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Re: Kashan Desert Redux

Posted: 2015-10-10 03:23
by Jolly
Incoming updates, alert. :p ppp

Re: Kashan Desert Redux

Posted: 2015-10-10 13:04
by Beee8190
[R-DEV]Mineral wrote:Spawn timers are the same as in 0.97(as far as I remember them) since v1.3.
And you wouldn't be wrong :) I was however referring to immediate spawn of said heavy assets. Sorry for not being clearer

Re: Kashan Desert Redux

Posted: 2015-10-11 09:22
by Glocknade
Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
I like this idea; hope the dev sees it. ;-)

Re: Kashan Desert Redux

Posted: 2015-10-19 12:45
by xantis
gwa1hir wrote:nice! now i dont have to vomit every time kashan is the next map
Exactly what my mind shouts!

Re: Kashan Desert Redux

Posted: 2015-10-20 06:03
by CR8Z
Can we have it now?

Re: Kashan Desert Redux

Posted: 2015-10-27 19:01
by eversmen_br
_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.

Re: Kashan Desert Redux

Posted: 2015-10-28 13:24
by potatochan
eversmen_br wrote:_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.
You could make a whole new map instead of experimenting with new flag layouts. Believe it or not there are people that like the classical kashan thus it gameplay wise it has been kept mostly original but improved locations where I saw issues with. Let's play it first shall we? You can post feedback on it afterwards and i'm still open to work on it for 1.4

Re: Kashan Desert Redux

Posted: 2015-11-02 01:57
by ctbear1996
Can't find in coop anymore :-|

Re: Kashan Desert Redux

Posted: 2015-11-02 02:05
by potatochan
There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it. :(

Re: Kashan Desert Redux

Posted: 2015-11-02 02:08
by ctbear1996
Thanks!
[R-CON]potatochan wrote:There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it. :(

Re: Kashan Desert Redux

Posted: 2015-11-02 02:26
by salutcestbooby
The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:
Image

Re: Kashan Desert Redux

Posted: 2015-11-03 10:02
by Nate.
salutcestbooby wrote:The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:
Image
Thank you, Potatochan is aware of it :)

Re: Kashan Desert Redux

Posted: 2015-11-03 23:25
by MirrorsEdge
I miss Desert Rats, that map was an epic version of Kashan. Would love to see that back as a Kashan Alt or maybe just a Kashan COOP Alt

Re: Kashan Desert Redux

Posted: 2015-11-04 01:00
by doop-de-doo
Has the chance to turn N and S outpost into underground fortresses passed? ^.^

Re: Kashan Desert Redux

Posted: 2015-12-25 07:39
by illidur
This redo is a great success, no issues.
Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
I like this idea. Don't like the idea of filling this map with statics.

Re: Kashan Desert Redux

Posted: 2016-01-12 04:53
by floatplane
Tried the "new" Kashan a couple of times and it seems the BOTS are getting caught up on the fence at the Insurgent base and self destructing.
Capping the first four flags is simple, as there is no BOT resistance because they are all congregating at their base and dying on the fence.
It can't be just me, as the map I just vacated is having the same problem.
I feel it needs investigation and rectification.
Cheers.

Re: Kashan Desert Redux

Posted: 2016-01-12 14:44
by Mineral
COOP layers are disabled for a reason. They aren't supposed to be played. This will be fixed in next version with a new AI map.

Re: Kashan Desert Redux

Posted: 2016-01-12 23:31
by chrisweb89
Bring back the terrain of old kashan, that smoothing just made it even more impossible for infantry outside of bunkers, if it wasn't hard enough before. Getting rid of the plateau on the center hill and other area that allowed you to build FOBs in a low dip protected from more than one direction was a mistake.

Re: Kashan Desert Redux

Posted: 2016-01-13 19:15
by W.Darwin
illidur wrote:This redo is a great success, no issues.

Quote:
Originally Posted by Frontliner View Post
I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.

I like this idea. Don't like the idea of filling this map with statics.

+1 for this idea!!!

Re: Kashan Desert Redux

Posted: 2016-01-14 15:28
by Ghrane
Is there any chance to get the "1.0" of Kashan for coop play only? I miss flying the A-10 and drill the AI with the 30mm.