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Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:02
by fourbot
there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:03
by TheShaydeeOne
Are the lightmap changes on Dovre to stop the Russians from practically glowing in the evening layer?

Any particular reasoning by swapping the BMPs out? I liked the pair of 2's :o

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:18
by K4on
fourbot wrote:there are alot of bugs that came with this update please fix as quickly as possible,like mortars,no hideouts in insurgency,phone problem on kokan
in case you encounter any bugs, visit the bug section and report them there:
PR:BF2 Bugs - Project Reality Forums

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:24
by WarEagle751
Thanks Dev! Especially with the new SP levels for Black Gold :-D and of course everything else!!! ;-)

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:26
by KaB
Just got a CTD while playing on Dovre. I was hoping this was fixed :/

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:45
by IWI-GALIL.556FA
Very nice, and thank you very much!! :)

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:52
by BlazeItFeget
No new Syria Map ?
That's sad.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 16:55
by Squirrel[STF]
:')

Ok, ok. Which one of you Devs wants to be my first kiss of the new year?!?!?!? come on come on, you haz earned squirrelly kisses

<3

xD

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 17:36
by Hunt3r
Wow. Small arms is exponentially more deadly. I actually use single shot mode now.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 18:00
by jackthmp
wtf bullets kill people now?

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 18:21
by obpmgmua
I'm still not seeing anything that I like for Insurgency.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 18:34
by Rabbit
obpmgmua wrote:I'm still not seeing anything that I like for Insurgency.
You don't like the return of the RKG? That was a big one for me. Only other thing I would like to see is no vehicle respawns for blufor apc/ifv and up.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 18:52
by PR0_SNIPE
Thanks!

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 19:54
by Alfa
I really, really, really hope that the performance has improved

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 20:19
by PushMets
When launching the game it says there's an update and it downloads the update but at 99% it is saying cannot verify file it is corrupt. Any reason for this ?

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 20:30
by crokojot
:15_cheers ਹਰ ਤੁਹਾਨੂੰ ਦਿੱਤੀ ਸੀ !

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 20:38
by The Haminator
Updated SPG, RPG, and other hand-held AT weapons, to have increased splash damage.
Does this mean they'll do damage to infantry again? Please say yes

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 20:42
by Mineral
The Haminator wrote:Does this mean they'll do damage to infantry again? Please say yes
Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 20:49
by The Haminator
Yes it does. Splash means it doesn't need a direct hit to damage, but in the area surrounding a point the weapon impact you will get hurt from it.
Perfect, just as an RPG blowing up beside a person in reality would. :) The reason I asked was because I wasn't sure if the mod uses different damage types and I thought maybe you's had just added to splash to damage for vehicles so near hits would do some more damage to vehicles or from further away.

Re: PR:BF2 v1.1.0.0 Changelog

Posted: 2014-01-03 21:00
by Nugiman
im kinda sad that no new maps have been added, but i thank you anyway for the optimizations !