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Re: Project Normandy Update

Posted: 2013-10-15 21:54
by Arc_Shielder
We do this because we want to have the PR core gameplay in a WWII setting. You can't find this anywhere else like lucky.boy very well stated.

It's strange how other modern warfare games don't itch you as much. Some people like WWII games, others don't. Leave it at that.

Re: Project Normandy Update

Posted: 2013-10-15 23:01
by Pvt.LHeureux
richyrich55 wrote:The difference with regular PR is that new factions, weapons, vehicles, and maps keep being added that we haven't played or seen before and it slowly progresses into the future, yet the WW2 mod and other WW2 games keep revisiting the same places and points in time with the same weapons, same guns, vehicles, etc, that have already been used in literally hundreds of other games. Why should we keep putting resources toward a WW2 mod that's just going to go to the same places we've already been and use the same assets? It's illogical, and I think more resources should be dedicated to the main mod and the Arma3 mod instead of making more factions or "fronts" and other **** for an absurdly overplayed genre.
Same could be said about PR:V then. The thing here is that we have the occasion of putting PR's awesome gameplay in a WW2 setting.

Re: Project Normandy Update

Posted: 2013-10-16 04:30
by Tapolad
Sounds awesome , i'm sure it'll worth the wait. :D

Re: Project Normandy Update

Posted: 2013-10-16 07:07
by titsmcgee852
richyrich55 wrote:The difference with regular PR is that new factions, weapons, vehicles, and maps keep being added that we haven't played or seen before and it slowly progresses into the future, yet the WW2 mod and other WW2 games keep revisiting the same places and points in time with the same weapons, same guns, vehicles, etc, that have already been used in literally hundreds of other games. Why should we keep putting resources toward a WW2 mod that's just going to go to the same places we've already been and use the same assets? It's illogical, and I think more resources should be dedicated to the main mod and the Arma3 mod instead of making more factions or "fronts" and other **** for an absurdly overplayed genre.
Yeah you don't have to play it if you don't want so be quiet. These people are seperate to the core PR:BF2/ARMA team, if they wanted to work on core bf2/arma III they would, but they don't.

Re: Project Normandy Update

Posted: 2013-10-16 22:56
by curahee150
any chance a partisan faction might be added in as kind of blufor insurgents against the Germans?

Re: Project Normandy Update

Posted: 2013-10-16 23:01
by titsmcgee852
curahee150 wrote:any chance a partisan faction might be added in as kind of blufor insurgents against the Germans?
That's a really interesting idea.

Re: Project Normandy Update

Posted: 2013-10-17 18:31
by Pvt.LHeureux
We thought about it and it's something that could be possible in the future.

Though, another scenario we're more interested in is Allies having to destroy Germans Flak cannons and other objectives/equipement.

Re: Project Normandy Update

Posted: 2013-10-18 09:21
by KareemSharrock
thats a great work done here, i appreciated the effort you took for this sort of thing,....

Re: Project Normandy Update

Posted: 2013-10-18 20:06
by wilko987
Eastern Front, woop woop, T-34 and red stars! Keep up the good work, team!

Re: Project Normandy Update

Posted: 2013-10-20 05:44
by DesmoLocke
I've always said that personally I would enjoy Forgotten Hope 2 more if it had PR gameplay. I'm looking forward to this.

Re: Project Normandy Update

Posted: 2013-10-20 18:55
by carmikaze
I just can't wait for this.

The whole experience in PR:WW2 is something completely different and unique (just ironsights, the general feeling of playing a soldier in the WW2 era, the large scale assaults/defenses etc.) and with the new effects and sounds it will be just epic.

I hate to say that, but PR 1.0 without Normandy/WW2 is a bit incomplete. After playing a normal round of PR 1.0, i often feel the urge of playing WW2, but then realize it isn't there yet :(

It needs to come out naow :razz:

Re: Project Normandy Update

Posted: 2013-10-20 20:52
by lucky.BOY
Exporting some hedghog clusters to help with draw calls on Omaha :)

Image

Image

It will be loooong way to that sea wall ;-)

Re: Project Normandy Update

Posted: 2013-10-22 05:29
by camo
carmikaze wrote:I just can't wait for this.

The whole experience in PR:WW2 is something completely different and unique (just ironsights, the general feeling of playing a soldier in the WW2 era, the large scale assaults/defenses etc.) and with the new effects and sounds it will be just epic.

I hate to say that, but PR 1.0 without Normandy/WW2 is a bit incomplete. After playing a normal round of PR 1.0, i often feel the urge of playing WW2, but then realize it isn't there yet :(

It needs to come out naow :razz:
Yeah i agree, i need my fix of PR:N. I keep accidentally almost suggesting brecourt or overlord in map votes.

Re: Project Normandy Update

Posted: 2013-10-22 12:51
by Rabbit
Yeah don't worry guys, several team members are busting *** to get this done.

Lucky is making models, going through other models making sure they are up to standard (quite a few are missing lods or have bad lods, so he has to redo them) touching up community models etc.

Arc is mapping, managing the team, constantly looking for content and new team members, bumping afk members, and making sure I work.

AD is doing his coding thing a a few things, team management plus a few other projects that will be shown off when the time is right.

The update wont be for awhile still, but when it comes, it will be a big overhaul, and well worth the patience.

Posted: 2013-11-02 17:42
by Mineral
Pr2 is a different team. There isn't many people working on prbf2 and pr2 at the same time. And normandy/prww2 is mostly made by community modders. Just like a Comfac really.

Re: Project Normandy Update

Posted: 2013-11-02 21:51
by Debbl_GER
Seems very good. I want to play it now! But how many Maps are in this?

Re: Project Normandy Update

Posted: 2013-11-03 04:27
by Rabbit
Debbl_GER wrote:Seems very good. I want to play it now! But how many Maps are in this?
Depends when we release. Currently the ones pretty locked in are brecourt and road to saint lo, which will both be coming back. New levels are Carentan and Omaha Beach. We do hope to add a few more levels though.

Re: Project Normandy Update

Posted: 2013-11-03 23:43
by Squirrel[STF]
I'm soo glad the WW2 mod is coming back in style. This is what was needed all along :')

"Holy, Holy, What a heavenly way to mod

Holy, Holy, What a heavenly way to mod

Holy, Holy, What a heavenly way to mod

Squirrel's gonna jump some more!"