Hit detection once more.

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himond
Posts: 63
Joined: 2009-11-08 06:50

Re: Hit detection once more.

Post by himond »

Maybe you got hit 2x by the tank but it was between the APC shots
Yes, that was the case. I was the Leclerc gunner. 2 shots.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Hit detection once more.

Post by 3ti65 »

It seems the hit registration is a server sided issue. The hit registry in my experience gets worse and worse the longer a server actually survives without crashes. If it doesnt crash for like 6 rounds in a row, which doesnt happen very often, oh boy you gonna have a hard time killing stuff.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Hit detection once more.

Post by 3ti65 »



:D
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Hit detection once more.

Post by Jacksonez__ »

It's funny when you are manning armored asset and you get hit by an enemy tank. You see/hear you get it, but you didn't get any damage :D Happens usually when tank fires at APC with AP shells, I presume.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Hit detection once more.

Post by Mats391 »

3ti65 wrote:

:D
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Mineral: TIL that Wire-guided missiles actually use wire
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Hit detection once more.

Post by Spook »

Coax is such a pain in the *** nowadays, if someone is running at medium distance it literally takes you 50 rounds to kill him.
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Hit detection once more.

Post by rPoXoTauJIo »

More hitreg to hitreg lord! :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Hit detection once more.

Post by WeeD-KilleR »

Well I am sure you can post examples all you want but it will be an issue for ever. I believe that those bad hitregs are due the fact of more players per server. I can imagen that the tickrate of the server is lowered since it takes him longer to iterate the hitreg of all players. Therefore nothing the DEVs can really do, besides lowering the maximum players down.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Hit detection once more.

Post by Cpt.Future »

Yeah, I'm not sure if it can be fixed. But headshots not working sometimes can be really annoying. It's always safer to just spray the enemy down...
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BigBang
Posts: 49
Joined: 2009-09-01 19:32

Re: Hit detection once more.

Post by BigBang »

Yesterday I was really angry when I was hitting enemies four or more times and then they "dolphin dived" from full sprint to prone and I got killed by him in two AK74 rounds :/
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