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Re: CIVIES and Martyrs

Posted: 2014-08-19 18:24
by KillJoy[Fr]
It's lilttle bit of topic but when you on a non-europeans servers they have the tendicies to kill more civies, from my experience.

Re: CIVIES and Martyrs

Posted: 2014-08-19 22:47
by RAWSwampFox
matty1053 wrote:Unfortunantaly there are a good amount of players that only want to have a huge K/D and be on top of the leader board. And then if the team loses, they blame everyone else.
Good Evening,

Didn't mention it in my guide nor will I most likely but, you don't get a kill score if you martyr a CIVI so the K/D goes out the window. It only lets your whole team down as you are costing the team in a big way by martyring CIVIes.

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-09-12 00:03
by RAWSwampFox
Good Evening,

I'm a little disconcerted by what I'm hearing about PR2. I heard something about there being "CIVI BOTS" ???????

Won't this diminish the effectiveness of the CIVI tactic? I mean, if the enemy gains intel from these bots, won't it be way too easy for the enemy to gain intel? I mean, let's face it, bots are not that hard to defeat regardless of programming.

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-09-12 01:09
by ComradeHX
RAWSwampFox wrote:Good Evening,

I'm a little disconcerted by what I'm hearing about PR2. I heard something about there being "CIVI BOTS" ???????

Won't this diminish the effectiveness of the CIVI tactic? I mean, if the enemy gains intel from these bots, won't it be way too easy for the enemy to gain intel? I mean, let's face it, bots are not that hard to defeat regardless of programming.

-SwampFox
I don't think that's how it's supposed to work.

I assume the bot civies are actual civilians who cannot be "arrested" for intel.

Re: CIVIES and Martyrs

Posted: 2014-09-12 13:59
by mat552
As long as insurgents can win by not spawning (and therefore every single action they take besides not clicking "Done"actively contributes to their loss, they win by not playing in the first place ), Insurgency will be fundamentally unfixable.

As long as you rely on players 'roleplaying' in any way, shape, or form, Insurgency will be fundamentally unfixable.

There are a whole host of secondary design problems and flaws that stem from that second point, one of the top among them being the knowledge that every single moving thing you see that isn't from your faction must be directly aiding and abetting the enemy in the very short term and local distance. There are no 'civilians' in BF2's PR and there never can be.

Re: CIVIES and Martyrs

Posted: 2014-09-15 12:27
by Murphy
mat552 wrote:As long as insurgents can win by not spawning (and therefore every single action they take besides not clicking "Done"actively contributes to their loss, they win by not playing in the first place ), Insurgency will be fundamentally unfixable.
Since I first starting learning the INS ruleset I always wondered why the ins didn't just let Blufor have the first cache and stay in main having a pizza party or something. This will not only build a lot of frustration on the Blufor side, probably leading to easy civi suicide tactics, but they cannot gain intel if you don't get killed.

As matt put it, the (pretty much) guaranteed solution for an INS win is a peaceful round of negotiation and smoking hookah in main.

Re: CIVIES and Martyrs

Posted: 2014-09-20 18:39
by RAWSwampFox
Good Afternoon,

Ok, was playing within the past week and noticed that CIVIES maybe can cap flags. At least it appears to be the case. It doesn't show a flag meter but it appeared to have cap'ed the flag. Now I noticed this on Asad Kahl so it may be map specific.

Any ideas?

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-02 23:49
by RAWSwampFox
Good Evening,

Before another urban legend is born, be aware that being around a gun when you die means you will not martyr. Being around a gun (10 meters) while playing will not reset your timer.

One thing that I have yet to verify is if a CIVI is in a vehicle and beside you whether you will be able to martyr or not. This has come up in our discussions lately.

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-03 02:25
by SANGUE-RUIM
RAWSwampFox wrote:Good Afternoon,

Ok, was playing within the past week and noticed that CIVIES maybe can cap flags. At least it appears to be the case. It doesn't show a flag meter but it appeared to have cap'ed the flag. Now I noticed this on Asad Kahl so it may be map specific.

Any ideas?

-SwampFox
no civies in asad, since it's not an insurgency (cache hunt) map

you can still drop you kit, but you will never be a civie if the gamemode is not "insurgency"

that's why you capped the flag

Re: CIVIES and Martyrs

Posted: 2014-10-03 02:31
by SANGUE-RUIM
RAWSwampFox wrote:Good Evening,

One thing that I have yet to verify is if a CIVI is in a vehicle and beside you whether you will be able to martyr or not. This has come up in our discussions lately.

-SwampFox
if a civie gets in a vehicle (F1, F2, F3, watever), hes not a civi anymore... it doesn't matter any other condition...

at least that's how it used to be, and I don't think they have changed that in any patch... however I haven't played recently, so can't tell for sure...

Re: CIVIES and Martyrs

Posted: 2014-10-03 03:15
by RAWSwampFox
Good Evening,

Correct Sangue. Now if you are within 10 meters of a friendly gun ** even if he is wounded ** and you die, you will not die a martyr. If you are in a car without a gun and you are shot, you will not martyr. The question we have is, if you are a civi in a car beside someone who is truly a civi and is martyr'able, can you martyr?

** So, if you have someone near you with a gun and he is shot. He lays there on the ground wounded and you are shot shortly after that, you will not martyr as now wounded people still count as a "warm" body that assists with cap's and such.

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-04 12:27
by RAWSwampFox
Good Evening,

Came across another question last night. Ok, let's say blufor martyrs a few civies and he is killed before all of them "martyr". Since his spawn time has already been determined based on what he did before dying, when he dies again will he have to serve the additional time for the additional martyrs?

Look at the post below for more detail. Yes, I could have combined / edited this one first before posting the post below but I'm sleepy and tired and .......

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-05 04:00
by RAWSwampFox
Good Evening,

Ok, question and am asking cuz I haven't had a chance to test this yet.

If a blufor soldier kills civies and martyrs 2 or 3 and then dies himself but 2 or 3 more civies haven't finished martyring yet from his shots. They martyr, so what happens to the spawn time in the following two scenarios?

A) He is just wounded but hasn't given up yet before the extra 2 or 3 civies martyr. Will the additional martyrs add to his spawn time when he gives up or will they roll over to the next time he dies?

B) He goes dead dead before the last 2 or 3 civies martyr, since the timer is already set for his current spawn time, will the additional / punishment spawn time roll over to the next time he dies?

Does this make sense?

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-05 04:16
by PricelineNegotiator
C-C-C-C-C COMBO BREAKER

Re: CIVIES and Martyrs

Posted: 2014-10-05 12:46
by Firepower01
Murphy wrote:Since I first starting learning the INS ruleset I always wondered why the ins didn't just let Blufor have the first cache and stay in main having a pizza party or something. This will not only build a lot of frustration on the Blufor side, probably leading to easy civi suicide tactics, but they cannot gain intel if you don't get killed.

As matt put it, the (pretty much) guaranteed solution for an INS win is a peaceful round of negotiation and smoking hookah in main.
Well people like to have fun. I don't think anyone joins a game with the intention of sitting around doing nothing the entire round. For me (and most people I'd think) fun > winning.

Re: CIVIES and Martyrs

Posted: 2014-10-05 14:20
by RAWSwampFox
Good Morning,

I've updated the guide to include the last question/scenario I posted. I also included a picture of a "clump" of 7 CIVIES on a ladder.

-SwampFox

Re: CIVIES and Martyrs

Posted: 2014-10-05 16:11
by Mats391
RAWSwampFox wrote:Good Evening,

Ok, question and am asking cuz I haven't had a chance to test this yet.

If a blufor soldier kills civies and martyrs 2 or 3 and then dies himself but 2 or 3 more civies haven't finished martyring yet from his shots. They martyr, so what happens to the spawn time in the following two scenarios?

A) He is just wounded but hasn't given up yet before the extra 2 or 3 civies martyr. Will the additional martyrs add to his spawn time when he gives up or will they roll over to the next time he dies?

B) He goes dead dead before the last 2 or 3 civies martyr, since the timer is already set for his current spawn time, will the additional / punishment spawn time roll over to the next time he dies?

Does this make sense?

-SwampFox
Any additional martyr kill that happens while you are dead-dead will count towards your next death. If you are just wounded, it should be counted for when you go dead-dead

Re: CIVIES and Martyrs

Posted: 2014-10-05 19:40
by Murphy
Firepower01 wrote:Well people like to have fun. I don't think anyone joins a game with the intention of sitting around doing nothing the entire round. For me (and most people I'd think) fun > winning.
Conversely losing horrifically is not fun, there have been thousands of "nerf blufor" threads from boneheaded players who just constantly run into waiting death. Fun and winning go hand in hand, if you're losing as INS that generally means you're getting killed before you can do anything useful. That is a lot less fun than snagging a camper kit and finding the sneakiest cover to shot from.

Although the lack of action on INS team can sometimes be very frustrating I believe it can be a valid tactic by letting the INS guys get impatient and move away from the cache.

Re: CIVIES and Martyrs

Posted: 2014-10-05 22:03
by mat552
Firepower01 wrote: For me (and most people I'd think) fun > winning.
I agree. That's why I don't play insurgency.

Re: CIVIES and Martyrs

Posted: 2014-10-05 22:28
by ComradeHX
Murphy wrote:Conversely losing horrifically is not fun, there have been thousands of "nerf blufor" threads from boneheaded players who just constantly run into waiting death. Fun and winning go hand in hand, if you're losing as INS that generally means you're getting killed before you can do anything useful. That is a lot less fun than snagging a camper kit and finding the sneakiest cover to shot from.
Except they have nothing to do with running into blufor.

It had to do with Blufor getting too many toys to attack with while INS gets nothing(or worse).
Take the latest "big" patch for example. Free scope for breachers...etc.
Nerf to civies so you can't even punish trigger-happy BluFor who shoot at anything that moves. At least not if you are within 10m of a teammate... Telling teammate to get the f**k away from you is such good incentive for teamwork.

On most popular INS maps in cities you either try to attack(hit-and-run, except you can't hit much) Blufor before Blufor sets up camp in open field where INS can barely hit, or you camp with an IED.

Most oftenly people just camped in cache room, too bad C4 still blows up the cache from the outside.

============
This is a good time to bring back the civilian stoning squad. (and remove magnified optics from breacher)

Give Civi stones so a squad of at least 6 can kill BluFor without being punished for it.
At least that will punish blufor lonewolf sniper who always camp on the mosque and shoot into INS base in fallujah.