Happy New Year and 2007 Roadmap Update for Project Reality
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Spliffmonkey
- Posts: 16
- Joined: 2007-01-05 14:25
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
'[R-DEV wrote:Rhino']yes all map lag issues that im aware of like basrah have been fixed. we have had all the testers playing fine with good FPS now, only took me a whole night to fix it![]()
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heh, and only 5 months and counting for me to make it
Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings)
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eggman
- Retired PR Developer
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- Joined: 2005-12-27 04:52
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[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
They can easily create new models for the "Alien side" into an opposing military force, and change the weapons out. If you know alot about ET:QW, you know it has HUGE potential for PR to be carried over to it. It would essentially be updating our PR with better graphics. Especially if they can recreate the added features/gameplay mechanics they have done with BF2 PR.'[R-DEV wrote:Rhino']ET:QW is humans fighting aliens in 2065, I cant see it being realistic...
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
ummm, I was replying to "what if the game is realistic already" not if we could make it into a modern day combat, realisum mod....'[PR wrote:AC3421']They can easily create new models for the "Alien side" into an opposing military force, and change the weapons out. If you know alot about ET:QW, you know it has HUGE potential for PR to be carried over to it. It would essentially be updating our PR with better graphics. Especially if they can recreate the added features/gameplay mechanics they have done with BF2 PR.
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[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
'[R-DEV wrote:Rhino']ummm, I was replying to "what if the game is realistic already" not if we could make it into a modern day combat, realisum mod....![]()
Yeah, I didn't even notice that. Also, I didn't notice your a Dev either when I replied to your post, lol. Now That I read the guys post you quoted I understand what you mean.
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eggman
- Retired PR Developer
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[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
In addition we will (finally) introduce our highly flexible Objective mode that we've been calling "Scenario". And focus on developing content for that game mode as well. Scenario mode is a game mode that allows for a mix of defend and destroy missions against a variety of targets as well as mixing in objectives to secure areas of a map.
Forgive me, but I havnt read through all the pages of this thread to see if this was answered, but is this saying that v0.5 will have the Scenario mode?? or a later update in 2007. I cant wait for this mode as its the key to finding a server with nothing but people who are using Teamwork.
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TONYbullettooth83
- Posts: 6
- Joined: 2007-01-21 19:34
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
The easiest one to add would be the Canadians. You already have the C7, C8, and you can take the Minimi from the Brits.'[R-DEV wrote:eggman']Would love to see many different armies represented in PR![]()
All you need to do is add the canadian sight: http://www.youtube.com/watch?v=SJ-eGdMjaPs
and the unifroms.
Or you can just talk to http://canadianforces.aowc.net/main.asp and get them to give you there stuff.




