[R-DEV]Rabbit wrote:we do keep adding updated weapons, vehicles and uniforms, so the US army will now just have scorpion.
I'm not sure if that's true. Last I checked PR wasn't going for the most recently adopted equipment, rather, it seems they stick to the most widely used gear in each army.
If they're needed, I can still go ahead and make desert+woodland scorpion skins, but I don't think there are any relevant maps for them. Most of the conflicts regarding the US Army are taking place in Afghanistan (which should end this year), and the conventional conflicts all take place around 2007. Not all of the Afghanistan maps with the US even take place while we were using multicam. (I might make some 2001-2003 skins though if there are maps representing battles that took place early in the war)
Try thinking of it like this: If PR starts doing near future scenarios with the US army, they'll need more than just new player skins. That will take updated weapons, vehicles, and possibly even kits. For example, humvees are going to be more or less phased out by the time the US Army finishes adopting Scorpion.
The opposing faction may also need updated equipment for their timeframe as well.
Don't get me wrong, I'm very excited to see how scorpion turns out. The US army isn't adopting it as a multicam pattern either, which I find relieving, although one version will be transitional. There are also likely to be two other patterns dedicated to each woodland and desert environments specifically.
My prediction is that they will likely do all the vests/bags in transitional and have environment-dedicated BDUs, but it's hard to tell.
I'm sure you can see how this makes it pretty hard to predict and gives me limited real world references to work on as opposed to 2010-2014 multicam.