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Re: Your Sand Castle / Roadblock!!

Posted: 2015-08-18 01:10
by slappymcnutface
Swamp are you OK dude? everyone all right at home? We're worried about you, Swamp.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-08-18 12:44
by Zeno
slappymcnutface wrote:Swamp are you OK dude? everyone all right at home? We're worried about you, Swamp.
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Re: Your Sand Castle / Roadblock!!

Posted: 2015-08-30 19:52
by RAWSwampFox
Good Afternoon!!

WOOT!! I did it!!

I'm on top of the world!! I took like 40 minutes to actually do it but an AR decided to interrupt our party which delayed us a bit. Also, the edges of this particular water tower are not square as they appear. Basically, don't stand right on the edge or you will fall. The actual "edge" is about a meter back from the "visual edge".

Map - Karbala
Where - the very tall water tower east of main where Big Red spawns.

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Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-08 22:53
by RAWSwampFox
Good Evening,

I've been asked many times how I do what I do with roadblocks and I just say that it is an art, you have to feel it. There is no step by step process to consistently produce a standard result. Here are some basic tips.

1. Make sure that you place all of the roadblocks you want before digging them. If you dig them and they stand up, you cannot place any other roadblock on top to stack them.
2. Triangles and cross placements work best to extend the distance horizontally.
3. Use FOB assets to build roadblocks where you normally cannot build them.
4. Stay away from trying to build roadblocks on shipping containers as my experience has been very bad with placing them on or around these items.
5. Practice placing them before getting into a production environment. While they place much like a FOB asset, make sure that you have the "feel" for them as they are just a tad different.
6. Make sure you use the first roadblocks to provide the best/most coverage of the area you wish to defend before placing others in other areas to control the access to your defense objective.
7. Try to wait until the "known" cache becomes unspawnable before trying to block entrances.
8. Make sure you understand what is acceptable on the server that you are on. Make sure to know the overall acceptance because views are different among admins and players.

Outside of all the above, have fun and remember that this is a project in reality not reality. :)

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-08 23:49
by pedrooo14
This roadblock system gone totally out of control. And I thinks its need to be removed, or put a limit. Like, an squad can only put 2 or 3 roadblocks.

This looks more like G-Mod than PR.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-09 02:21
by RAWSwampFox
Good Evening,

I acknowledge your concerns pedro but on the flipside I strongly feel that the roadblock system has highly reduced the ghosting and ninja'ing of caches. It seems that the majority of blufor players believe that their superior assets should catapult them to victory while ignoring teamwork and a cohesive strategy. While the current roadblock system may be an extreme nuisance to some to the point of them exclaiming that it is exploiting, I dare say that it has proven to be a great counter-balance to blufor.

Here's my compromise, take out the assets that are on small maps such as Fallujah and Korengal and I'll gladly give up the roadblocks. Make all vehicles transport or logistical only for both sides.

Let's face it, to ambush you have to be sneaky, devious, ornery, and otherwise downright ingenious in your approach to offense and defense. Such is the life of an Insurgent which puts most players out of the game because thinking is too much work.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-10 16:25
by Brozef
Devs remove these god damn road blocks, INS is hard enough for Bluefor as it is. I mostly play as an insurgent and I will admit that they have it WAY too easy, either give Bluefor more firepower or limit the Insurgents.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-10 17:30
by KillJoy[Fr]
Brozef wrote:Devs remove these god damn road blocks, INS is hard enough for Bluefor as it is. I mostly play as an insurgent and I will admit that they have it WAY too easy, either give Bluefor more firepower or limit the Insurgents.
The INS mode is asymetrical blufor have much more advantage than insurgents and i think everyone can not say i'm wrong.

Giving more firepower to blufor will not balance the mode, since they already have it.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-10 18:49
by Zeno
Roadblocks have evened the odds, making insurgemcy much more enjoyable imo!

Re: Your Sand Castle / Roadblock!!

Posted: 2015-09-11 00:13
by RAWSwampFox
Brozef wrote:Devs remove these god damn road blocks, INS is hard enough for Bluefor as it is. I mostly play as an insurgent and I will admit that they have it WAY too easy, either give Bluefor more firepower or limit the Insurgents.
Good Evening,

I acknowledge your position but on the flipside how many times have you seen blufor win Insurgent rounds within 45 minutes. Before Civies and roadblocks, this was a constant thing for me which caused me to always to play blufor. I have seen more people play insurgent then ever before. I am seeing people switch to insurgent more than I am seeing people switch to blufor. Change is always hard but change is inevitable. Without change, this community shrinks back down to the 300 players that were always online like it was before.

Re: Your Sand Castle / Roadblock!!

Posted: 2015-10-31 22:09
by RAWSwampFox
Good Evening,

Ok, I've got the time down to 15 minutes to get on top of the water tower in Karbala. Couple of side notes, when loading the map earlier, there was no spawn point by Big Red and nade motorcycles no longer work but rather they kill you. :shock: I'm guessing a couple of code changes.

Now with that said, after I got on top of the water tower, I piddled around with the roadblocks building out to the north. The enemy decided to attempt to land on my "pile" but didn't quite get the heli lined up on it correctly causing it to fall off. The first pic is a picture of a rope extended from the top of the water tower which shows you how far you will fall and that a rope will not reach the ground.

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Now, here's a far away shot of the "pile" after I accidently fell off after working on it for 50 minutes. Yes, I had the time while drinking the coffee this morning. I estimate that I got it at least 200m up in the air and almost 100m north of the water tower which, if I remember correctly, is north of the warehouse just a bit.

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Here's a little closer:

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Heli on approach:

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Landing attempt:

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Re: Your Sand Castle / Roadblock!!

Posted: 2015-10-31 22:47
by SIDEKILL3R
that last picture is epic

Re: Your Sand Castle / Roadblock!!

Posted: 2015-10-31 23:04
by Raklodder
I don't want to accuse anyone, or mention any names, but this happened several times today while playing on Fallujah West, where a couple of people blocked (exploited) by building roadblocks upon roadblock outside the caches, making it near impossible for the attacking team to destroy it and surely that's not the way the game was intended to be played?

Re: Your Sand Castle / Roadblock!!

Posted: 2015-10-31 23:34
by RAWSwampFox
Raklodder wrote:I don't want to accuse anyone, or mention any names, but this happened several times today while playing on Fallujah West, where a couple of people blocked (exploited) by building roadblocks upon roadblock outside the caches, making it near impossible for the attacking team to destroy it and surely that's not the way the game was intended to be played?
Good Evening,

If "everyone" played the game it was intended to be played no one would be playing it. In fact, I would guess that 60%-70% of the people on any given server are actually playing anywhere close to what the "experts" say it is intended to be played.

While I understand what you are saying, this is just a thread of pics of sandcastles, nothing more. There is another thread I started to debate what your talking about.

Re: Your Sand Castle / Roadblock!!

Posted: 2016-03-04 23:49
by RAWSwampFox
Good Evening,

Well, decided to have some fun with the IDF forces.

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It was funny when a couple spawned in and they were hopping like jumping beans. Of course us being CIVIES, we jumped in with them to "hop" with them but they didn't like our hopping and martyred us.

Re: Your Sand Castle / Roadblock!!

Posted: 2016-03-05 01:07
by SIDEKILL3R
Roadblock a fob... this has been added to my list on what to now do when no sapper or breacher is around

Re: Your Sand Castle / Roadblock!!

Posted: 2016-03-09 19:16
by Max_
Walled off front side of the cache and allowing only one entrance. They had to area attack the cache and send constant wave of reinforcement to deny me to rebuild the fort.

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More: Ramiel Trash Fort - Album on Imgur

Re: Your Sand Castle / Roadblock!!

Posted: 2016-11-27 19:36
by RAWSwampFox
Good Afternoon,

v1.4

Well, I haven't seen the roadblock in action enough yet to formulate an opinion about their "nerfness" or not.

If you are planning on dropping roadblocks, plan on taking a huge amount of time to situate them correctly. It appears that there are some limitations on either layers or distances from certain objects.

Edit NOTE: There is a 5m radius issue with deploying assets around caches but it doesn't state whether this is a "dome" as in horizontal and/or vertical.