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Re: The price of eyes

Posted: 2015-11-17 20:00
by Zeno
There has always been times of bad gameplay and griefers in PR, dont try to sugarcoat "the old times" like some kind of golden era, latest version have been so much more enjoyable than the old times.

Remember this guy?



These people get removed from the game much quicker now, and i havent seen a griefer in ages.

Re: The price of eyes

Posted: 2015-11-18 01:44
by W.Darwin
Zeno,
I never experienced such a troll, or it didnt really stomped me hard enough to remember any act of such imbecility. My memories of old PR, for I stopped playing for 3 years, were filled with strong templay match and team cooperation.

i totally missed the update 0.9 to 1.0, i started playing back 1.05 I believe so(I think i got the wrong digits lol). Before I stopped playing, I remember Vadso city with its fancy music song,
https://www.youtube.com/watch?v=kradtIm9o3A

hehe xD

Anyway, as for Fabio, I never had the habit of looking below where I am.

I agree a level of satisfaction can be obtained with what is actually at hand, the point in this thread is that with little re-ajustment on the way servers work, MUCH more could be brought out of it.

So far we seen the gameplay and the graphics be improved. Yet the servers remained the same.

I had 1 or 2 ideas of how we could implement ''server hot-fix'' to keep the bad guys away and benefit of better game coordination/logistic .. But I wanted to see if anyone would come up with ideas

Re: The price of eyes

Posted: 2015-11-18 03:08
by Spoons27
It would seem that Mr Darwin here has reached a higher plane than the rest of us plebs. Please enlighten us further in the ways of server admin and player nirvana oh wise one.
Feel free to point out my lack of posts :-P

Re: The price of eyes

Posted: 2015-11-18 08:19
by W.Darwin
Spoons27,

I think we all experienced this PR round where the team is cooperating together to achieve goals, the synchronisation is perfect or almost and the overall looking of the round is enjoyable.

Its that kind of round that we must aim to achieve and its a standard that PR can provide, we all know it :grin:

Re: The price of eyes

Posted: 2015-11-18 09:02
by Fabio Chavez
W.Darwin wrote: Anyway, as for Fabio, I never had the habit of looking below where I am.
Image

Re: The price of eyes

Posted: 2015-11-18 10:18
by KillJoy[Fr]
solidfire93 wrote:
some times there are some asshat who joke around and ruin the game but its Rare !
Nothing is better than a good round with a good teamwork team, but i have the same feeling of having fun when a noob flip is full huey because he didn't land on a flat ground.

There is different ways of having fun and i like both otherwise i wouldn't play this game.

Re: The price of eyes

Posted: 2015-11-18 13:57
by [TP]Olsen
I played this since 2009.

What have my observations been?
Game has only become better, no real setbacks.

Players come and players go, and sometimes a big influx of new players happens, like when it went open with patch 1.3.

Those who cannot comprehend the rules will quickly be kicked or banned and we are rid of the problem. These players will NOT come back for more, cause they didn't enjoy it. Problem solved.

Maybe reports player->admin from people with "respected" tags will have a higher weighting by the admins, thus getting rid of problem-players quicker when we find one, I don't know. But the admins always handle problems within the minute on the servers we play on. Just stay away from "we don't want to play with rest"-servers like the russian, chinese and polish one.

Re: The price of eyes

Posted: 2015-11-18 21:06
by W.Darwin
Hey, I just wanna say.

I didnt bash on the PR community. I mean, YES, having new players and such has always been a deal in the game experience quality. The main point I was bringing if you can read is about the server and the administration.

btw:

Image

I'm not saying that i succeed 100%, its just the mentality of looking forward better than worst m8, relax with ur shit

Re: The price of eyes

Posted: 2015-11-18 23:00
by TheOptimist
W.Darwin wrote:I am sorry my friend, but you joined in 2015. I am not adressing to you as your portrait of the game is juvenile.
Ha, don't be so patronising. I've been playing this game since 2008 and have seen plenty of changes. As I said, it's still a good game.

Re: The price of eyes

Posted: 2015-11-18 23:42
by L4gi
There is definetly stuff that was better in the past, but there is also stuff that is much better now.

Ive been playing for a loooooooooooooooong time, even before I registered here. Servers like Thors Brigade definetly provided a place to play something unique. Im sad that current servers are not up to the standards. Mumble makes it easier to have organized gameplay, and provides something we never even dreamed of back then. All the oldschool people, think if we wouldve had Mumble back then! Jesus that wouldve been epic.

The problem people are just as bad as they were then, maybe the amount has increased a bit with the game being easier to get(and free), but the "veteran" players are what makes the game what it is.

OP obviously doesnt have a clue.

Re: The price of eyes

Posted: 2015-11-19 05:46
by W.Darwin
L4gi wrote:There is definetly stuff that was better in the past, but there is also stuff that is much better now.

Ive been playing for a loooooooooooooooong time, even before I registered here. Servers like Thors Brigade definetly provided a place to play something unique. Im sad that current servers are not up to the standards. Mumble makes it easier to have organized gameplay, and provides something we never even dreamed of back then. All the oldschool people, think if we wouldve had Mumble back then! Jesus that wouldve been epic.

The problem people are just as bad as they were then, maybe the amount has increased a bit with the game being easier to get(and free), but the "veteran" players are what makes the game what it is.

OP obviously doesnt have a clue.


L4gi let me ask you a thing. Are you kidding me?




See,
in your second and third paragraph your argument come's in the
same way of thinking that I do. You even re-afirm some of my arguments.

Then on your last line you write that I dont have a clue?

Fix your mind boy! :lol:

Re: The price of eyes

Posted: 2015-11-19 08:59
by Murphy
This entire thread is bait.

Re: The price of eyes

Posted: 2015-11-19 12:26
by viirusiiseli
mat552 wrote:Muh good ol' days.

They never existed. Trolls, minewalkers, kit thieves, lonewolves, helicopter crashers, teammates who don't listen, commanders stuck up their own asses, every ill of society has been a part of PR since the beginning. There is no moral decay here.
Those guys were always there yeah. But the gen pop of servers is worse now than what it was.

Some highly debated changes is where most veteran players from olden days quit, though. As infantry became more COD or CS like, where you didn't need to master deviation anymore. After that, quality of players has gone down significantly.

I lead a few squads in 0.85 for example, before mumble. People joined your squad, picked up their kits and followed you most of the time. Even without saying a word they'd usually do the right things. Maybe a squad marker for building the FOB here and an attack marker on an enemy there and it would just work. Shit, you could be quiet the entire round and have more teamwork than now with all the "great comms".

They had the grasp of the game better, there was a flow to the game that I'd take over this new-age PR teamwork **** that seems to be nothing but mumble spam.

Lead a squad now and you'll have most of the people asking whether or not they should take the medic kit, follow you, get into that helicopter or shoot at the enemies. You have to tell them everything. Even then the outcome is not as good, since they don't learn for themselves. They wait to be told.

This makes new players never learn how to do it themselves. All the excess communication and telling people what to do is just an illusion of teamwork.

They're supposed know what to do when shit hits the fan, just like in real life. Now that'd be teamwork, no extra comms, just people who know what to do. Sadly thats not the case in PR anymore.

Re: The price of eyes

Posted: 2015-11-19 12:43
by Fabio Chavez
viirusiiseli wrote: Some highly debated changes is where most veteran players from olden days quit, though. As infantry became more COD or CS like
i wonder what those veterans started playing instead then, since PR became oh so acardish.
i dont really wonder, i know what they are playing these days... bf4 :fryingpan

Re: The price of eyes

Posted: 2015-11-19 12:50
by viirusiiseli
Fabio Chavez wrote:i wonder what those veterans started playing instead then, since PR became oh so acardish.
i dont really wonder, i know what they are playing these days... bf4 :fryingpan
Probably went outside for the first time in a couple years idk

Re: The price of eyes

Posted: 2015-11-19 14:08
by [TP]Olsen
viirusiiseli wrote:Those guys were always there yeah. But the gen pop of servers is worse now than what it was.

Some highly debated changes is where most veteran players from olden days quit, though. As infantry became more COD or CS like, where you didn't need to master deviation anymore. After that, quality of players has gone down significantly.

I lead a few squads in 0.85 for example, before mumble. People joined your squad, picked up their kits and followed you most of the time. Even without saying a word they'd usually do the right things. Maybe a squad marker for building the FOB here and an attack marker on an enemy there and it would just work. Shit, you could be quiet the entire round and have more teamwork than now with all the "great comms".

They had the grasp of the game better, there was a flow to the game that I'd take over this new-age PR teamwork **** that seems to be nothing but mumble spam.

Lead a squad now and you'll have most of the people asking whether or not they should take the medic kit, follow you, get into that helicopter or shoot at the enemies. You have to tell them everything. Even then the outcome is not as good, since they don't learn for themselves. They wait to be told.

This makes new players never learn how to do it themselves. All the excess communication and telling people what to do is just an illusion of teamwork.

They're supposed know what to do when shit hits the fan, just like in real life. Now that'd be teamwork, no extra comms, just people who know what to do. Sadly thats not the case in PR anymore.
You're actually right.

Last night I kicked 3 people from my squad and took in new ones during the duration of a round since they didnt seem to learn anything I told them.

At one point I had 2 medics healing one guy in the middle of combat, I told one of the medics to back off and help cover instead, but he started arguing it was faster. I don't care if it's faster, if I ask you to back off and help covering, you back the fuck off and let the first medic do his job. One nade and we would have both medics down.

People don't seem to have the same "respect" for orders and sticking together. We were about to move out on Lashkar valley when I saw a guy in my squad wander off to clear a compound alone, without even telling us. I told him to get back in formation so we could move out, and he starts arguing why his decision is better. I don't care if he thinks it's better, I have a bigger plan of moving, and I want to move RIGHT NOW even though he doesn't think so. I kicked him in the middle of his arguments after several attempts earlier to make him scream less and play more.

I had a guy screaming MEDIC, MEDIC!!!!!!! whenever he went down. I told him to stay put and wait, medics were doing their job. He kept screaming for a medic when the medics were busy healing up the rest if the squad. I told him to say "man down" next time he went down, and medics would get to him in time. Needless to say, next time he didn't say ANYTHING and just gave up and respawned. When asked why he respawned, he thought it took too long for the medics to get him.

Edit: I also had a guy running across the map when I set an observe marker on the enemies. He thought it was a move order, even though I never said such a thing. I specifically said: "Tangos on marker".

How that ends up as move to marker is beyond my belief

Re: The price of eyes

Posted: 2015-11-19 15:46
by potatochan
You do realize we had the biggest influx of new players in recent patches. Saying back then everyone joined the squad and started to follow immediately and do the right thing is obsolete. Don't forget squads were 6 man aswell even less chance that someone in ur Squad didnt follow ur orders or didn't know what to do.

Re: The price of eyes

Posted: 2015-11-19 15:59
by Mats391
ViktorKorsakov wrote:What do eyes have to do with any of this... I want to know what the price of the eyes were dammit, I didn't come here for any other reason.
Blackmarket price:
Image
Source: Here's How Much Body Parts Cost on the Black Market

Re: The price of eyes

Posted: 2015-11-19 16:05
by UTurista

Re: The price of eyes

Posted: 2015-11-19 17:21
by Rabbit
This one time, for like 2 months, on muttrah, everyone was flipping littlebirds on the carrier. Such a better time back then.