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Re: Russian Breacher Class

Posted: 2014-08-18 18:48
by M42 Zwilling
Markunator wrote:If they don't use shotguns, it seems odd that they make them. Like the Saiga-12K, for instance. I think the Breacher class should use that.
Not really. The US makes .22 cal rifles, so is it strange that they aren't used by the military? No... like them, the Saiga is primarily intended for the civilian market. :)

Re: Russian Breacher Class

Posted: 2014-08-18 19:35
by Brooklyn-Tech
ComradeHX wrote:PR is a FPS; if you can't get smallest things correct then you already failed.

Now stop bitching about your failure in denouncing the importance of balance.
This is the feedback section; downplaying your lack of need for balance does not make you seem a better player, it makes you seem like an idiot who only plays on the better side of the imbalance who does not want his advantage over other side taken away.

I made a thread about insurgency, in case you have not noticed.
you need to chill the fuck out and stop making assumptions about people you have never seen ingame.

every fuking thread i see you in you are flaming against others. if the mods are not going to warn you about it, i will.

chill the fuck out.

Re: Russian Breacher Class

Posted: 2014-08-18 20:19
by ComradeHX
Markunator wrote:If they don't use shotguns, it seems odd that they make them. Like the Saiga-12K, for instance. I think the Breacher class should use that.
I know for sure that Americans love Saiga-12.
Brooklyn-Tech wrote:you need to chill the fuck out and stop making assumptions about people you have never seen ingame.

every fuking thread i see you in you are flaming against others. if the mods are not going to warn you about it, i will.

chill the fuck out.

If that counts as flaming then you need to stop being so sensitive.

Re: Russian Breacher Class

Posted: 2014-08-18 22:46
by Spec
Both of you aren't exactly being nice. Brooklyn-Tech, please resist the temptation next time and report. You didn't sound better than he did.
Anyway, 'you were bitching' was impolite, he's right as far as that goes.

Now back to the Breacher

Re: Russian Breacher Class

Posted: 2014-08-28 10:55
by sweedensniiperr
I got it.

Russian breacher shouldn't have a shotgun.

Instead, can't we give him a "KICK" weapon? Or (since the animation isn't exactly easy to do) just have the regular "punch"-weapon that you get when dropping your kit., and with a little bit of code added HE WOULD PUNCH OPEN THE DOORS!! This would replace his melee weapon iirc is the ak-bayonet, just like the israelis have now.

Re: Russian Breacher Class

Posted: 2014-08-28 11:07
by Spook
If every weapon on every kit on every faction is perfectly balanced to its counterpart we will end up having 20 different looking rifles with the same characteristics and loose any identity. We'd end up like in BF 3/4 ...

Russian breacher has been working without shotgun for a long time now already. I don't know where the sudden balance-problems are coming from.

Re: Russian Breacher Class

Posted: 2014-08-29 22:01
by ComradeHX
Spook wrote:If every weapon on every kit on every faction is perfectly balanced to its counterpart we will end up having 20 different looking rifles with the same characteristics and loose any identity. We'd end up like in BF 3/4 ...

Russian breacher has been working without shotgun for a long time now already. I don't know where the sudden balance-problems are coming from.
First of all, this is no where near perfectly balanced.

Stop complaining about good balance solution.
Russian breacher has been working, like ammoless rifleman with hooks/spotter minus gltd.

Instead of like any other faction's breacher/scout which generally has a better close range weapon than rifle.

Rusfed infantry weapons are already objectively inferior in many ways.

If you complain about change, then you are nothing more than one who wish to retain his unfair advantage against another team.

Re: Russian Breacher Class

Posted: 2014-08-30 13:46
by Cpt.Future
Russian breacher is fine.
Shoot people with your AK, open doors with your C4 (there really aren't that many on maps with russian forces anyway).
Shotgun for CQB isn't that great tbh.

Re: Russian Breacher Class

Posted: 2014-08-30 14:13
by fecht_niko
Comrade my friend I think you should play BF3...
Russian breacher is fine.... you have full auto for CQB; RUS also has ATGM tanks, BMP 3, BTR 80a and other OP toys. That's the asymmetrical part of PR.

The only annoying thing is their camo but the rest is fine

Re: Russian Breacher Class

Posted: 2014-08-30 15:12
by Geronimo
This thread leads nowhere.

Re: Russian Breacher Class

Posted: 2014-08-30 17:33
by ComradeHX
fecht_niko wrote:Comrade my friend I think you should play BF3...
Russian breacher is fine.... you have full auto for CQB; RUS also has ATGM tanks, BMP 3, BTR 80a and other OP toys. That's the asymmetrical part of PR.

The only annoying thing is their camo but the rest is fine
You assume I don't have BF3. I think you need to play BF3; then you will learn that M16 is still way more OP than AK even in a shitty game like that.

For the last time, RUS breacher main weapon is worse in CQB than almost every

RUS also has CQB HAT kits instead of magical one-shot HAT kits.

BTR-80s are no where near OP when it's generally deployed in heavily wooded areas, WITHOUT thermals.

T-90 reloads slower than HATO tanks so it's worse against anything that does not need ATGM to one-shot.

BMP-3 is slow and only gunner has thermals.

There isn't an "OP toy" that isn't already balanced in other areas.

Lack of shotgun is NOT asymmetrically balanced by anything else.

For the last time, the solution isn't to simply add shotgun.
Cpt.Future wrote:Russian breacher is fine.
Shoot people with your AK, open doors with your C4 (there really aren't that many on maps with russian forces anyway).
Shotgun for CQB isn't that great tbh.
Too bad AK is at severe disadvantage when compared to any high-rof HATO weapons.
7.62mm AK and PPsh also gives it a run for the money.
Shotgun is great for CQB if you aim; it can kill enemy instantly from much further range than you expect in games.

My solution is to add more grenades to RUS breacher kit. Making it asymetrically more cqb-oriented but not necessarily having to have shotgun.

Re: Russian Breacher Class

Posted: 2014-08-31 01:29
by Squirrel[STF]
Don't know if this was mentioned, but if people really want something else for this class to balance it abit, what about an ammo bag?

.....now that I think about it, with the ability to rearm your own c4 might make this too much...

Meh.

Re: Russian Breacher Class

Posted: 2014-08-31 03:03
by ComradeHX
'Squirrel[STF wrote:;2031673']Don't know if this was mentioned, but if people really want something else for this class to balance it abit, what about an ammo bag?

.....now that I think about it, with the ability to rearm your own c4 might make this too much...

Meh.
2 extra grenades would have been enough.

Re: Russian Breacher Class

Posted: 2014-08-31 04:03
by Spook
ComradeHX wrote:First of all, this is no where near perfectly balanced.

Stop complaining about good balance solution.

If you complain about change, then you are nothing more than one who wish to retain his unfair advantage against another team.
Wat? I said, there should NOT be any change and NOT be too much balance, otherwise we'd end up like in BF3.

I think you mis-quoted me because your post has no correlation to mine.

Re: Russian Breacher Class

Posted: 2014-08-31 04:29
by ComradeHX
Spook wrote:Wat? I said, there should NOT be any change and NOT be too much balance, otherwise we'd end up like in BF3.

I think you mis-quoted me because your post has no correlation to mine.
I didn't misquote anything.

That's exactly where you are wrong.

This is not too much change; if you can say having no shotgun is minor disadvantage, then having two extra grenades would be a minor advantage.

There is no such thing as too much balance in a multiplayer/competitive game.
In PR's case; there is no such thing as too much balance as long as it's asymmetrical.

Battlefailed3 is SYMMETRICAL balance. That is not what I am suggesting.

This thread is going nowhere because some people has not followed the posts and still think people are trying to "balance" the game by making all conventional factions exactly the same.

Re: Russian Breacher Class

Posted: 2014-08-31 06:30
by Squirrel[STF]
ComradeHX wrote:2 extra grenades would have been enough.
I think the ammo bag could work! Instead of spawning with 2 c4 packs like the normal breacher, only spawn with 1. The 2 extra grenades would make it a wanna-be grenadier kit, which is a no-no.

Re: Russian Breacher Class

Posted: 2014-08-31 06:34
by ComradeHX
'Squirrel[STF wrote:;2031688']I think the ammo bag could work! Instead of spawning with 2 c4 packs like the normal breacher, only spawn with 1. The 2 extra grenades would make it a wanna-be grenadier kit, which is a no-no.
Grenadier kit gets launched grenades with much more range and number.

2 extra grenades would allow for more rooms to be cleared without wasting ammo bag.

Ammobag would not be appropriate, it would be able to resupply LAT/HAT kits which is normal rifleman's job.
Giving ammobag to breacher would also work horribly because of the way ammobag works(if you try to resupply yourself with your own ammobag, it disappears very fast because your ammobag is resupplying your...ammobag; you can barely get a few magazines or maybe a grenade).

Re: Russian Breacher Class

Posted: 2014-09-20 10:44
by Danger_6
Remember that the number of equipment slots is hard-coded into the game. I haven't done the math, but I don't think it would be possible to have an ammo bag for the breacher

I guess it's the game's way of telling us it's a bad idea, which it is :D .

Re: Russian Breacher Class

Posted: 2014-09-23 12:14
by sweedensniiperr
Didn't anyone read my idea?I think it's great...

Re: Russian Breacher Class

Posted: 2014-09-23 15:26
by Mats391
sweedensniiperr wrote:Didn't anyone read my idea?I think it's great...
I dont think it would that great. I mean the idea of kicking in doors is great, but with the current gameplay where you can only open doors with shotguns it is a bit missleading. Why can the russian breacher punch open a door, but others cant? That kind of stuff.