Re: [Texture] Russian soldiers new digital camo WIP
Posted: 2014-06-27 15:40
Finished. For the DEVs, here is the link to the latest texture pack of 1st person and 3rd person updated textures(bump maps included), also updated desert and woodland kits texture with edited bump map to it too.
https://drive.google.com/file/d/0B-EBkk ... sp=sharing
P.S.: Question, why RUSFED faction soldiers have 3 different model meshes, with quite dissimiliar geometries?(it seems added chinese and mec original models). Whereas other conventional forces have single soldier mesh model just with different heads. This fact also added some extra work on texturing....
I may presume that it was done in order to show what a mess in uniforms was in ru army after USSR fall in 90s, everybody wore different clothes in chechnya conflict for example. But right now(actually a few years ago), with massive military funding everything is strictly standardized everybody wearing armor vests and a single type of uniforms. Isn't it hightime to ditch away, those two other models and leave only the one with the armor vest?
https://drive.google.com/file/d/0B-EBkk ... sp=sharing
P.S.: Question, why RUSFED faction soldiers have 3 different model meshes, with quite dissimiliar geometries?(it seems added chinese and mec original models). Whereas other conventional forces have single soldier mesh model just with different heads. This fact also added some extra work on texturing....
I may presume that it was done in order to show what a mess in uniforms was in ru army after USSR fall in 90s, everybody wore different clothes in chechnya conflict for example. But right now(actually a few years ago), with massive military funding everything is strictly standardized everybody wearing armor vests and a single type of uniforms. Isn't it hightime to ditch away, those two other models and leave only the one with the armor vest?