IDF have too few scopes!
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Rolling_Ruedo
- Posts: 51
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Re: IDF have too few scopes!
I wish for a map where neither side has magnified optics for standard classes. Makes it more interesting to not be super accurate, and would just be a nice change of pace.
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BroCop
- Posts: 4155
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Re: IDF have too few scopes!
This post has more inconsistencies than Dubya's presidency. In case you sorta forgotten Militia has AAS maps. Actually it has more AAS maps than INS maps. And yet the lack of optics isnt and was never an issue for them apparently.emmanuel15 wrote:well you haven't seen posts because you fight militia only on ins which is their ideal conditions and if you die often as a militia it was most likely because you didn't use that advantage properly or your team didn't. as for IDF AAS 4km with less urban areas is the worst condition they can have as they are an conventional army built on and for CQB as that's the conditions they live in, on aas you can't control the enemy's approach and target so they can't work on their conditions adding no urban areas it's a clear team bash for the IDF unless the other team ain't organized...
My bottom line here is don't compare both as they don't have the same conditions...

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emmanuel15
- Posts: 138
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Re: IDF have too few scopes!
It seems you don't realize we are talking about bijar and beirut IDF so sure try to flank them and tell me if you won't be shot at or down the moment you live the cover that you poorly had and guess what you can't return fire!! Why? Let's see...umm...oh right the pixels on your screen mix in distance and you don't have range optics...and i assume you don't play in IDF armor because they are bs when they are close or spotted by the enemy unless your'e in a MERKAVA and don't even start me on their marksmenship weaponry...so do me a favor and don't try to sound like everything is cool cause it ain't...Death! wrote: I don't need to engage people at mid or long range, I leave this for APCs and marksmen. I just flank them until I get close enough to kill it, or wait for them to come to me.
You guys need to stop being tacticool crying kids and just work your tactics.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
Marcus Aurelius
IGN=Sgt.~NoMaD~
Marcus Aurelius
IGN=Sgt.~NoMaD~
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Unhealed
- Posts: 365
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Re: IDF have too few scopes!
There is already Vietnam for you man. Normandy and Falklands will be released soon I hope.Rolling_Ruedo wrote:I wish for a map where neither side has magnified optics for standard classes. Makes it more interesting to not be super accurate, and would just be a nice change of pace.
Also there is a Syrian mini-mod in development, they will have no optics for both sides too(at least for the non-limited kits).
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emmanuel15
- Posts: 138
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Re: IDF have too few scopes!
well it is true but how can the guy handling it even use it if he can't see what he's shooting at and don't compare ins because you fight on their conditions.Unhealed wrote:22-0? It's impressive but it happens quite often on the maps where both sides have scopes, MG kit is a very powerful tool in the right hands and with the right squad members.
i agree with you because the assets is solely what makes things unbalanced in beirut (seriously 1 tank 1~2 namer and m113's vs. BTR-80's BTR-60's i forgot the third a havok and decent trans) and IDF wins more on bijar because the assets are more balanced.Those things are horrible. It's the asset balance that should be adjusted on Beirut, not the scopes. IDF quite often wins on Bijar even thou the MEC infantry use scoped battle.
it may cover your movement but if you didn't notice it tunnel visions who's in side and gives the enemy an idea of from where you will try to assault and most likely AR's will make sure you won't come through the smoke.You can use smoke for example, many kits have it.
let me rephrase this NO SCOPE= NO ACCURATE FIRE and ability to respond at ranges.Heavy Death wrote: I swear if i hear the "No scope = No accurate fire" argument once more im gonna flip. HOW IS THAT. HOW IN THE NAME OF YOUR OWN MOTHER IS THAT SO? Deviation is the same. Mouse button1=fire is the same.
Its not about accurate fire also, IDF have much greater volume of fire on all weapons, how is that for suppresion? Ah ofcourse, if your squad and you cant use that tactics, its easier to come whine on the forums how unbalanced it is.
L2P is all i have to say.
First don't insult because it shows how unmature and tunnel visioned you are.
Second deviation is nothing and IDF may have a faster Fire power but how can you use such advantage or be disturbed by deviation if you can't differ the pixels on your screen and have no means of magnification, it will just end up in a spray and prey mixed with COD and IDF fire power compared to the russian it's just as a cat that already have you in he's claws and decides to taunt with it's food that just tries to fight with a high chance of dying and a low chance of giving an even fight or surviving.
Third don't give me that tactic nonsense as you have seen the russians didn't need that much tactics to mow them down and usually when you see such lone wolfing of a conventional force it's because they don't coop because they know that they have a higher chance of killing something with out a sqd because if you move in a group you will be mowed easily on beirut as of now.
Of course we will come to complain because the game is here for you and why should you play or even create a faction that you can't use or makes you enjoy playing it. Even now if you didn't respond stating you disagree with us who would have even considerd you? You can't get what you want if you don't say what you want, we ain't mind readers so don't come saying we are whining because what you are playing wouldn't have reached nowhere without the people that do speek their mind.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
Marcus Aurelius
IGN=Sgt.~NoMaD~
Marcus Aurelius
IGN=Sgt.~NoMaD~
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emmanuel15
- Posts: 138
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Re: IDF have too few scopes!
you can't say my post is inconsistent if you don't bother reeding what i am responding too... In case you didn't notice i was responding to him about black gold and from what i know they don't play there AAS, i was talking about INS not AAS so my post is quite consistent...and btw give one map where militia's play AAS that isn't built urbanly( that includes woods and forest's) i dare you...CroCop wrote:This post has more inconsistencies than Dubya's presidency. In case you sorta forgotten Militia has AAS maps. Actually it has more AAS maps than INS maps. And yet the lack of optics isnt and was never an issue for them apparently.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
Marcus Aurelius
IGN=Sgt.~NoMaD~
Marcus Aurelius
IGN=Sgt.~NoMaD~
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: IDF have too few scopes!
Emmanuel, most of your posts stink of poor player. Instead of adjusting you throw your hands up and create false arguments (Militia have more AAS layers then INS layers my friend). The IDF seem to do just fine on Beirut (read: They win 80% of the rounds based on flag layout alone, even before the round starts) and on Gaza the Hamas have always had a huge advantage, even when IDF had scopes the city is full of death just waiting around every corner.
I too can get frustrated at having to maneuver instead of simply firing and hitting the enemy, but everyone who plays as IDF has to adjust to the circumstances while the developers decide how to balance the factions.
I too can get frustrated at having to maneuver instead of simply firing and hitting the enemy, but everyone who plays as IDF has to adjust to the circumstances while the developers decide how to balance the factions.

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BroCop
- Posts: 4155
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Re: IDF have too few scopes!
Fine have it your way.
May I ask you to tell me a map with IDF that isnt built urbanly (that includes canyons too)? I double dare you..
In case you have trouble reeding that, you may want to know it was a rhetorical question that makes as much sense as your own question (and in case you havent noticed...woods/forest dont count as urban areas). You see, you wrote your post in such a manner that you are talking generally about militia's advantages and not limited to Black Gold (maybe because the context in which you put the IDF has nothing to do with Black Gold to begin with).
But seeing your other posts, I believe this is going to be the last one I am aiming at you for the remainder of this threads course.
P.S. Yes I can say its inconsistent. You may want to bother reading what you wrote before even posting it. Makes it easier for other people to understand the point you are trying to make.
May I ask you to tell me a map with IDF that isnt built urbanly (that includes canyons too)? I double dare you..
In case you have trouble reeding that, you may want to know it was a rhetorical question that makes as much sense as your own question (and in case you havent noticed...woods/forest dont count as urban areas). You see, you wrote your post in such a manner that you are talking generally about militia's advantages and not limited to Black Gold (maybe because the context in which you put the IDF has nothing to do with Black Gold to begin with).
But seeing your other posts, I believe this is going to be the last one I am aiming at you for the remainder of this threads course.
P.S. Yes I can say its inconsistent. You may want to bother reading what you wrote before even posting it. Makes it easier for other people to understand the point you are trying to make.

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MuffinMunchies
- Posts: 41
- Joined: 2013-08-06 21:06
Re: IDF have too few scopes!
But people who don't want to see it changed will, of course, continue to do just that, regardless of the fact that they aren't comparable.emmanuel15 wrote:My bottom line here is don't compare both as they don't have the same conditions...
Arcturus_Shielder: What PR needs are players willing to learn rather than players not willing to teach.
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Conman51
- Posts: 2628
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Re: IDF have too few scopes!
Source please?Murphy wrote:The IDF seem to do just fine on Beirut (read: They win 80% of the rounds based on flag layout alone, even before the round starts) .
Maybe back in .98, not in 1.0
I really curious to see the stats for maps that the IDF play on if the devs wouldnt mind.
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emmanuel15
- Posts: 138
- Joined: 2013-06-13 16:40
Re: IDF have too few scopes!
as i said insulting is something a child will do when he argue and i assume you ain't one so stop it. As CroCop did you two didn't bother yourself read and understand my post. i never tried to create false arguments it was actually people like you who created them for yourselves because you didn't want to accept the facts i was talking about and you can't say my facts aren't true because they are and you can check them yourself after you read and understand my posts. Where is your source that said IDF wins 80% of the round in beirut? It may have been true in .98 even though i disagree with such a high percent but as for 1.0 your facts ain't consistent.Murphy wrote:Emmanuel, most of your posts stink of poor player. Instead of adjusting you throw your hands up and create false arguments (Militia have more AAS layers then INS layers my friend). The IDF seem to do just fine on Beirut (read: They win 80% of the rounds based on flag layout alone, even before the round starts) and on Gaza the Hamas have always had a huge advantage, even when IDF had scopes the city is full of death just waiting around every corner.
I too can get frustrated at having to maneuver instead of simply firing and hitting the enemy, but everyone who plays as IDF has to adjust to the circumstances while the developers decide how to balance the factions.
About the scopes i assume you also didn't bother to read and understand but at my respond to unhealed i made it crystal clear that i think it needs an assets balance, scopes don't solve anything, hamas wins because they are good i don't have a reasoning for them.
umm... Bijar canyons? I don't really know what you meant and btw most of it is landscape and using the urban ares is up to the admins because they decide the layout.CroCop wrote:Fine have it your way.
May I ask you to tell me a map with IDF that isnt built urbanly (that includes canyons too)? I double dare you..
In case you have trouble reeding that, you may want to know it was a rhetorical question that makes as much sense as your own question (and in case you havent noticed...woods/forest dont count as urban areas). You see, you wrote your post in such a manner that you are talking generally about militia's advantages and not limited to Black Gold (maybe because the context in which you put the IDF has nothing to do with Black Gold to begin with).
But seeing your other posts, I believe this is going to be the last one I am aiming at you for the remainder of this threads course.
P.S. Yes I can say its inconsistent. You may want to bother reading what you wrote before even posting it. Makes it easier for other people to understand the point you are trying to make.
Belive me i don't have trouble reading as i take everything i read and say to consideration and how that you responded to me didn't seem rethorical at first, after searching "dubya presidency" i still don't know but i apologize if i ofended you in any way. I remamber the aim for the post and by woods i meant it gives you cqb situation because of the density they are arranged at sometimes. As for your post i appriciate you making it clear for me that i was inconsitent and i didn't realize where i was wrong so thanks again
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
Marcus Aurelius
IGN=Sgt.~NoMaD~
Marcus Aurelius
IGN=Sgt.~NoMaD~
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ghostfool84
- Posts: 503
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Re: IDF have too few scopes!
eerrrr .. can we talk about the scope thing again?
On Bijar IDF has a hard time, the enviroment force long range fights and you got no chance in the open against those Scopes. Sure there is a city but not all fights are on the flag, if you need to attack you got a disadvantage as idf and even if you defend people can shoot into the city. I see not really a problem on Beirut for IDF without scopes, but the map could use a different asset layout. Havoc in the first minutes without anything that can attack is is quite boring, its just to easy for the russians to kill the Trucks that leave the IDF mainbase.
On Bijar IDF has a hard time, the enviroment force long range fights and you got no chance in the open against those Scopes. Sure there is a city but not all fights are on the flag, if you need to attack you got a disadvantage as idf and even if you defend people can shoot into the city. I see not really a problem on Beirut for IDF without scopes, but the map could use a different asset layout. Havoc in the first minutes without anything that can attack is is quite boring, its just to easy for the russians to kill the Trucks that leave the IDF mainbase.
[KSK]
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Death!
- Posts: 318
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Re: IDF have too few scopes!
Beirut is a goddamn city, there is nothing to cry about, IDF does just fine there. Infantry fightings on Bijar Canyons happen mostly at the Bijar city (there will be flags on the city 80% of the time) itself which is a very tight city.emmanuel15 wrote:It seems you don't realize we are talking about bijar and beirut IDF so sure try to flank them and tell me if you won't be shot at or down the moment you live the cover that you poorly had and guess what you can't return fire!! Why? Let's see...umm...oh right the pixels on your screen mix in distance and you don't have range optics...and i assume you don't play in IDF armor because they are bs when they are close or spotted by the enemy unless your'e in a MERKAVA and don't even start me on their marksmenship weaponry...so do me a favor and don't try to sound like everything is cool cause it ain't...
Anyway, run from cover to cover, keep walking down the ridge, throw yourself at ditches, use your smoke! Pray to Jehovah to win the Goliath MG3 as David did.
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Portable.Cougar
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Kerryburgerking
- Posts: 407
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Re: IDF have too few scopes!
TBH you can see the MEC soldiers from like 500m away, their uniforms shines up brighter then the sun on Bijar.
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Fandango
- Posts: 37
- Joined: 2010-08-21 07:25
Re: IDF have too few scopes!
Then what? Good luck suppressing a skilled MG3 from 300m away with your iron sights.Kerryburgerking wrote:TBH you can see the MEC soldiers from like 500m away, their uniforms shines up brighter then the sun on Bijar.
Really love these mil-sim tacticians and their tacticool suggestions. Seems like all I have to do is, throw myself into ditches, smoke all around, flank or just die and distract the enemy with my body on the ground. Sounds easy.
The thing that I can't understand is, whats preventing you to do above suggestions with an available scopes for regulars in the kit menu? Personally I don't like scopes that much, but I can understand people want scopes as a conventional force, which makes more sense than any argument in here.
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Death!
- Posts: 318
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Re: IDF have too few scopes!
You don't need to supress him, not even kill it. Just avoid it. Plus, lack of scope won't prevent you from firing.Fandango wrote:Then what? Good luck suppressing a skilled MG3 from 300m away with your iron sights.
Did it multiple times, it is a rocky desert with some cover around, it is not Kashan or Karbala.Fandango wrote:Really love these mil-sim tacticians and their tacticool suggestions. Seems like all I have to do is, throw myself into ditches, smoke all around, flank or just die and distract the enemy with my body on the ground. Sounds easy.
IDF is a CQB oriented army.Fandango wrote:The thing that I can't understand is, whats preventing you to do above suggestions with an scopes for regulars in the kit menu? Personally I don't like scopes that much, but I can understand people want scopes as a conventional force, which makes more sense than any argument in here.
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Solid Knight
- Posts: 2257
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Re: IDF have too few scopes!
Yeah, I pretty much just avoid engagements over 150m as IDF. Their weapons are awesome at close range and horribly inaccurate at longer ranges. They can't compete with MEC at long distance (nor can their armor).
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emmanuel15
- Posts: 138
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Re: IDF have too few scopes!
I know beirut is a city i am not blind and if you didn't notice beirut ain't tight so what a city help them if you ain't close to your enemy in that city or able to reach a cqb situation if most likely you will be mowed if you try to get close after spotted. I agree they do quite fine but as i said before my problem is asset balance, scopes ain't my main issue on that map.Death! wrote:Beirut is a goddamn city, there is nothing to cry about, IDF does just fine there. Infantry fightings on Bijar Canyons happen mostly at the Bijar city (there will be flags on the city 80% of the time) itself which is a very tight city.
Anyway, run from cover to cover, keep walking down the ridge, throw yourself at ditches, use your smoke! Pray to Jehovah to win the Goliath MG3 as David did.
80% of them in the city sure but what will you do after you have the city? Ain't there another caps that ain't in the city that you need? And what if you lost the city? sure the city helps alot... Don't forget that the air assets and some of the armor do the key role of actually allowing your advance
P.S. don't give me tactics because they don't always do the cut and i am pretty sure they were tried dozens of times since v1.0. try to play a few rounds on beirut as IDF with tactics and check the results in each time: K/D yours/team ratios, who won, ticket count, and armor destruction and then you can lecture me about tactics.
EDIT: nothing personal
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
Marcus Aurelius
IGN=Sgt.~NoMaD~
Marcus Aurelius
IGN=Sgt.~NoMaD~
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ComradeHX
- Posts: 3294
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Re: IDF have too few scopes!
They say same thing on militia maps.Death! wrote:You don't need to supress him, not even kill it. Just avoid it. Plus, lack of scope won't prevent you from firing.
Did it multiple times, it is a rocky desert with some cover around, it is not Kashan or Karbala.
IDF is a CQB oriented army.
The difference is that militia maps have trees...etc.
Maps IDF are on are fairly barren... avoid? You can't dodge bullets(since no scope + no binos; you are likely to get spotted first by scoped mg3 and outright die from a hail of bullets).


