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Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-03 11:07
by Jafferson
Sorry for the size in my last post, i send this from my phone. To use a fixed bayonet instend after shoting is real. Im sorry to say that, but the current system is not useful for me. A reload is faster.

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-07 07:52
by ComradeHX
Sounds great.

While we are at it; change "projectile" knife uses to something explosive with 0 splash damage but causes suppression effect.

Re: "Charge" Bayonet/Knife functionality

Posted: 2014-04-11 05:07
by dedogist
I think this feature should be added for charging, and surrendering.