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Posted: 2007-01-30 20:39
by Animalmother
I think theres just plainly not enough echo in BF2. So to your list can you add more echo? And Ive suggested this 5 billion times :P perhaps add a second quiet bassy thump 3 seconds after each firing sound to simulate the soundwave bouncing off distant terrain. So if you were to open up the M16A2 soundfile, you would hear the weapon firing, pause for a second or so, then a muffled "ploop." Would be kinda weird indoors though.

Posted: 2007-02-07 21:35
by SuvivorGrim
Ok so here's what happened... The very night I was going to upload it I realized that I had accidentally delted it while cleaning my desktop. So I had to go through all the sounds and do it all over again, so sorry for the wait.

http://dl7.megauploads.org/download.php?id=57C44BF0

It's around 20MB. THIS IS NOT A MOD. They are sounds with the right folders and file names but I don't know how your personal setup of BF2 is. They are maily a resource for PPRM (please credit me if you uses them). I didn't record them but I did go through thousands of audio sources to get these.

What this is is a basic tweaking of the majority of sounds. I tried doing the automatic guns but it doesn't work. Pistols are changed as well as many of the effects sounds. I kept my original bullet cracks in there too because I like that better. The only difference is that ric sounds don't crack, only fllybys. It's a lot of little things. This is just the 1st one. I'll add more sounds latter on. Also, the shell sounds are much more noticable and cleaner sounding.

Enjoy the audio bliss.

Posted: 2007-02-07 22:10
by danthemanbuddy
When i get home i will listen to this. If good and if some sounds in v.5 don't fit me, i will manually insert these ones into it.

Posted: 2007-02-07 22:24
by Desertfox
Grim you did not get record these sounds? If so then im not sure if PR can use these as they do not have permission from the people who did record it. I could be wrong but ya.

Posted: 2007-02-07 22:48
by trogdor1289
There is MD5 checking in PR .5 so be careful what you change when it comes out.

Posted: 2007-02-07 23:43
by Desertfox
'[R-PUB wrote:trogdor1289']There is MD5 checking in PR .5 so be careful what you change when it comes out.
What happens if it catches you with these sounds and thinks its cheats?

Posted: 2007-02-07 23:48
by Guerra norte
Desertfox wrote:What happens if it catches you with these sounds and thinks its cheats?
You'll get kicked from the server for a mismatch.

Here is an example.

Posted: 2007-02-08 00:19
by LiquidSnake
I'll listeninto this and post my opiniio later :)

Posted: 2007-02-08 00:31
by [PR]AC3421
Have these guys sounds been put into .5 or what??

Posted: 2007-02-08 00:45
by eggman
'[PR wrote:AC3421']Have these guys sounds been put into .5 or what??
Yeah fer sure... we dumped 200mb of untested content in there just this morning.

:roll:

Posted: 2007-02-08 01:38
by trogdor1289
egg have you been drinking again?

Posted: 2007-02-08 01:57
by [PR]AC3421
I was just surprised this thread is still going. I hadnt read the entire thing either so I figured something happened with the sounds.

Posted: 2007-02-08 01:58
by Griffon2-6
:roll:

Posted: 2007-02-08 02:00
by [PR]AC3421
Griffon2-6 wrote: :roll:
What?

Posted: 2007-02-08 02:26
by TheRealFritz
Please keep in mind that installing sound mods, etc, won't work with PR 0.5 because we're enforcing md5 checking.

If you change your PR install, you're going to get kicked from servers.

Posted: 2007-02-08 07:36
by SuvivorGrim
Right, this is NOT A MOD! This is for Prmm to mess with or anyone who wants to try it (with a backup).

Posted: 2007-02-08 18:22
by LiquidSnake
most sound sare good well done :)

Posted: 2007-02-08 19:53
by SuvivorGrim
LiquidSnake wrote:most sound sare good well done :)
Thanks. Tha handgun sounds were hard, how do they sound in game?

Posted: 2007-02-08 21:16
by Griffon2-6
'[PR wrote:AC3421']What?
Not at you.