Roque_THE_GAMER wrote:nice, finally the T72 will be enjoyable to drive .
talking about the smoke, the tanks ATMG smoke will be reduced?
Yep that was fixed too.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-17 21:27
by Sandepp
Will there be a limit to the number of roadblocks that can be put ? or can the insurgents just spam them all around the map and make it impossible to move around in a vehicle ?
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-17 21:31
by Nate.
There is a limit.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-17 21:53
by crokojot
Nate. wrote:There is a limit.
There was no limit in Napoli
Re: Project Reality 1.3 - Official Patch Preview
Posted: 2015-05-17 22:47
by Roque_THE_GAMER
Spook wrote:Yep that was fixed too.
cheers!
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 08:37
by Jolly
Darn, what i missed.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 09:06
by fatalsushi83
The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top. And the AKM is finally here!
I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 10:10
by mries
crokojot wrote:There was no limit in Napoli
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 10:21
by zloyrash
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 12:42
by cribbaaa
[R-DEV]K4on wrote:
PS: Project Reality Standalone for 1.3 confirmed!
This only relates to the cd-key check and binaries right? I assume we still need vBF2 art/sound assets?
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 12:56
by AfterDune
The vBF2 stuff (that we actually use) is already made part of PR. Been like that since v1.0 or so.
So all in all you don't need to have vBF2 anymore.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 13:08
by SANGUE-RUIM
question: you guys will have also a full download torrent, v1.3, right?
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 13:16
by Rhino
fatalsushi83 wrote:The roadblocks look brilliant. I like the one that consists of a mound of dirt with a car on top.
Cheers, and there is in fact two (of the five) road blocks with cars on top
fatalsushi83 wrote:I remember there was also talk of increasing the SPG turn rate but was that suggestion approved?
It was actually about adding a second seat that would do the turning, but at a much faster rate than currently
Its something I hope to look into at some point but it isn't in v1.3
___SANGUE-RUIM___ wrote:question: you guys will have also a full download torrent, v1.3, right?
There will be a full download for sure.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 16:42
by [KSK]Eichhoernsche
Well done - guys. I only got 2 concerns:
1. I don't know how greedy EA lawyers are - Have you doublechecked with EA whether they are ok if you distribute parts of their IP? I don't want to see PR going down because of some fuckin lawyer.
2. I'm a bit concerned about the amount of those insurgency road blocks. This might lead to setting up a tower defence game in front of the cache - or building a road block at the enntrance of a cave with infantry behind which constantly reshovels that shit. At least therefore it would be great if a C4 completely destroys the roadblock (and a foxhole btw as well). I've seen this being abused various times.
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 17:53
by kev-killed-ya
Nice work fellas on the updated features for the 1.3 patch. One question regarding the not needing to install bf2, will we need to enter the bf2 product key code into pr download to be able to play??
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 18:01
by DonDOOM
kev-killed-ya wrote: will we need to enter the bf2 product key code into pr download to be able to play??
Nope
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 18:08
by kev-killed-ya
DonDOOM wrote:Nope
nice
Re: PR 1.3 Patch Preview - Official Video
Posted: 2015-05-18 18:15
by Mineral
In time will provide a full highlight/news post about the new 'standalone' mechanics and how it will work for everyone in different situations hopefully before release.