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Re: game over on the last lost flag
Posted: 2015-07-09 16:27
by Mineral
what are you talking about easy to implement?

Do you have a clue how the bleed works? Pls copy paste the code if so.
Re: game over on the last lost flag
Posted: 2015-07-10 12:03
by Jedimushroom
I mean, ideally you'd have some kind of exponentially increasing bleed over time, but BF2 runs on an engine so ancient it need to be hand-cranked to start so I doubt that is possible.
Re: game over on the last lost flag
Posted: 2015-07-14 04:04
by matty1053
The scramble command could imo divide clans up. If you have 6 clans on the server... divide them in half to each team has 3 clans. ect. But you can blame the admins a lot on steamrolls as I said earlier. I just wish rounds were lasting longer
Re: game over on the last lost flag
Posted: 2015-08-13 16:47
by eversmen_br
Flag bleed ... I think it's fine now , a few years back it was a problem , but now it's well adjusted in most maps.
Now unbalance between teams should be addressed for sure... it only makes players leave the server and newcomers to dislike PR... AFK players stack up on the weaker side is also a problem.
Re: game over on the last lost flag
Posted: 2015-12-17 18:27
by Nightingale87
You can have the perfect game, and players may brake it by not playing the way it is supposed to be played.
If people just give up and quit its their problem. I agree, that also ruins the game for me. Not only because Im optimist and proud and I will always try to win. And even whenI see its not posible I keep trying just because I DONT PLAY TO WIN, I PLAY TO PLAY...to have fun.
There is nothing that can be done when players just give up. If you come up with this "artificial solutions" lazy/quitters will leave the game before its over anyway.
I can have more fun playing Tic Tac Toe with a good opponent, tan PR with people that give up, or dont care to try and have fun.
Thats the way it is. There is nothing you can implement to try and change that.