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Posted: 2014-04-04 14:47
by Portable.Cougar
I only ever SQ lead open squads.

The game is as good as I make it that round.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-04 17:04
by Danger_6
I would also like to keep my squads open at all times, but these days I mostly play with those I know and take a few randoms just to see how they are.

I find more often that many players are too impatient and it makes squad leading turn into baby sitting. I still do lead pub-only squads, when I am fresh and fully motivated, but this is less the case.

I feel that we all need to work as a community together to improve the gameplay. I don't think I can rest easy while the gameplay goes down significantly in quality.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-04 18:16
by Murphy
Be the change you want to see. You can either belly ache or step up to the plate and give the new guys an example to follow.

Posted: 2014-04-05 00:39
by Portable.Cougar
The secret to a good round as the SL of open squads is to set small goals.

Having a win or two under your belt builds a tight group. Keep setting small goals and by the end the round you'll have a great group.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-05 10:31
by HunterMed
Portable.Cougar wrote:The secret to a good round as the SL of open squads is to set small goals.

Having a win or two under your belt builds a tight group. Keep setting small goals and by the end the round you'll have a great group.
Yep, that is completely true.

Best way to keep your squad together imo is to first give your overall plan, like defend A, then small objectives, move to that house, build FB there, and so on.

For most SLs this is all happening in their heads but when you communicate it everybody will know what's happening next and will feel good when something is accomplished AS PLANNED.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-05 14:53
by Rudd
Portable.Cougar wrote:The secret to a good round as the SL of open squads is to set small goals.

Having a win or two under your belt builds a tight group. Keep setting small goals and by the end the round you'll have a great group.
That's a really great philosophy :)

I remember loads of great 'victories' where you recovered wounded men, held a building, destroyed a vehicle etc...can't remember if we won or not :)

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-05 15:38
by Spook
+1 Portable.Cougar

Indeed yes thats exactly what our philosophy in QRF was for Squadleaders who had to deal with a loss of experienced players and a wave of complete newbs. You simply cannot achieve the things you were used to so easy, and its tiring for both, SL and members if you still try and fail on these objectives. We told SLs to keep the goals small and make the newbs have a good time to make them stick to us and slowly get more skill. Same thing basically works for publics aswell.

Its very hard to do though if you are used to "high-skill" maneuvers all the time. You have to force yourself to slow down, which isn't always easy for veterans. Thats why I have respect for every SL who gets along with pubs well.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-05 15:46
by X-Alt
IMO, the problem is the lack of coordination and the other extreme of being too serious with the game. Lets say WINFANTRY is neutralizing Northern Fields alone, while everybody else is on Radar Station holding on to it for dear life. I see this shit way to often and it pisses me off when you don't move together and have most squads function as one. Some commanders are an issue too, all they ever do is say "SQD :X Do this, do that and don't forget to rush here" and "Area Attack on *Insert Flag Name that is crowded with friendlies* get your asses out"... The other key to a smooth, cooperative team is to have open and not TOO serious squads, kick the idiots disobeying the orders and doing their own things without permission from the SL, but don't force shit that is not gonna happen. As always, remember to have some fun (talk about stuff going on in teh world, experiment with new things like TRANS+INF) it is a game, not the key to human survival and I always get better rounds when you don't have 5 locked squads...

In short, work together with multiple open squads that function as one, get a commander that supports your team, have fun and gg, that is how we can get the PR experience back...

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-05 15:47
by Danger_6
Murphy wrote:Be the change you want to see. You can either belly ache or step up to the plate and give the new guys an example to follow.
You're very correct Murphy. All I am saying, is that I am just getting more tired and frustrated of keeping going.

Also, plus one to PC, I have always tried to lead like that. It helps a lot, even for you as a SL. You get a better idea of how you can achieve your goals instead of losing control and running straight to contact.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-06 09:12
by Abchaz
Don't play on one server all the time. Switch in between. You will be amazed how different gameplay feels in every other server. If you want good teamplay, you can usually find it in european servers like PRTA, MeRk. I'm not saying USA servers are bad at teamplay, but often you either get a spot in a good squad or a clan squad or just herpyderpy squad that allows you to do w/e you want (that's everywhere, but less likely in previously mentioned euro servers. Getting a spot in a better squad is easier). There is one trick for clan players. If they have like 5-6 people, they can create 5-6 squads and lead them while talking to each other clan members -SQL's. Teamplay and fun will be guaranteed.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-06 10:30
by Frontliner
HunterMed wrote:Your post just shows me that you miss that big organised Clan squads could steamroll a public server. That might be true and I am happy that this is gone.
This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad can easily hand it to the clan squads with now mumble integration and no need for an own TS.
Spook killed an entire infantry squad on his own yesterday, all of them in the same clan. There are a few factors involved that go in his favour, but the main idea of him killing a squad stays the same regardless; it wasn't on one of the "meh" servers either. If he can do that to something that's quite organized, what do you think he can do to something that's not?

PS: I don't know whether somebody has yet told you directly, but your "clan players feel superior to everybody else"-attitude is retarded. Like it or not, deny it or not, but the average clan member is superior to the average pub in almost every regard. This doesn't turn us into douchebags with a superiority complex - we're simply being realistic, it's a fact, that's it. Last I checked having a good grasp of reality wasn't forbidden, neither was stating facts, as uncomfortable as they may be.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-06 10:44
by HunterMed
Frontliner wrote:
PS: I don't know whether somebody has yet told you directly, but your "clan players feel superior to everybody else"-attitude is retarded. Like it or not, deny it or not, but the average clan member is superior to the average pub in almost every regard. This doesn't turn us into douchebags with a superiority complex - we're simply being realistic, it's a fact, that's it. Last I checked having a good grasp of reality wasn't forbidden, neither was stating facts, as uncomfortable as they may be.
We are disagreeing on the facts.
If you call that retarded then so be it. (Also this is exactly what I mean with superiority feeling)

Only because I have a different opinion on the facts it is not retarded and calling another opinion retarded kind of makes you said ********* in my opinion.

Also note I never said anything like that, no need to be so defensive. I like playing in (some) clan squads too and have absolutely no problem with playing with them.
Spook killed an entire infantry squad on his own yesterday, all of them in the same clan. There are a few factors involved that go in his favour, but the main idea of him killing a squad stays the same regardless; it wasn't on one of the "meh" servers either. If he can do that to something that's quite organized, what do you think he can do to something that's not?
This story can also be understood like that: One CLAN squad couldn't do anything against 1 single player. So, I fail to see that this story supports clans > pubs to be honest.
It can be interpreted both ways.
Last I checked having a good grasp of reality wasn't forbidden, neither was stating facts, as uncomfortable as they may be.
Yep, completely agree with you.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-06 11:38
by Frontliner
HunterMed wrote:We are disagreeing on the facts.
If you call that retarted then so be it. (Also this is exactly what I mean with superiority feeling)
Let me get this straight: A mediocre squad has just about the chance of beating an organized one as a mediocre football/basketball/w/e team has compared to one that's been playing together for a long time. Only difference in PR is that the playing field is neither stable nor "fair" so the underdogs have a higher chance when playing their hand right.

But even with that, really, just look at the recent F|H tournament, you think it's pure chance one team was victorious the whole time through? Or are you perhaps implying that your mediocre public squad would've fared better? :) I don't know where you're getting your facts from, but they are either wrong or don't exist.
Only because I have a different opinion on the facts it is not retarted and calling another opinion retarded kind of makes you said ********* in my opinion.
I let the facts speak for themselves: 100% win ratio for ARC during the F|H tournament. Need I say anything more?


Also note I never said anything like that, no need to be so defensive. I like playing in (some) clan squads too and have absolutely no problem with playing with them.
orly?
HunterMed wrote:This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad can easily hand it to the clan squads with now mumble integration and no need for an own TS.
HunterMed wrote:This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad
HunterMed wrote:This superior feeling of clans
Don't bullshit on me. I also quoted you in the post before so I really have no idea how you can miss your own words. With that said, "I never said anything like that" is about as defensive as you can get lol.
This story can also be understood like that: One CLAN squad couldn't do anything against 1 single player. So, I fail to see that this story supports clans > pubs to be honest.
It can be interpreted both ways.
That's they way it has to be understood because that was how it happened for the most part. Of course you missed me asking this tidbit
If he can do that to something that's quite organized, what do you think he can do to something that's not?
Why quote me if you don't read me fully or care to give me a proper explanation? Why bother typing in an answer if you contradict yourself?


PS: ARC. 100%. win. rate.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-06 17:36
by HunterMed
Don't bullshit on me. I also quoted you in the post before so I really have no idea how you can miss your own words. With that said, "I never said anything like that" is about as defensive as you can get lol.
Sorry, should have quoted in detail which part I meant here.
I obviously meant the "*********" part not the superior part.
I meant that I never said and also dont think that clans are douchebags because they feel superior to others.
I just think they are wrong when they think they are superior. :)

The winrate doesn't really proof anything. Matter of fact is that you can't really proof it, neither can I proof my point.
That would require stastics we don't have. We would need statistics how fights between public and clan squads in a public gameplay server environment play out.



Team and Squad
There are two different levels here.
Team and Squad.
I am talking about squad vs squad. 8 men vs 8 men basically.

One tournament team versus another tournament team isn't exactly a public squad vs a clan squad.
But I even agree that a Clan TEAM can beat a pub TEAM because of organization and following a map strategy more easily and faster.

But what I am talking about is Squad vs Squad. So not really strategy but tactic in a public server with all its issues (sometimes transport fails, no comms with other squads etc etc)
So: A Pub squad is pretty much equal to a clan squad in public server gameplay in my opinion.

As you yourself say that comes with the unstable battlefield. Due to that and gameplay changes a single man, also a public player, can take down an entire squad and I have seen that too.
By the way that was also what Spook was about.
If I understood him correctly that is where Spook sees the problem at the moment: That a single player can halt an organized squad on his own and organization is not needed anymore.

We have to disagree on the facts.
You think Clan squads are automatically superior to pub squads.
I disagree.
Mostly because:
a) most players are vets
b) gameplay changes
c) Clans being less tactical than before (maybe not)
d) public squads being more tactical (see a))
That's they way it has to be understood because that was how it happened for the most part. Of course you missed me asking this tidbit

Quote:
If he can do that to something that's quite organized, what do you think he can do to something that's not?
Why quote me if you don't read me fully or care to give me a proper explanation? Why bother typing in an answer if you contradict yourself?
Of course a single player can also destroy a less organized squad, no doubt about it.
I think you misunderstood me.
One single player (spook in this case) destroyed a Clan squad.
One single player can also destroy a non clan squad.
How does this story show superiority of clans?

I've seen lots of times that single players took down 4-6 guys alone or non organized people did in the blue mob formation, as I like to call it.
What I am saying is that through gameplay changes and the fact that basically all PR players nowadays are vets almost and Clans (at least in my opinion) being less tactical and more "fun" oriented (which is not necessarily bad) clan squads are not superior to public squads anymore.

While I agree that single players take down organized squads (pub or clan), I dont think that it is happening so often that organized playing isnt worth it anymore because you are more useful alone.
Lonewolfing only works as long as other organized squads build FBs and defend flags...

Posted: 2014-04-06 21:03
by Cavazos
Sounds like burn out from video gaming.

Sent from my XT1028 using Tapatalk

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-07 02:25
by obpmgmua
I actually had a good round today. Surprisingly my entire squad except for myself and my friend was composed of mic-less pubbies. We didn't win the round nor did we get mvp squad. But I did have fun. And most shocking of all it happened on HOG. The next best Inf squad was full of prwars and hog admins.

Barking orders at newbies only gets you so far. I let them take whatever kits they pleased and surprisingly, we were more effective than any other INF squad. Only the mech squad did better than us and that was cause they were getting transport points.

My Squad.
Me: Officer(ofcourse)
1x Medic(Friend)
1x AR
1X MG
1x Marksman
1x LAT
1x Breacher
1x Grenadier

We had 0 deaths for the first 30 minutes of the round. I hope I do have more good rounds on PR, but with the gamespy shutdown I'm worried what will happen. Will PR be the domain of the 200 or so current hardcore players who play it religiously. Or will it die off like every other mod for every other game that had it's client servers shutdown.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-07 11:52
by _Fizzco_
Oh thread, you so silly.

Image

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-12 09:08
by Mikemonster
I spend at LEAST 40 hours of my week working towards goals, dedicating tasks to squad members, communicdiscussion other SL's and capturing objectives. It takes a lot of hard work and frustration, and at times can mean doing boring tasks like sitting around and digging a FOB by myself/organising trans for crates whilst a team member brings a Long from main across the whole map (and then loses it). It's possible to have fun but it's tiring.

For those of you who haven't cottoned on yet, I then come home and play PR sometimes.

In order to lead a squad as effectively as you can 'lead' yourself when you lone wolf in PR you need to have a decent squad as well as patience and something to motivate you to do it.

Personally my motivators are the feeling of superiority when you kill lots of enemy, the satisfaction of comdaderie and leading others to punch above their weight, the altruistic element of teaching others, and the feeling of putting all this together with other SL's trying to accomplish the same thing (including asset squads).

The trouble is that it is possible to squad lead and have NONE of these motivators available to you. And then it just feels like work (with no pay, and no respect).

When this happens you can spend your time more wisely with regards to your own enjoyment by lonewolfing with a Breacher/marksman/AA kit, and actually still get some satisfaction from the game. As a matter of fact you can generally contribute more to your team's victory as well vs leading 7 headless chickens.

I think once the 'role playing' shine of PR wears off it is hard to find others with enough experience to replace it with the good coordination and teamwork needed to kill lots of the enemy and enjoy yourself (please note I mean commonsense symbiotic actions rather than milsim teamwork - I.e. just playing sympathetically to others).

Squad leading (as ever) needs to be simplified, and the game (as ever) also needs to be simplified. Currently it is so complex, with so many different weapons, assets and players to control/manage that there is no simple 'do this it works' formula for a squad leader, which makes it increasingly difficult to enjoy squad leading.

In short, personally, unless every player is of the same consistently high level as most of us in this discussion, PR is far too complex to be the game everyone knows it could be (and on rare occasions is) - hence a general feeling of annoyance when people put lots of effort in and feel let down.

At the end of the day when we put lots of effort into something and expect others to have the same level of dedication and skill as we do, in order to get complex tasks done and build towards the future, we are basically 'at work'.

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-12 09:09
by Mikemonster
(Sorry for English - I typed that on my phone and don't have the patience to try to edit).

Re: Anyone else feeling this apathetic lull when playing PR now?

Posted: 2014-04-12 12:40
by Orford
Mikemonster wrote:snip

In short, personally, unless every player is of the same consistently high level as most of us in this discussion, PR is far too complex to be the game everyone knows it could be (and on rare occasions is) - hence a general feeling of annoyance when people put lots of effort in and feel let down.

At the end of the day when we put lots of effort into something and expect others to have the same level of dedication and skill as we do, in order to get complex tasks done and build towards the future, we are basically 'at work'.
I lost interest trying to play with players who where just out for there own fun. You could name the players who always wanted to do the attacking and be up front. They would never defend or drop back, had no tactical awareness of the battlefield and how the battle would play out. Would be the first to demand CAS and APC support. The game started to be all about them.

What has been lost and why so many players have lost interest imho is the players who are willing to do the fob building and defending, the flag defence etc etc have had enough, not getting the chance to have a go up front. So don't play much any more. Leaving the attack at all cost players with no support no logistics and no defence.

Luckily this is the same for both teams and the team that normally wins is the team with the players who are willing to hold the rear, defend and resupply the great blue blob.

I played on a server 2 weeks ago, last time I played. I was warned by an admin for no helping the team........
Whole team attacking enemy flag, one squad defending our front line flag (4 players in the squad) the SL reports the flag is about to go grey, Front line players don't have enough people in cap range and are not capping. my squad got killed when the trans heli we were in got shot down trying to get to and support the 4 man squad.,I spawn my squad one flag back from the 4 man squad.

I get warned for not helping the team.

No point spawning with the 4 man squad there now dead and flag over run. I'm now the only squad on our side of the map and only squad defending a flag. The rest of the team is attacking a flag that is no longer in play. Do they fall back no, they carry on fighting in the great blue blob and the admin fukin warns me!!

I point this out over SL mumble and tell the attack at all cost admin "this isn't COD mate" as well as some other words. I just saved the team from getting steam rolled as when we spawned, there was an enemy infantry squad ready to cap. The whole team was attacking a flag defended by some armour and 2 inf squads, well dug in. The rest of the enemy team was set to cap each flag in turn.

The reason imho that the game popularity is waning is the intelligence is leaving the game and we are left with the kill at all cost players. Is this due to the game being changed to attract more players and that's the type of players that are now playing? Im not calling them thick, just not able to see the full picture.

PR was great as every one who played it had the same mentality now its a mix and sadly the people with the old mentality have had enough.

Its like work, go to work get shafted leave, get a new job. Go to work, work with a good team, every one gets there job done, feels good, get appreciated. Stay at job and carry on. There just arn't enough different types of players any more. Every one used to like different roles and like doing different thing. Now its about kill kill kill.

Sad really,