Bring back 20 mins respawn for heavy assets

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Bring back 20 mins respawn for heavy assets

Post by ComradeHX »

How about give each side 10 tanks at beginning and no respawn?
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Bring back 20 mins respawn for heavy assets

Post by PatrickLA_CA »

Then you get 10 tanks rushing flags and infantry squads ragequitting
In-game: Cobra-PR
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Bring back 20 mins respawn for heavy assets

Post by Rhino »

As well as incredibly unforgiving for the loosing side as one good flank by the enemy can lead you with nothing to fight back with if the enemy sustained very few casualties, which will just result in a gang rape which is needless to say, not fun at all for both sides, since even the team on top wants a challenge as just a walk over gets boring very quickly, but needless to say being raped is worst of all.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bring back 20 mins respawn for heavy assets

Post by Rabbit »

ComradeHX wrote:How about give each side 10 tanks at beginning and no respawn?
Uhh, that is pretty much why I hate wanda shan.
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AfSoccer "I just don't see the natural talent."
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Bring back 20 mins respawn for heavy assets

Post by K4on »

[quote=""'[R-DEV"]Rabbit;2049814']
ComradeHX" wrote:How about give each side 10 tanks at beginning and no respawn?
Uhh, that is pretty much why I hate wanda shan.[/QUOTE]


because that map has 10 tanks. right. :mrgreen:
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Bring back 20 mins respawn for heavy assets

Post by matty1053 »

[R-DEV]Rabbit wrote:Transport and Logi are always 5 minutes. Not very long.
I hope to god it stays like that! It's perfect.
DETROIT TIGERS
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bring back 20 mins respawn for heavy assets

Post by Rabbit »

[R-DEV]K4on wrote:-snip-
No not 10 tanks, but it has a **** load of armor and it has CAS also, I hate CAS helicopters to begin with because blah blah blah, but the armor makes it even harder for infantry to fight. Second worst infantry map imo.
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AfSoccer "I just don't see the natural talent."
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Bring back 20 mins respawn for heavy assets

Post by K4on »

You should play more inf layer.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bring back 20 mins respawn for heavy assets

Post by Rabbit »

Tell that to server admins.
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AfSoccer "I just don't see the natural talent."
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Bring back 20 mins respawn for heavy assets

Post by K4on »

Done Rabbit <3
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bring back 20 mins respawn for heavy assets

Post by Rabbit »

If this is true then soooo much love <3 <3
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AfSoccer "I just don't see the natural talent."
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IMI-GALIL.223
Posts: 110
Joined: 2009-08-23 16:43

Re: Bring back 20 mins respawn for heavy assets

Post by IMI-GALIL.223 »

That's why I'm looking forward to Squad release. No armor or cas yet... back to the basics, no asset whores.
Arduras
Posts: 54
Joined: 2015-02-14 01:01

Re: Bring back 20 mins respawn for heavy assets

Post by Arduras »

I'd like to see a 5 min increase on asset spawns across the board - logi, trans, CAS, armor, everything.
People seem to love just screwing in main forever rushing off getting themselves killed and doing it again.

A server I played on recently literally had almost the entire bluefor team sitting in main TKing each other
and this was on like HOG or something.

Make people have a reason to value things. Supply vs Demand creates value.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Bring back 20 mins respawn for heavy assets

Post by K4on »

Note

Patch 1.3 - Increased Spawntimes for Heavy Assets: confirmed.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Bring back 20 mins respawn for heavy assets

Post by PatrickLA_CA »

Great :) I guess this thread is over then.
In-game: Cobra-PR
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Bring back 20 mins respawn for heavy assets

Post by fatalsushi83 »

'[R-DEV wrote:K4on;2056661']Note

Patch 1.3 - Increased Spawntimes for Heavy Assets: confirmed.
Thank Allah.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Bring back 20 mins respawn for heavy assets

Post by Cassius »

[R-DEV]Rhino wrote:As well as incredibly unforgiving for the loosing side as one good flank by the enemy can lead you with nothing to fight back with if the enemy sustained very few casualties, which will just result in a gang rape which is needless to say, not fun at all for both sides, since even the team on top wants a challenge as just a walk over gets boring very quickly, but needless to say being raped is worst of all.
Well nobody forced the squad to throw in all their assets to the last tank. You lost 2 tanks out of 3? Get the surviving one out of there defending alongside with a tow HAT and meatshield.

Its covered in this awesome guide.

https://www.realitymod.com/forum/f137-p ... guide.html

Its rumoured the author is very smart, genius even also a thorough lover.
|TG|cap_Kilgore
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SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Bring back 20 mins respawn for heavy assets

Post by SIDEKILL3R »

fatalsushi83 wrote:Thank Allah.
I know right brother, allah akbar indeed 10 fresh goats for the OP who put this suggestion up.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Bring back 20 mins respawn for heavy assets

Post by viirusiiseli »

'[R-DEV wrote:K4on;2056661']Note

Patch 1.3 - Increased Spawntimes for Heavy Assets: confirmed.
aw yiss
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