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Posted: 2006-12-16 00:57
by Guerra norte
STAY ON TOPIC!
Posted: 2006-12-16 01:06
by darkhead
that is on topic.. its part of the engineer discussion, spaz
Posted: 2006-12-16 01:12
by Sandy_Beret
keep the engineer
you just can't substitute all the different kits and tools which an engineer would have in different situations anyway...
the wrench is a mnemonic - it is a symbolic tool which represents all the little gadgets and widgets an engineer carries.
That said, I think you should be able to hit people with the wrench;
club them

Posted: 2006-12-16 01:45
by PlayPR!
{XG} non_compliance wrote:Let's just remove the tanks...
NO - FREAKING - WAY!
Vehicles still need work in PR, but still without them there would be nothing unique to BF2.
We could also make all these kits Req., because the Squad Commo rose isn't very populated as is. Then there is pickup kits, such as the Pilot and Tanker classes.
Posted: 2006-12-16 01:48
by Dtrich-]X[
$kelet0r wrote:the combat engineer ingame with a wrench (like the spec ops class having a parachute) is Bf2 fantasy land and needs to go - an infantry soldier with the ability to repair everything and anything doing the job engineering vehicles should be doing is madness
the vehicle crew class should thus get the wrench for tankers, parachute for pilots and copilots
the combat engineer should become an explosives/demolitions expert and lose the wrench completely (preferably and realistically to be armed with the assault rifle AND the shotgun as secondary)
the spec ops should become a close quarters combat specialist (as fitting an embedded special operative in an infantry unit - there are no special forces units in PRM, it's a conventional army milsim)
In real life a engineer in the army shall we say does NOT wrench on vehicles lol. A combat engineer is a demolitions expert. Most of them blow stuff up.
<------ Was attached to Engineer unit in 2000 at ft lewis washington. They get their mechanics to wrench on stuff.
Posted: 2006-12-16 06:05
by Rak
Don't remove the engineer, but take away all the "magical wrench" abilities.
Posted: 2006-12-16 13:49
by darkhead
take away the magical wrench and everything will have to be magically repaired some other way that will take up time to implement...
no more opinions now, lets get some suggestions that can help the modders out with some fairly simple ways to make it work.
Posted: 2006-12-16 15:54
by dunkellic
give him a fuel canister and make every vehicle (including choppers and planes!) run out of fuel every 200 meters

Posted: 2006-12-16 16:20
by blud
The magical wrench is fine IMO. This is still a game, and there's not other way to represent the repairing. Magically having vehicles be repaired when they are next to a "repair station" is not more realistic.
If your primary concern is tank drivers jumping out and fixing their tanks all the time, well then in the next version doesn't a tank driver need a tank driver kit? And if he does, they could just not have a wrench for that kit. Problem solved
Posted: 2006-12-16 16:29
by Guerra norte

??: Man I can't wait for Armed assault to get released cause this mod and most of it's community doesn't seem to want realism anyway.
Posted: 2006-12-16 16:31
by wpgcivic
Guerra norte wrote: 
??: Man I can't wait for Armed assault to get released cause this mod an most of it's community doesn't seem to want realism anyway.
lol ouch
Posted: 2006-12-16 16:51
by Mekstizzle
As long as you have the magical medi-kits and field dressings and shock paddles keep the wrench. This infantry **** you guys want is just lame, BF2 is a mixed combat game. Deal with it. PR isn't a IO reality mod. I hope they don't forget that.
You already have a kit with a Rocket launcher and an Assault rifle, stop complaining.
Posted: 2006-12-16 17:01
by Guerra norte
Mekstizzle wrote:As long as you have the magical medi-kits and field dressings and shock paddles keep the wrench. This infantry **** you guys want is just lame, BF2 is a mixed combat game. Deal with it. PR isn't a IO reality mod. I hope they don't forget that.
What the hell are you talking about? I'd like to see lots of other unrealistic stuff go too, but the topic of this thread is about the engineer and his stupid wrench.
Mekstizzle wrote:You already have a kit with a Rocket launcher and an Assault rifle, stop complaining.
What does that have to do with anything?
Posted: 2006-12-16 17:59
by Rak
Mekstizzle wrote:As long as you have the magical medi-kits and field dressings and shock paddles keep the wrench. This infantry **** you guys want is just lame, BF2 is a mixed combat game. Deal with it. PR isn't a IO reality mod. I hope they don't forget that.
You already have a kit with a Rocket launcher and an Assault rifle, stop complaining.
Well then change the mod title and make it "mild reality" mod. I hoped to see reviving and repairing removed when I saw this mod, too bad it isn't.
Posted: 2006-12-16 20:44
by $kelet0r
Guerra norte wrote: 
??: Man I can't wait for Armed assault to get released cause this mod and most of it's community doesn't seem to want realism anyway.
wait wait wait
he wants to replace the an infantry man performing repairs with a stock animation aka magic wrench with magical vehicle health regeneration zones and he calls us unrealistic

??:
dude, the wrench is a simple way of avoiding having to create a hundred animations for repairing. the things that need to be changed are the abilities of one man to do the job of vehicles (ie repair bridges etc.) an infantry man repairing vehicles is not unrealistic so repairing should remain in some form ingame
Posted: 2006-12-16 21:01
by PlayPR!
Guerra norte wrote: 
??: Man I can't wait for Armed assault to get released cause this mod and most of it's community doesn't seem to want realism anyway.
Problem is the engine according to most complaints, then there is the fact that Armed Assualt can support more players and bots created more people to do more jobs. Since BF2 only supports small maps and no way to extract harmed personelle or realistically repair vehicules then they have to stay. I wouldn't mind seeing the Defibs go. But if the wrench goes the DEVs would either have to create the repair pad things or make tons of new things that repair certain vehicues and certain aspects of the vehicules, the BF2 engine I highly doubt supports this and if it did the annimations and what does what to a certain thing would be extremely buggy.
My 2 cents...
PS- I think it would be cool to see a requestable Combat Engi. Kit that has the sole job of blowing stuff up. Then replacing the Engineer we have now with a Technition that can only repair vehicles and has an Assualt rifle / SMG.
PSS - Most of us can't wait for Armed Assualt too.

Posted: 2006-12-16 21:12
by Guerra norte
$kelet0r wrote:wait wait wait
he wants to replace the an infantry man performing repairs with a stock animation aka magic wrench with magical vehicle health regeneration zones and he calls us unrealistic

??:
Please don't act stupid, if you have ever played the WGL mod for OPF(the most realistic Mil-Sim next to VBS) there was repairing station there, so please tell what seems more realistic to you, having a repairstation that has all the heavy reparing equipment that a heavily damaged tank needs for repair, or a man with a wrench?
Ofcourse a manned repairingstation would be more realistic, but can tell me someone who is willing to stay on repair duty a whole round at such a station?
Another alernative would be to add a bot staying there, but that would be a waste of work for the DEV's and probably suck up unneccessary server resources.
$kelet0r wrote:dude, the wrench is a simple way of avoiding having to create a hundred animations for repairing. the things that need to be changed are the abilities of one man to do the job of vehicles (ie repair bridges etc.) an infantry man repairing vehicles is not unrealistic so repairing should remain in some form ingame
I have come with a suggetion if you have read the whole thread where I say:
Saboteur/Demilitions expert: Ability to plant/dissable mines and explosives.
Engineer: Fixes stuff like bridges, barries etc.
Tanker: Can only repair tanks, tanktracks and 10% armour but must return to repairingstation for 100% armour fix.
Mechanic: Can repair all light vehicles 100%, but has only same ability as tanker on heavy vehicles(tank,APC,BMP and AA).
Posted: 2006-12-16 21:41
by OverwatchX
Honestly, I love this mod but although it has made huge steps towards realism, the devs dont want to make the complete realism plunge...and because they hold back, this really shouldnt be called Project Reality. Its honestly a misnomer.
Hear me out, this mod is my favorite and I play it all the time, but it isnt reality when devs conciously sacrifice realism for gameplay. Thats where their mission statement breaks down. When compromises are made for gameplay when the design or engine can handle it, PR credibility is lost.
There are fanboys or others out there that will flame me and say, realism must mean then that you only have one life in game or I need to have a USB device connected to my chest that kills me when Im shot in game. There are certainly things that are beyond the scope. Let me propose a few things that arent:
1) Shock paddles - need to go
2) SF parachutes - need to go
3) RPG load out currently - needs 2 or 3 RPGs and pistol instead of rifle
4) Lack of weapon sway when using sights or scope
5) ability to crawl and stay perfectly aimed on target - needs to go
6) Tank HEAT round and rocket damage/splash effect needs to be bigger
7) ability to respawn on squad leader - needs to go.
8 ) flags showing cap points - needs to go
9) Engineers wrench - needs to go
I'd would be okay with a repair crew of BOTs that stayed at main base and ran over to a tank and or helo and began to act out repairs and rearms etc. Even if it looked crappy or was static. But field repairs via wrench or hovering over a pad to get more rockets must go.
Just a few that I can think of right now.
This mod is headed in the right direction, but sacrifices for gameplay purposes shouldnt be made. Thats my two cents. I love this mod...I just wish there were a few things changed in it. Maybe they are planned...maybe not. Some might not even be possible in the BF2 engine. Oh well, back to playing I go...
Posted: 2006-12-16 22:02
by Guerra norte
You forgot to mention that the minimap must go!!
Posted: 2006-12-16 22:10
by OverwatchX
Guerra norte wrote:You forgot to mention that the minimap must go!!
Oh yes! I knew I was forgetting one of my all time hated items. The minimap. Something I must have posted about before a few times for sure.