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Posted: 2007-01-05 13:07
by dbzao
As well as our toxic green smoke grenade :p

Posted: 2007-01-05 16:00
by Spliffmonkey
Thanks to all involved in the development. To say I have enjoyed this since its release would be an understatement! Happy New Year & good luck with all your future endeavours. :)

Posted: 2007-01-07 15:02
by duckhunt
'[R-DEV wrote:Rhino']yes all map lag issues that im aware of like basrah have been fixed. we have had all the testers playing fine with good FPS now, only took me a whole night to fix it :p :)

heh, and only 5 months and counting for me to make it :(

Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings)

Posted: 2007-01-07 18:44
by Top_Cat_AxJnAt
SO more BIG MAPS here we come?????????

Posted: 2007-01-07 19:08
by eggman
no immediatley... making good maps takes a long time.

But I am trying to encourage all PR mappers to think about a 4 or 8km map as their next project.

Posted: 2007-01-08 23:21
by Surround
yaaHOOO!

Posted: 2007-01-09 13:57
by DrTH
if ur gonna move 2 et:qw im so gettin it, but wat happens if the game is alrdy realistic enuf?

Posted: 2007-01-09 15:27
by Rhino
DrTH wrote:if ur gonna move 2 et:qw im so gettin it, but wat happens if the game is alrdy realistic enuf?
ET:QW is humans fighting aliens in 2065, I cant see it being realistic...

Posted: 2007-01-09 17:44
by luizinhuu
'[R-DEV wrote:duckhunt']heh, and only 5 months and counting for me to make it :(

Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings)
im glad i'll be able to play on the best map of PR now :mrgreen:
512 ram fo the win

Posted: 2007-01-10 00:22
by [PR]AC3421
'[R-DEV wrote:Rhino']ET:QW is humans fighting aliens in 2065, I cant see it being realistic...
They can easily create new models for the "Alien side" into an opposing military force, and change the weapons out. If you know alot about ET:QW, you know it has HUGE potential for PR to be carried over to it. It would essentially be updating our PR with better graphics. Especially if they can recreate the added features/gameplay mechanics they have done with BF2 PR.

Posted: 2007-01-10 01:20
by Rhino
'[PR wrote:AC3421']They can easily create new models for the "Alien side" into an opposing military force, and change the weapons out. If you know alot about ET:QW, you know it has HUGE potential for PR to be carried over to it. It would essentially be updating our PR with better graphics. Especially if they can recreate the added features/gameplay mechanics they have done with BF2 PR.
ummm, I was replying to "what if the game is realistic already" not if we could make it into a modern day combat, realisum mod.... :roll:

Posted: 2007-01-11 09:14
by [PR]AC3421
'[R-DEV wrote:Rhino']ummm, I was replying to "what if the game is realistic already" not if we could make it into a modern day combat, realisum mod.... :roll:

Yeah, I didn't even notice that. Also, I didn't notice your a Dev either when I replied to your post, lol. Now That I read the guys post you quoted I understand what you mean.

Posted: 2007-01-12 23:36
by Infidel
When is it going to be released I thought we would get an update at Christmas. Sorry I am just eager to try it out.

Posted: 2007-01-12 23:42
by eggman
Infidel wrote:When is it going to be released I thought we would get an update at Christmas. Sorry I am just eager to try it out.
The answer to that question is in the 3rd or 4th paragraph of the original post. And if we have to change that for some reason, so be it... it'll change.

Posted: 2007-01-15 08:48
by [PR]AC3421
In addition we will (finally) introduce our highly flexible Objective mode that we've been calling "Scenario". And focus on developing content for that game mode as well. Scenario mode is a game mode that allows for a mix of defend and destroy missions against a variety of targets as well as mixing in objectives to secure areas of a map.

Forgive me, but I havnt read through all the pages of this thread to see if this was answered, but is this saying that v0.5 will have the Scenario mode?? or a later update in 2007. I cant wait for this mode as its the key to finding a server with nothing but people who are using Teamwork.

Posted: 2007-01-21 19:43
by TONYbullettooth83
i have just a question to PR dev team
why not inclued in a future patch french army (with FAMAS) and German army (with G-36) because i heard many player who want to play with these two great army
thanks for all and see you soon on the batllefield

Posted: 2007-01-21 22:50
by eggman
Would love to see many different armies represented in PR :D

Posted: 2007-01-21 23:02
by GeZe
'[R-DEV wrote:eggman']Would love to see many different armies represented in PR :D
The easiest one to add would be the Canadians. You already have the C7, C8, and you can take the Minimi from the Brits.

All you need to do is add the canadian sight: http://www.youtube.com/watch?v=SJ-eGdMjaPs

and the unifroms.

Or you can just talk to http://canadianforces.aowc.net/main.asp and get them to give you there stuff.