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Re: [Faction Concept] Afghan National Army

Posted: 2015-03-29 13:42
by Pronck
Maybe Kokan can be turned into a ANA map, with possible AAS mode since the ANA has only a few scopes, it will allow for some interesting compound battles.

Re: [Faction Concept] Afghan National Army

Posted: 2015-03-29 16:06
by Jacksonez__
I think Operation Archer should have ANA faction too. Or all Afganistan based maps. Hasn't NATO troops been withdrawn from Afganistan anyways?

Re: [Faction Concept] Afghan National Army

Posted: 2015-03-29 16:27
by Rabbit
No, US timetable looks like it may be changing to keep US troops there longer.

Re: [Faction Concept] Afghan National Army

Posted: 2015-03-29 16:29
by Ason
Jacksonez__ wrote:I think Operation Archer should have ANA faction too. Or all Afganistan based maps. Hasn't NATO troops been withdrawn from Afganistan anyways?
I think maps could still be set in the past, doesn't have to be in the present although I agree ANA would be cool on Archer, I think it would be more balanced aswell since there isn't that much cover to hide from all the scopes.

Re: [Faction Concept] Afghan National Army

Posted: 2015-03-29 16:49
by Max_
Kokan Winter? I always dreamed of a Afghan winter map.

EDIT [March 30]: I got the Ziptie done and it is working, same with Texture Suffix different layers..

Re: [Faction Concept] Afghan National Army

Posted: 2015-05-02 14:01
by Pronck
How is the progress at this very moment?

Re: [Faction Concept] Afghan National Army

Posted: 2015-05-02 16:57
by Max_
I tweaked some kits, and mostly worked on Musa Qala in the past month.

GTA 5 and my work schedule didn't help with the progress.

Re: [Faction Concept] Afghan National Army

Posted: 2015-05-26 20:42
by Pronck
How is the progress now?