Oh, and on that topic, are we getting near the ten-year anniversary yet? It must be getting close now.
PR:BF2 1.3 Encoded Changelog
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: PR:BF2 1.3 Changelog
Many thanks to all the devs and contributors for keeping my favourite game going strong, ever improving, and for so long. Much appreciated. 
Oh, and on that topic, are we getting near the ten-year anniversary yet? It must be getting close now.
Oh, and on that topic, are we getting near the ten-year anniversary yet? It must be getting close now.
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blayas
- Posts: 135
- Joined: 2014-04-01 15:17
Re: PR:BF2 1.3 Changelog
HE-FRAG rounds for mbt?s..... finally !!
, upgrade the HEAT to their true functions now.
Merkava the ability to fire its ATGMs in laser-homing mode
Merkava the ability to fire its ATGMs in laser-homing mode
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 1.3 Changelog
Yep, you best leave now.Patently wrote:So never?
AfSoccer "I just don't see the natural talent."

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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: PR:BF2 1.3 Changelog
Doc of significant decodings
https://docs.google.com/document/d/1niU ... n0Avg/edit

"Sometimes you just gotta use torture tactics."
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: PR:BF2 1.3 Changelog
Quite possibly the greatest fix of ALL TIME
STATICS: fixed well allowing people to get stuck. Closes #2921 (mineral) r23329

STATICS: fixed well allowing people to get stuck. Closes #2921 (mineral) r23329
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cribbaaa
- Posts: 107
- Joined: 2013-08-08 08:43
Re: PR:BF2 1.3 Changelog
I like the changes you've made to the Russians, modern uniforms and improved recoil on the AK, should make them a lot more fun to play as.
I'm glad to hear that this patch is focusing more on performance and bug fixes.
I'm glad to hear that this patch is focusing more on performance and bug fixes.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: PR:BF2 1.3 Changelog
Edit: So much win in this chancelog!
Peace is that brief glorious moment in history when everybody stands around reloading
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: PR:BF2 1.3 Changelog
mi-17 and shilka on Jabal? Definitely interesting! Also noticed Hind in Khami LRG :bLEVELS: [Jabal] Added Mi 17 with mxxxxxxxt hxxxxxd that rxxxxs, changedd gophergxxxxr to Shilkasxxxxa with no spawn delay, carried out before from MECmec main to be non dxxxxxxxxxe. (rabbit) 2016
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:BF2 1.3 Changelog
When does BMP-3M get airburst 100mm?
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: PR:BF2 1.3 Changelog
is there bmp-3m in PR?ComradeHX wrote:When does BMP-3M get airburst 100mm?
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: PR:BF2 1.3 Changelog
Cow vs Huey now with rockets.Jacksonez__ wrote:mi-17 and shilka on Jabal? Definitely interesting! Also noticed Hind in Khami LRG :b
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 1.3 Changelog
AFAIK, noJacksonez__ wrote:is there bmp-3m in PR?
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:BF2 1.3 Changelog
I assume it's supposed to be 3M since last time I checked it was pretty much immune to 12.7mm.Jacksonez__ wrote:is there bmp-3m in PR?
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: PR:BF2 1.3 Changelog
no, russians and mec are using BMP-3.Jacksonez__ wrote:is there bmp-3m in PR?
//not sure what you are talking about, but its just the normal MI-17. There is no gunship version in PR.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: PR:BF2 1.3 Encoded Changelog
i dont like the request kits from rally points....feels weird.
i know gameplay ultimately comes before realism. but come on....where do all the kits come from you request at this pile of backpacks?...gameplay was fine enough with crates and apc's. honestly i cant imagine the reasoning behind that
i know gameplay ultimately comes before realism. but come on....where do all the kits come from you request at this pile of backpacks?...gameplay was fine enough with crates and apc's. honestly i cant imagine the reasoning behind that
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: PR:BF2 1.3 Encoded Changelog
Where did you see that? Which revision number?
Just found it,

Just found it,
dont believe the community decoded changelogs in every point. They are just wild guesses. Someone guessed rallypoint, but thats wrongPYTHON: Cxn nxw rxxxxxt kxxs fxxm rxxxxxxxxxx (mats391) 23430
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: PR:BF2 1.3 Encoded Changelog
39...but it seems like there is some trolling now going on
well what else can it be?rallypoints is the next logical choice here.....or am i missing something obvious that starts with a "R" ?
well what else can it be?rallypoints is the next logical choice here.....or am i missing something obvious that starts with a "R" ?
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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crazygamelover
- Posts: 130
- Joined: 2013-04-30 00:11
Re: PR:BF2 1.3 Encoded Changelog
With the PRTA mappack event taking place in the following weekends, does that mean that 1.3 won't be release until at least after May's ended? (this isn't a "when will it be ready" question, but a "when won't it be ready" question)








