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Re: Enemy Kit pickup

Posted: 2014-04-09 22:44
by Roque_THE_GAMER
X-Alt wrote:The armor tho, BF2 kit geometries are stupid. If you model them on the character, you lose certain abilities, like the pilot helmet, medic bag mount, etc..
yes, o forgot about that. :o ops:

Re: Enemy Kit pickup

Posted: 2014-04-10 02:03
by curahee150
I think you should be able to pick up rifleman, AR, LAT, medic, marksman, grenadier and specialist kits with out being blinded then lightning bolted by god, however the combat engine the HAT and sniper kits should not be able to be picked up for long, as IRL you will probably need special training for those. If you do pick these kits up you will just get a black screen simulating that you do no have the training for those. this will keep it realistic while being able for the limited kits to be added to the kit pool.

As for the kit texture problem, friendlies can just check their map, as I cant see people kit textures at long range anyway, and at short range you can tell its friendly or enemy.

Re: Enemy Kit pickup

Posted: 2014-04-10 09:56
by Raklodder
curahee150 wrote:I think you should be able to pick up rifleman, AR, LAT, medic, marksman, grenadier and specialist kits with out being blinded then lightning bolted by god, however the combat engine the HAT and sniper kits should not be able to be picked up for long, as IRL you will might need spectral training for those, this will keep it realistic while being able for the limited kits to be added to the kit pool.

As for the kit texture problem, friendlies can just check their map, as I cant see people kit textures at long range anyway, and at short range you can tell its friendly or enemy.
Checking the map for friendlies once every fifteen seconds isn't an option.

Re: Enemy Kit pickup

Posted: 2014-04-10 10:58
by Roque_THE_GAMER
Raklodder wrote:Checking the map for friendlies once every fifteen seconds isn't an option.
if we had a squad radar like in PR Arma2 should be a go, i imagine if we take the vanilla map remove the back ground and enemy icons and let friendly and squad icons should be similar but will screwed up with vehicles radar.

Re: Enemy Kit pickup

Posted: 2014-04-10 12:26
by curahee150
Raklodder wrote:Checking the map for friendlies once every fifteen seconds isn't an option.
I don't know about you, but I check my map when I see someone on long to medium range, instead of checking every 15 seconds. And how many friendlies do you think are going to have enemy's kit?

Re: Enemy Kit pickup

Posted: 2014-04-10 16:03
by Murphy
curahee150 wrote:And how many friendlies do you think are going to have enemy's kit?
I'm unsure if you have ever experienced insurgency when using enemy kits was a thing, half the INS team ends up with collected ARs. I would wager most insurgents will gladly pick up blufor weapons, especially ones with ACOG. I believe it is rather unrealistic to have an enemy team equipped pretty much the same as the BLUFOR guys.

And what about Dovre winter? That's already a hard map to ID friend from foe...

Re: Enemy Kit pickup

Posted: 2014-04-10 20:25
by curahee150
Murphy wrote:I'm unsure if you have ever experienced insurgency when using enemy kits was a thing, half the INS team ends up with collected ARs. I would wager most insurgents will gladly pick up blufor weapons, especially ones with ACOG. I believe it is rather unrealistic to have an enemy team equipped pretty much the same as the BLUFOR guys.

And what about Dover winter? That's already a hard map to ID friend from foe...
twas thinking about conventional forces at the time, but why wouldn't insurgents take better weapons body and body armor?

And you know what the solution to Dover winter is? (and every other map) Check your map when you see someone.

Re: Enemy Kit pickup

Posted: 2014-04-10 20:30
by X-Alt
Murphy wrote:I'm unsure if you have ever experienced insurgency when using enemy kits was a thing, half the INS team ends up with collected ARs. I would wager most insurgents will gladly pick up blufor weapons, especially ones with ACOG. I believe it is rather unrealistic to have an enemy team equipped pretty much the same as the BLUFOR guys.

And what about Dovre winter? That's already a hard map to ID friend from foe...
Its easy enough to abuse Dovre Winter's ID issues, I just open up on Germans and steal kit by kit.. Server side would be a good comprimise

Re: Enemy Kit pickup

Posted: 2014-04-10 22:02
by PlaynCool
[R-DEV]Rudd wrote:I think he meant you'll catch hell if your unit came back to base and there's you showing of your nice new shiny AK, leaving your M16 in the field
Of course i meant that. To cite the answer of the question what happens when you loose your rifle, from US officer. So really picking up other weapons on the battlefield won't happen in a conventional force at least.



Answer by Henryk Bronislaw Hinkle-Zaleski Jr., commissioned officer as of 2010, one deployment in support of Operation Enduring Freedom, third generation armed forces:

"It matters. Oh good heavens, does it matter. You cannot imagine the hell you would catch if you lost your weapon (or had it mixed up with someone else's). .... "


Here is the link :
http://www.slate.com/blogs/quora/2013/0 ... yment.html

Re: Enemy Kit pickup

Posted: 2014-04-11 18:48
by Murphy
curahee150 wrote:And you know what the solution to Dover winter is? (and every other map) Check your map when you see someone.
Checking your map? You've likely already been killed by someone who has a half decent grasp of target ID. Sure the first few times playing the map it's difficult to figure out how to tell friend from from, and at distances it isn't easy but you don't regularly have time to press M to verify. Check weapons (the sounds are crucial as well), check the armor color, and check helmets, there isn't much need to fumble with your map even if it isn't exactly easy to know who is who. Having enemies dawn your factions gear will change everything for the worse. If you have to use your map to check friend from foe on any other map then Dovre you still have learning ahead of you (this is excluding targets at further ranges, and naturally this discussion doesn't include FLIR, which are both situations in which you likely have time to press M).

Or was it a good thing when a team could have all the HAT kits on the server?

Re: Enemy Kit pickup

Posted: 2014-04-11 20:28
by curahee150
I did say medium to long range didn't I, and at short range you will, more than likely hear footsteps so you can just call out on local, or if you see them then just check the shirt they are wearing under their kit,(which will take as long as checking the helmet, and unless your on point or your a lone wolf your going to get some indication that there is an enemy trying to shoot you.

and for the HAT kit problem encase you didn't read my post, I said HAT kits combat engis and snipers would still not be able to be picked up for long,(and instead of god lightning bolting you jut would get a black screen simulating that you did not have the proper training for the weapons that those kit carry)

And apparently you think god lightning bolting you down for picking up a kit is realistic.