Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 12:38
by Nate.
Snaiper wrote:Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Could've pressed skip when it came out.
\_(ツ _/
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 12:40
by Rudd
Don't release update, people not happy, release update, people not happy
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 12:47
by Raklodder
We are grateful, but random server crashes make us cry.
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 13:03
by viirusiiseli
[R-CON]UTurista wrote:The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.
Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?
You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 13:09
by Snaiper
Nate. wrote:Could've pressed skip when it came out.
\_(ツ _/
2late ;-;
now I have to play with Ruskies ;-;
rip ;-;
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 13:40
by Geronimo
viirusiiseli wrote:...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Have you ever gunned in a BMP in those 5+ years?
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 15:46
by mries
'[R-DEV wrote:camo;2104300']
Best PR trailer ever!
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 16:34
by Buschpilot453
Nate. wrote:Could've pressed skip when it came out.
\_(ツ _/
Nope. Tried it and wouldnt let me play on a server that wasnt updated. Got an error message about messed up gamefiles. Had to wait until server got updated, although that happend fairly quick.
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 16:44
by Mineral
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 17:02
by Raptor_Rico
And for problems turrets? nothing?
discontent community and you still don't react?
if the player is screaming that something is wrong, listen to us ..
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 17:15
by Nate.
don't be alarmed if something isn't fixed or tweaked yet.
Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Read ffs!
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 20:34
by FUH-TRI-TZE
viirusiiseli wrote:You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.
If you have a mouse with dpi buttons you have a huge advantage.
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 21:44
by Scubbo
it was fun and precise before, now it feels like you're playing a FPS game on a console when gunning
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-04 23:38
by Arab
mries wrote:Best PR trailer ever!
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-05 04:14
by sjkimber
[R-DEV]Rhino wrote:Its not possible to damage the Phalanx.
You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.
I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.
EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel
EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence
Re: PR:BF2 v1.3.6.0 Changelog
Posted: 2015-11-05 06:02
by Arab
sjkimber wrote:You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.
I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.
EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel
EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence
Thanks for the report. It's been added to the bug tracker