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Posted: 2007-01-04 11:28
by brbllrd
I really like Project Reality - a lot. The developers did a great job; AAS mode is the best. However, I won't be playing it any more until the M4 is toned down - the weapon is totally unbalanced, and negatively impacts the tactical gameplay that drew me to the mod (and still does). It's just not fun right now because you can't have a mutually supportive squad playing against the USMC and hope to win against and army of M4 fan bois. To have any chance of winning firefights, you'd all have to go spec ops on the MEC or PLA team; and against an equivalent number of players armed with M4's, your chances are still low.

I understand it's going to get toned down, and I look forward to it. I know I'm ranting, and I'm sorry to those who are sick of hearing about it. There are many great topics in this forum regarding changing the spec ops class - but the bottom line is that people will still run and gun as spec ops if that's all they have to do to win. I look forward to what the creative minds at PR come up with.

Posted: 2007-01-04 13:18
by Thunder
its fixed in .5 carm down

Posted: 2007-01-04 19:01
by SigzLV596
The SpecOps kit shouldn't have suppressed weaponry because, while I admit it would be pretty cool, I don't think the specops units in PR are supposed to be SEALS; I think they're supposed to be closer to the Rangers. This in combination with the fact that they are fighting alongside regulars would then lead one to believe that they're more to provide reinforcement both in manpower and experienced, steady soldiers, and so they wouldn't have a suppressed weapon because they're fighting a war, not sneaking around 50 miles behind enemy lines.

Second of all (correct me if I'm wrong), when SpecOps units conduct 'covert' operations, where suppressors are more likely to be used, they generally operate in small units, and, more importantly, take time to extensively plan what they are going to do. The battles that occur in PR aren't anything close to what a SpecOps unit might do; they are full-on battles. Because of this, a SpecOps unit that fought there wouldn't have time or the intel to plan out exactly what they were going to do, because it's a battle and they're just folowing to orders of the CO.

Basically, the SpecOps unit shouldn't have suppressed weapons because the battles portrayed in PR don't reflect situations where they would use suppressors.

Sorry if you think it's too long :? ??:

Posted: 2007-01-04 19:53
by Maistros
Rangers, sorry to say, are not members of the special operations community. They are a more elite group of infantry, but they are not part of the SpecOps community. Delta Force is the Army Special Operations branch.

Being a ranger is a gate way to becoming a Delta operator.

You're right about the covert operations but I'd like to correct you and point out that ANY operation they do is in small units AND completely planned. PR will only be realistic when the SpecOps kits are limited and more capable of doing "special missions" ie destroying valuable assets or taking out the leaders from deep behind enemy lines.

If the kits were limited and the right people were playing.. maybe they would plan out everything they do in that mission. I know I would.

I like to get pilots to fly me around, insert me out of sight, work my way in as I planned, then call for an extraction once I made it to my objective and back. I've successfully done this at least 10 times since playing, and it's REALLY fun.

With the new game modes we're trying to introduce in the coming releases I think Special Operations missions would be much more valuable and only viable if they are limited kits. Just like real life, there is not an army of special operators.

PR battles portray front line combat but Special Operations often perform clandestine operations BEHIND the enemy front line to give support TO the front line... which often does require stealth, as not to alert other local militia or forces. If they went in gunz-a-blazing to set demo charges to a munitions factory or vehicle depot.. to keep more vehicles from coming to the line.. then if they were loud chances are an army of forces would drop down on top of them. For infiltration, they are silent. Any SpecOps unit would do this.

To sum up my point: You say there's no room for planning in PR for a more realistic special operations unit to be implimented but I'm saying that with the coming changes to the PR game.. it won't just be more possible... it will almost be required, to plan for success.

Posted: 2007-01-04 21:06
by MMad
Animalmother wrote:IMO if you give it silencers, spec ops should be a limited kit.
Seems like a good idea regardless of what guns they end up with.

Posted: 2007-01-04 21:16
by dunkellic
'[R-PUB wrote:Maistros']Rangers, sorry to say, are not members of the special operations community. They are a more elite group of infantry, but they are not part of the SpecOps community. Delta Force is the Army Special Operations branch...
wikipedia contradicts you, as does the special operations command homepage

->rangers=special forces

Posted: 2007-01-04 21:28
by kurtmax_0
Suppressors aren't as good as movies portray them. They don't decrease accuracy at all. They don't make a firearm quiet either. They will reduce the range of a firearm due to requiring the bullet to be subsonic (or a sonic boom will make the suppressor useless). Larger caliber weapons aren't quiet at all with suppressors. Large caliber suppressors spread the sound out so it's harder to pinpoint the exact location of the shooter, and also modify the sound so it doesn't sound exactly like a gunshot.

The MP5SD is a very good smg, but it's only 9mm ammo and won't penetrate most body armor. (IIRC, HK doesn't make MP5s anymore?)

The only firearms that are "movie-like silenced" are very small caliber integral suppressed pistols. For example, a suppressed Ruger mkII (and mkIIIs soon hopefully :-D ) .22 pistol.

Unfortunately, as far as I can tell, .22 won't penetrate body armor. I heard somewhere that .22 Magnum could, but I tested it on a vest and it didn't penetrate :(

Posted: 2007-01-04 21:31
by GeZe
Didn't the Soviets have a covert weapon that was completely silent? With a special bullet and suppressor?

Posted: 2007-01-04 21:51
by dunkellic
subsonic bullets + built in silencer = no (=very very quiet)sound from the bullet (no sound from the bullet but from the rifle - action and stuff)

best example is the mp5sd - where actually the guns action is louder than the bullet

@geze: you probably mean this two here:
http://world.guns.ru/assault/as10-e.htm
http://world.guns.ru/sniper/sn20-e.htm

here you can read/see how silencers work:

http://en.wikipedia.org/wiki/Suppressor

oh, and btw, they are supposed to be called surpressors

Posted: 2007-01-04 22:10
by Bob_Marley
Ah ha! A perfect time to introduce the MAC M-10 with its two stage suppressor. Like the MP5 SD, its muzzle report is quieter than its action!

I thought geze was thinking of these:

http://world.guns.ru/handguns/hg157-e.htm

http://world.guns.ru/handguns/hg156-e.htm

http://world.guns.ru/handguns/hg24-e.htm

Anyway, most military rifles, when equipped with suppressors are supposed to be about as loud as a .22LR rifle when unsupressed.

Posted: 2007-01-04 22:37
by Fracsid
Maybe create special forces kits for all teams that would be issued on certain maps, similarly to the urban engineer kit, DMRs, or the paratrooper kits? For example, on certain maps, the U.S. team has the M4 as the standard weapon for all kits as opposed to the M16, and you could go even further with that by giving the U.S. special forces kits suppressed weapons on certain maps.

The .45 acp round is subsonic by default, which is possibly one of the reasons the U.S. special forces use it in their pistols, as it would be easy to suppress without lowering the velociy of the bullet.

Posted: 2007-01-04 22:57
by Daedal-Rogue
I agree this is a cool idea, I think we should have a limited spec ops kit you can go for and request with the suppressed weapon

Posted: 2007-01-04 23:27
by SGT.Collado
BlackHawk wrote:Salute

Today, the unique utility for the Spec Ops kit is the Parachute, but I think in a sound supressor to aprimorate the utility of Spec Ops Kit.

Please, put a sound supressor at the Spec Ops main gun, like "Armed Assault". If the Spec Ops haven't a stealth equipment, how can I play hiden and stealth with my Spec Ops kit? In my first shoot I will be reconized :|

PS.: Sorry my bad english... I'm from Brazil and I speak a litle bit of english :-?
ugh so many blackhawks. Why don't they yourselves Seahawks :( . Anyways, it would be nice to see that in the night maps where. Like you have silent snipers in urban maps, you have silent m4s or silent MP5s/HK SMG. I would really like it.

Posted: 2007-01-04 23:35
by IAJTHOMAS
MMad wrote:Seems like a good idea regardless of what guns they end up with.
Think you should have scouts repace spec ops as a normal kit, ad have really good limited spec ops kits, incorporating some of the above ideas.

Posted: 2007-01-05 02:10
by brbllrd
'[5NFSO wrote:Thunder']its fixed in .5 carm down
I'm perfectly "carm". :mrgreen: