Not intentionally, I have not found a solution as of yet...
EDIT: Definitely not fixed.
PR:BF2 v1.1.1.0 Changelog
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piepieonline
- Retired PR Developer
- Posts: 433
- Joined: 2009-07-22 00:41
Re: PR:BF2 v1.1.1.0 Changelog
Last edited by piepieonline on 2014-01-12 12:46, edited 1 time in total.

- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: PR:BF2 v1.1.1.0 Changelog
Is it a problem with the playerRevive event not triggering or more complex?[R-DEV]piepieonline wrote:Not intentionally, I have not found a solution as of yet...

Mineral: TIL that Wire-guided missiles actually use wire
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piepieonline
- Retired PR Developer
- Posts: 433
- Joined: 2009-07-22 00:41
Re: PR:BF2 v1.1.1.0 Changelog
The player object is invalid - so it doesn't have a SetHealth method, among other things.

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Meerkat
- Posts: 38
- Joined: 2013-07-10 16:44
Re: PR:BF2 v1.1.1.0 Changelog
Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
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AFsoccer
- Retired PR Developer
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Re: PR:BF2 v1.1.1.0 Changelog
Bugs should really go in the bug section, but thanks. I've entered this into our bug database. However, no one on the team has adopted this map so unknown when/if it will be fixed.Meerkat wrote:Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: PR:BF2 v1.1.1.0 Changelog
Thank you so much for the updates!
Last edited by Arab on 2014-02-02 11:32, edited 4 times in total.
