You are correct.[R-DEV]Mineral wrote:The PR faction doesn't represent a specific rebel force. It's a 'global' name for all of them. Syrian Rebels. Exactly for the reason you mention and to not be too political about it.
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Salaheddine
- Posts: 7
- Joined: 2011-12-19 02:15
Re: Welcome to the Syrian Mod Team
90-100%SAUD X wrote:90% (or maybe100%) of arabic countries are supporting Syrian rebels army
So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels
أرسلت من GT-N7100 بإستخدام تاباتلك
Egypt, Algeria, Irak, Yemen , Lebanon, Oman does not support the "rebels".
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Welcome to the Syrian Mod Team
MEC is just a placeholder. It'll be replaced by a proper Syrian army once that faction is complete. No need to bother changing the name at this point.
By the way, how is the AKM coming along?
By the way, how is the AKM coming along?
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Fonsseals
- Posts: 17
- Joined: 2011-04-17 17:47
Re: Welcome to the Syrian Mod Team
From the old thread's OP:
We want to bring fresh stuff to the Insurgency by adding new weapons, technicals and above all new possible tactics that will broaden the gameplay horizons in INS and AAS gamemodes. For example, we want BLUFOR (Syrian Army) to be able to use CAS support without unbalancing the game, therefore giving the MEC INS more AA power then the Current weapon set allows.
I've a flavour idea: Add barrel bombs to the Mi-8s, which are droppable by the pilot like supplies, or (What I'd do) add another type of Mi-8 with a pilot and a crew chief who can roll three to five barrels out. It would be amazing to have people run away from a transport heli for once!
We want to bring fresh stuff to the Insurgency by adding new weapons, technicals and above all new possible tactics that will broaden the gameplay horizons in INS and AAS gamemodes. For example, we want BLUFOR (Syrian Army) to be able to use CAS support without unbalancing the game, therefore giving the MEC INS more AA power then the Current weapon set allows.
I've a flavour idea: Add barrel bombs to the Mi-8s, which are droppable by the pilot like supplies, or (What I'd do) add another type of Mi-8 with a pilot and a crew chief who can roll three to five barrels out. It would be amazing to have people run away from a transport heli for once!
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Welcome to the Syrian Mod Team
I had working barrel bombs a year or so ago. Just as a test for my own BF2 tweaking/coding abilities really
I have thought of it a few times since then but still don't find it a good thing to implement. And we don't have any decent maps for it neither just yet. But it's on my mind 
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Welcome to the Syrian Mod Team
Sbeneh Night layout (that will come in 1.3)? It shouldn't be THAT easy to hit with barrel bombs because of night, or that is what I think. So it shouldn't be overpowered weapon.[R-DEV]Mineral wrote:I had working barrel bombs a year or so ago. Just as a test for my own BF2 tweaking/coding abilities reallyI have thought of it a few times since then but still don't find it a good thing to implement. And we don't have any decent maps for it neither just yet. But it's on my mind
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Is it possible to edit crate texture to barrel-shape and make it explode after certain time?
Addition, FSA should get propane gas bottles as their commander artillery strike. Something like napalm-heavy explosions combined
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ShaunOTEast
- Posts: 156
- Joined: 2012-08-04 04:15
Four barrel bulldozer hell cannon tho.Jacksonez__ wrote:Sbeneh Night layout (that will come in 1.3)? It shouldn't be THAT easy to hit with barrel bombs because of night, or that is what I think. So it shouldn't be overpowered weapon.
Is it possible to edit crate texture to barrel-shape and make it explode after certain time?
Addition, FSA should get propane gas bottles as their commander artillery strike. Something like napalm-heavy explosions combinedWould be epic. Slow rate of fire of course since that cannon lasted like one shot, lel.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Welcome to the Syrian Mod Team
We need that to replace FSA rocket technicalShaunOTEast wrote:Four barrel bulldozer hell cannon tho.
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ctbear1996
- Posts: 123
- Joined: 2013-09-09 22:36
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Welcome to the Syrian Mod Team
I would love to see that one in action!ShaunOTEast wrote:Four barrel bulldozer hell cannon tho.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Welcome to the Syrian Mod Team
Would this be considered for implementation?
Oryx Blog: The Republican Guard's armour upgrades: Products of a Four Year War
Oryx Blog: The Republican Guard's armour upgrades: Products of a Four Year War
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Welcome to the Syrian Mod Team
RG is not represented in the Syrian Army atm as no maps take place where they operate.
AfSoccer "I just don't see the natural talent."

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Welcome to the Syrian Mod Team
"Around 300 are still believed to be operated by mainly the Republican Guard and the Syrian Arab Army's elite 4th armoured division. "[R-DEV]Rabbit wrote:RG is not represented in the Syrian Army atm as no maps take place where they operate.
Oryx Blog: Syria's Steel Beasts: The T-72
So what is the in-game unit supposed to represent?
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Welcome to the Syrian Mod Team
Then why is T-72 still on Sbeneh Outskirt?[R-CON]camo wrote:A unit that doesn't use T72's as they're not RG? Hence the T62?
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Welcome to the Syrian Mod Team
Balance probably. Still not RG.
Either way you probably won't see that armour upgrade in-game.
Either way you probably won't see that armour upgrade in-game.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Welcome to the Syrian Mod Team
T-72s are used by both forces. The green/orange and green/yellow camo ones are regular army, tan are RG, same with the BMP2, but that is only in the RG, BMP1 is in the regular army. The RG at least when SAF was started for PR only operated in Damascus, so we are only making the regular army.ComradeHX wrote:Then why is T-72 still on Sbeneh Outskirt?
AfSoccer "I just don't see the natural talent."

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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: Welcome to the Syrian Mod Team
that worked waaaay better than i thought it wouldShaunOTEast wrote:Four barrel bulldozer hell cannon tho.






