PR:BF2 v1.1.1.0 Changelog

The changelogs for recently released Project Reality versions
piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: PR:BF2 v1.1.1.0 Changelog

Post by piepieonline »

Not intentionally, I have not found a solution as of yet...

EDIT: Definitely not fixed.
Last edited by piepieonline on 2014-01-12 12:46, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.1.1.0 Changelog

Post by Mats391 »

[R-DEV]piepieonline wrote:Not intentionally, I have not found a solution as of yet...
Is it a problem with the playerRevive event not triggering or more complex?
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Mineral: TIL that Wire-guided missiles actually use wire
piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: PR:BF2 v1.1.1.0 Changelog

Post by piepieonline »

The player object is invalid - so it doesn't have a SetHealth method, among other things.
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Meerkat
Posts: 38
Joined: 2013-07-10 16:44

Re: PR:BF2 v1.1.1.0 Changelog

Post by Meerkat »

Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.1.1.0 Changelog

Post by AFsoccer »

Meerkat wrote:Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
Bugs should really go in the bug section, but thanks. I've entered this into our bug database. However, no one on the team has adopted this map so unknown when/if it will be fixed.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.1.1.0 Changelog

Post by Arab »

Thank you so much for the updates!
Last edited by Arab on 2014-02-02 11:32, edited 4 times in total.
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