[Texture] Russian soldiers new digital camo WIP

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Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: [Texture] Russian soldiers new digital camo WIP

Post by Hokunin »

Finished. For the DEVs, here is the link to the latest texture pack of 1st person and 3rd person updated textures(bump maps included), also updated desert and woodland kits texture with edited bump map to it too.

https://drive.google.com/file/d/0B-EBkk ... sp=sharing

P.S.: Question, why RUSFED faction soldiers have 3 different model meshes, with quite dissimiliar geometries?(it seems added chinese and mec original models). Whereas other conventional forces have single soldier mesh model just with different heads. This fact also added some extra work on texturing....

I may presume that it was done in order to show what a mess in uniforms was in ru army after USSR fall in 90s, everybody wore different clothes in chechnya conflict for example. But right now(actually a few years ago), with massive military funding everything is strictly standardized everybody wearing armor vests and a single type of uniforms. Isn't it hightime to ditch away, those two other models and leave only the one with the armor vest?
Last edited by Hokunin on 2014-06-27 15:53, edited 3 times in total.
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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [Texture] Russian soldiers new digital camo WIP

Post by Insanitypays »

Hokunin wrote:with massive military funding everything is strictly standardized everybody wearing armor vests and a single type of uniforms. Isn't it hightime to ditch away, those two other models and leave only the one with the armor vest?
Sorry to dig up such an old thread, but maybe Russia could do with a bit of upkeep in PR

This is purely hypothetical, but in my opinion, the ideal situation would be to use updated camouflage and geometries depending on the map.
This would mean maps like Grozny could use the more 90's looking equipment, while contemporary maps could benefit from the updated gear.

Its worth some thought at the very least.

Edit: btw since when was Hokunin banned?
Last edited by Insanitypays on 2014-12-05 08:50, edited 1 time in total.

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Texture] Russian soldiers new digital camo WIP

Post by Rhino »

Insanitypays wrote:Edit: btw since when was Hokunin banned?
He requested to have his account deleted some time ago.
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Kaix12
Posts: 43
Joined: 2013-04-08 19:40

Re: [Texture] Russian soldiers new digital camo WIP

Post by Kaix12 »

[R-CON]Insanitypays wrote:Sorry to dig up such an old thread, but maybe Russia could do with a bit of upkeep in PR

This is purely hypothetical, but in my opinion, the ideal situation would be to use updated camouflage and geometries depending on the map.
This would mean maps like Grozny could use the more 90's looking equipment, while contemporary maps could benefit from the updated gear.

Its worth some thought at the very least.

Edit: btw since when was Hokunin banned?
I would like to +1 this, this camp would be great even without updated geometries for the time being as the Russians have digital desert and as woodland has been in service since 2008 and wide spread since 2010 its been in long enough to be included imo
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