Posted: 2014-04-04 14:47
I only ever SQ lead open squads.
The game is as good as I make it that round.
The game is as good as I make it that round.
Yep, that is completely true.Portable.Cougar wrote:The secret to a good round as the SL of open squads is to set small goals.
Having a win or two under your belt builds a tight group. Keep setting small goals and by the end the round you'll have a great group.
That's a really great philosophyPortable.Cougar wrote:The secret to a good round as the SL of open squads is to set small goals.
Having a win or two under your belt builds a tight group. Keep setting small goals and by the end the round you'll have a great group.
You're very correct Murphy. All I am saying, is that I am just getting more tired and frustrated of keeping going.Murphy wrote:Be the change you want to see. You can either belly ache or step up to the plate and give the new guys an example to follow.
Spook killed an entire infantry squad on his own yesterday, all of them in the same clan. There are a few factors involved that go in his favour, but the main idea of him killing a squad stays the same regardless; it wasn't on one of the "meh" servers either. If he can do that to something that's quite organized, what do you think he can do to something that's not?HunterMed wrote:Your post just shows me that you miss that big organised Clan squads could steamroll a public server. That might be true and I am happy that this is gone.
This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad can easily hand it to the clan squads with now mumble integration and no need for an own TS.
We are disagreeing on the facts.Frontliner wrote:
PS: I don't know whether somebody has yet told you directly, but your "clan players feel superior to everybody else"-attitude is retarded. Like it or not, deny it or not, but the average clan member is superior to the average pub in almost every regard. This doesn't turn us into douchebags with a superiority complex - we're simply being realistic, it's a fact, that's it. Last I checked having a good grasp of reality wasn't forbidden, neither was stating facts, as uncomfortable as they may be.
This story can also be understood like that: One CLAN squad couldn't do anything against 1 single player. So, I fail to see that this story supports clans > pubs to be honest.Spook killed an entire infantry squad on his own yesterday, all of them in the same clan. There are a few factors involved that go in his favour, but the main idea of him killing a squad stays the same regardless; it wasn't on one of the "meh" servers either. If he can do that to something that's quite organized, what do you think he can do to something that's not?
Yep, completely agree with you.Last I checked having a good grasp of reality wasn't forbidden, neither was stating facts, as uncomfortable as they may be.
Let me get this straight: A mediocre squad has just about the chance of beating an organized one as a mediocre football/basketball/w/e team has compared to one that's been playing together for a long time. Only difference in PR is that the playing field is neither stable nor "fair" so the underdogs have a higher chance when playing their hand right.HunterMed wrote:We are disagreeing on the facts.
If you call that retarted then so be it. (Also this is exactly what I mean with superiority feeling)
I let the facts speak for themselves: 100% win ratio for ARC during the F|H tournament. Need I say anything more?Only because I have a different opinion on the facts it is not retarted and calling another opinion retarded kind of makes you said ********* in my opinion.
orly?Also note I never said anything like that, no need to be so defensive. I like playing in (some) clan squads too and have absolutely no problem with playing with them.
HunterMed wrote:This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad can easily hand it to the clan squads with now mumble integration and no need for an own TS.
HunterMed wrote:This superior feeling of clans is fading because as you yourself pointed out that a mediocre organised public squad
Don't bullshit on me. I also quoted you in the post before so I really have no idea how you can miss your own words. With that said, "I never said anything like that" is about as defensive as you can get lol.HunterMed wrote:This superior feeling of clans
That's they way it has to be understood because that was how it happened for the most part. Of course you missed me asking this tidbitThis story can also be understood like that: One CLAN squad couldn't do anything against 1 single player. So, I fail to see that this story supports clans > pubs to be honest.
It can be interpreted both ways.
Why quote me if you don't read me fully or care to give me a proper explanation? Why bother typing in an answer if you contradict yourself?If he can do that to something that's quite organized, what do you think he can do to something that's not?
Sorry, should have quoted in detail which part I meant here.Don't bullshit on me. I also quoted you in the post before so I really have no idea how you can miss your own words. With that said, "I never said anything like that" is about as defensive as you can get lol.
Of course a single player can also destroy a less organized squad, no doubt about it.That's they way it has to be understood because that was how it happened for the most part. Of course you missed me asking this tidbit
Quote:
If he can do that to something that's quite organized, what do you think he can do to something that's not?
Why quote me if you don't read me fully or care to give me a proper explanation? Why bother typing in an answer if you contradict yourself?

I lost interest trying to play with players who where just out for there own fun. You could name the players who always wanted to do the attacking and be up front. They would never defend or drop back, had no tactical awareness of the battlefield and how the battle would play out. Would be the first to demand CAS and APC support. The game started to be all about them.Mikemonster wrote:snip
In short, personally, unless every player is of the same consistently high level as most of us in this discussion, PR is far too complex to be the game everyone knows it could be (and on rare occasions is) - hence a general feeling of annoyance when people put lots of effort in and feel let down.
At the end of the day when we put lots of effort into something and expect others to have the same level of dedication and skill as we do, in order to get complex tasks done and build towards the future, we are basically 'at work'.