PR:BF2 1.3 Encoded Changelog

General discussion of the Project Reality: BF2 modification.
Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: PR:BF2 1.3 Changelog

Post by Boris »

Many thanks to all the devs and contributors for keeping my favourite game going strong, ever improving, and for so long. Much appreciated. 8-)

Oh, and on that topic, are we getting near the ten-year anniversary yet? It must be getting close now. :)
blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: PR:BF2 1.3 Changelog

Post by blayas »

HE-FRAG rounds for mbt?s..... finally !! :razz: , upgrade the HEAT to their true functions now.


Merkava the ability to fire its ATGMs in laser-homing mode :shock:
xlShogunlx
Posts: 26
Joined: 2014-08-07 00:15

Re: PR:BF2 1.3 Changelog

Post by xlShogunlx »

Cool ! :)
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 1.3 Changelog

Post by Rabbit »

Patently wrote:So never?
Yep, you best leave now.
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AfSoccer "I just don't see the natural talent."
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Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: PR:BF2 1.3 Changelog

Post by Fir3w411 »

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"Sometimes you just gotta use torture tactics."
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: PR:BF2 1.3 Changelog

Post by Airsoft »

Quite possibly the greatest fix of ALL TIME

STATICS: fixed well allowing people to get stuck. Closes #2921 (mineral) r23329


;)
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 1.3 Changelog

Post by cribbaaa »

I like the changes you've made to the Russians, modern uniforms and improved recoil on the AK, should make them a lot more fun to play as.

I'm glad to hear that this patch is focusing more on performance and bug fixes.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: PR:BF2 1.3 Changelog

Post by Sgt. Mahi »

Edit: So much win in this chancelog!
Peace is that brief glorious moment in history when everybody stands around reloading
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR:BF2 1.3 Changelog

Post by Jacksonez__ »

LEVELS: [Jabal] Added Mi 17 with mxxxxxxxt hxxxxxd that rxxxxs, changedd gophergxxxxr to Shilkasxxxxa with no spawn delay, carried out before from MECmec main to be non dxxxxxxxxxe. (rabbit) 2016
mi-17 and shilka on Jabal? Definitely interesting! Also noticed Hind in Khami LRG :b
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:BF2 1.3 Changelog

Post by ComradeHX »

When does BMP-3M get airburst 100mm?
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR:BF2 1.3 Changelog

Post by Jacksonez__ »

ComradeHX wrote:When does BMP-3M get airburst 100mm?
is there bmp-3m in PR?
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: PR:BF2 1.3 Changelog

Post by Elektro »

Jacksonez__ wrote:mi-17 and shilka on Jabal? Definitely interesting! Also noticed Hind in Khami LRG :b
Cow vs Huey now with rockets.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 1.3 Changelog

Post by SANGUE-RUIM »

Jacksonez__ wrote:is there bmp-3m in PR?
AFAIK, no
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:BF2 1.3 Changelog

Post by ComradeHX »

Jacksonez__ wrote:is there bmp-3m in PR?
I assume it's supposed to be 3M since last time I checked it was pretty much immune to 12.7mm.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: PR:BF2 1.3 Changelog

Post by PlaynCool »

Elektro wrote:Cow vs Huey now with rockets.
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Forgive my bad English... :?
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 1.3 Changelog

Post by Spook »

Jacksonez__ wrote:is there bmp-3m in PR?
no, russians and mec are using BMP-3.

//not sure what you are talking about, but its just the normal MI-17. There is no gunship version in PR.
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gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: PR:BF2 1.3 Encoded Changelog

Post by gwa1hir »

i dont like the request kits from rally points....feels weird.
i know gameplay ultimately comes before realism. but come on....where do all the kits come from you request at this pile of backpacks?...gameplay was fine enough with crates and apc's. honestly i cant imagine the reasoning behind that
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 1.3 Encoded Changelog

Post by Spook »

Where did you see that? Which revision number?

Just found it,
PYTHON: Cxn nxw rxxxxxt kxxs fxxm rxxxxxxxxxx (mats391) 23430
dont believe the community decoded changelogs in every point. They are just wild guesses. Someone guessed rallypoint, but thats wrong :P
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gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: PR:BF2 1.3 Encoded Changelog

Post by gwa1hir »

39...but it seems like there is some trolling now going on

well what else can it be?rallypoints is the next logical choice here.....or am i missing something obvious that starts with a "R" ?
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: PR:BF2 1.3 Encoded Changelog

Post by crazygamelover »

With the PRTA mappack event taking place in the following weekends, does that mean that 1.3 won't be release until at least after May's ended? (this isn't a "when will it be ready" question, but a "when won't it be ready" question)
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