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Re: Nuijamaa

Posted: 2015-06-16 21:00
by potatochan
this needs a 4k remove bmp

Re: Nuijamaa

Posted: 2015-06-16 21:27
by DesmoLocke
potatochan wrote:this needs a 4k remove bmp
The vehicle layout has been changed in 1.3.1
Nuijamaa:
  • Updated Russian APCs: 2x BTR-80a on AAS64, 1x BTR-80a and 1x BMP2 on AAS128
  • Updated west flag route on AAS64 and AAS128 to only have one flag at border control.
  • Removed night sky in AAS16 and replaced it with cloudy, lightened night settings as well.
  • Removed tanks from the AAS32, AAS64 and AAS128.

Re: Nuijamaa

Posted: 2015-06-16 22:00
by Airsoft
potatochan wrote:remove bmp


Re: Nuijamaa

Posted: 2015-06-16 22:32
by ComradeHX
sweedensniiperr wrote:I actually thought (haven't played 1.31 yet) that russians were OP. But not exactly down to map and layout. It's that GabeNamnt BMP-2. Sure you can spot it easy with thermals but the he turn his turret and shots you a baziliion times and you are not equal.

Do I have to bump the old bmp-2 rof thread?

CAN WE REDUCE THE BMP-2 ROF YET?
BMP-2 ROF isn't a problem at all.

You can easily beat BMP-2 by turning off engine and smoke up the VBCI.
Not to mention the French have AT-4(shoot BMP-2 in the back, it's easy with all the dense forest and BMP-2's lack of thermals).

That reminds me, BMP-2M needs a buff:
https://youtu.be/YYU5rdPVcQw?t=2m50s
It can fire two ATGM consecutively.

Re: Nuijamaa

Posted: 2015-06-17 01:28
by potatochan
'[R-DEV wrote:Airsoft;2080137']
but this is not 4k

Re: Nuijamaa

Posted: 2015-06-17 05:35
by matty1053
I like this map, by far one of the more balanced maps in the game IMO.

9/10 Good job (to the maker, who I think is Rabbit)

Re: Nuijamaa

Posted: 2015-06-20 08:02
by fecht_niko
I have to agree that the new changes made the map unbalanced.
FR has better weapons, guided HAT, AT4 and VBCI that is a bit better than the BTR.
Removing the tanks was a good decision because they didn't fit into the map but you should give the RUS something to have a fair chance against all the advantages the FR have. Change it to 1 BMP2 + 1 BTR80A vs 2 VBCI.

Re: Nuijamaa

Posted: 2015-06-21 11:11
by viirusiiseli
ComradeHX wrote: That reminds me, BMP-2M needs a buff:
https://youtu.be/YYU5rdPVcQw?t=2m50s
It can fire two ATGM consecutively.
They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.

Re: Nuijamaa

Posted: 2015-06-21 12:03
by ComradeHX
viirusiiseli wrote:They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.
Could "balance" it by having each missile do less damage to MBT instead.

Both missiles in-air will be guided, right?

Re: Nuijamaa

Posted: 2015-06-21 18:02
by Navo
viirusiiseli wrote:They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.
But so can the Bradley??

Re: Nuijamaa

Posted: 2015-06-21 23:00
by ComradeHX
Navo wrote:But so can the Bradley??
"Balanced" because it can't shoot at full speed.

Re: Nuijamaa

Posted: 2015-07-15 21:29
by Fragmentality
I visited Nuijamaa today with my girlfriend and I have to say that I am pleasantly surprised how the map corresponds with the actual location. :) Of course there are many unrealistic things and design shortcuts that bother me with the ingame level, especially when comparing our photos with the game, but it's understandable that it's quite impossible/pointless gameplay-wise to make a location like that equally matching in BF2. Can't wait to play more rounds on this one, hopefully my new local knowledge will give my squad the upper hand. :D

Re: Nuijamaa

Posted: 2015-07-15 22:10
by Rabbit
Fragmentality wrote:Of course there are many unrealistic things and design shortcuts that bother me with the ingame level, especially when comparing our photos with the game
I agree, and it was my own fault. While this will continue hopefully the next version will feel less picket fence and more like the actual area in terms on the village.

Posted: 2015-07-15 23:45
by Portable.Cougar
Really like this map.

Re: Nuijamaa

Posted: 2015-07-16 03:04
by DesmoLocke
I haven't had a great round to judge it fairly. I've mainly been flying trans since the team usually needs it. I hope to get a good round in soon though.

Re: Nuijamaa

Posted: 2015-07-17 03:27
by fatalsushi83
I'm enjoying this map. Attacking/defending the comms center is awesome. I like how there's open ground around it and that trench on the south side that gives good protection when defending against armor.

Re: Nuijamaa

Posted: 2015-07-21 12:54
by Kerryburgerking
This is imho one of the most balanced maps in the game, atleast the APC variant.

Re: Nuijamaa

Posted: 2015-08-04 21:14
by Fragmentality
[R-DEV]Rabbit wrote:I agree, and it was my own fault. While this will continue hopefully the next version will feel less picket fence and more like the actual area in terms on the village.
That's great to hear, can't wait to see further developments on this map. :)

During our visit we accidentally drove into an area that was off-limits :mrgreen: Had a person coming to question us what we were doing there. The road was poorly marked, how should we have known? D: Managed to snap photos of the border warning sign anyway. :D