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Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 14:15
by Rudd
ComradeHX wrote:Then RUSFED should get AKMS+PBS-1.
Feel free to make a suggestion thread with reliable sources and it will be considered
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 14:19
by fatalsushi83
[R-CON]Psyrus wrote:There's a suggestion forum where you can present your superior alternatives, however until we receive that, this is the best we have
Yep, I hear you. Thanks very much for the update

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 15:13
by jtdogblue
What a coincidence. Yesterday I went out and bought a solid state drive and did a clean install of windows 8.1 since my regular hard drive failed, all because I wanted to start playing PR again.
Woke up this morning to install 1.1 after downloading all night, low and behold 1.2 is released. I think it's a good sign

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 16:01
by Pvt.Skwalker
Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 16:40
by FlamingSoul
WOW! Epic update!!

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 18:06
by piratepengu
I like it when updates happen.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 18:55
by Otvaga
Truism wrote:What the hell is the Dutch faction doing in this game. This faction never should have passed the sanity check for PR. Silenced SF class and a F35 that is still in development; not delivered to anyone yet.
Pathetic. This faction is everything that PR isn't about. This faction is a fucking throwback to all the bits of 0.6 that we shouldn't be throwing back to.
Apart from the fact that I do not like your tone, I will try to answer this. I don't actually get the problem with the silencer as multiple weapons ingame already use them since 1.0 and the dutch SF forces do use them extensively in RL. The F35 is due for delivery and in no way unrealistic. Well, as far as NL againt RU is unrealistic, but we aren't the only faction having a fight that has never occured and most likely never will.
Trust me, Glimmer has filtered out and/or corrected every tiny thing that could be in any way unrealistic.
Pvt.Skwalker wrote:Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
I believe the Brazilian forces have been worked on in the past. A team has to pick it up and with some hard (but really fun) work, you will get to the point the DAF team has gotten to today; the rewarding release

Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 18:55
by SShadowFox
Pvt.Skwalker wrote:Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
Just need someone willing to make it.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 19:15
by CR8Z
Only 5 hours to go!!!! Can't wait.
Well, I guess I can wait at least 5 hours.
Nevertheless, thank you bloodydeed for hosting the pr downloader!
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 19:37
by CR8Z
Sandepp wrote:Please please please make a crouch-Toggle key.I might get CT syndrome from pressing it for a long time with my pinkie
Swap your crouch and jump keys. Fixed.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 19:40
by CR8Z
Should I stop and restart my DL? Or is the server just super overloaded?
If I restart my DL, do I have to start from the beginning?
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 19:45
by CR8Z
OK. Stopped the DL and restarted. Went from 17kb/s to 1mb/s.
Whew!
Thanks this time to CIA for hosting dl content!
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 20:03
by The Moustache
Does anyone have an approximate size of the update? I have a data cap on my internet and don't wish to hit it prematurely.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 20:06
by Rudd
Dude...yes...
it's only approximate (based on the idea of feeling weight) and only appears when you hold Q, and it's not even instant
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 20:30
by Naethanyl
'[R-DEV wrote:AncientMan;2007972']
PR:BF2 v1.2.0.0 Changelog (2014/05/25)
-----------------------
GENERAL:
- Added 'Anti Human Shield' function, collaborators get punished if they die within 10m of armed insurgents.
- Fixed BluFor soldiers getting punished when an bleeding insurgent drops his kit.
Easily the worst changes of this patch, and the removal what made playing insurgency actually, you know, FUN.
These were essentially all that insurgents had to prevent complete and total domination by BLUFOR forces who have:
- Accurate Weapons with OPTICS
- VEHICLES WITH THERMALS
- Better Load outs
- Typically Better squad Organization
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 20:35
by Midnight_o9
Dr_Death wrote:dude..... no....
Try it first, it's actually really well made and very handy. As a medic I don't shoot too often and most of the time I forget how much I fired with the current mag, now I have an indication.
And it'ts really approximate, it's 3 bars like a phone battery indicator.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 21:13
by [CBPR] WoODoO
I do not understand these Devs
Make a revolution to leave almost everything perfect...
...and make mistakes like this?
Added 'Anti Human Shield' function, collaborators get punished if they die within 10m of armed insurgents.
Why Jesus?
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 22:17
by mat552
First time in years I've been interested to play Insurgency. Excited to see how it'll work out.
Re: PR:BF2 v1.2.0.0 Changelog
Posted: 2014-05-25 22:44
by TBoy205
Does anyone have the filepath of where the old settings are backed up to?
EDIT: Thanks to =VG= Melon Muncher for paying attention during the update. C:\Users\<USER>\Documents\ProjectReality.old