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Posted: 2007-01-18 19:41
by Blaine
normally they (the ones i saw atleast) staged them at a relatively close/secure point to move back to and rearm. similar to the way good squads/commanders already use the ingame supply crates. so i would say its not that big of an issue, considering along with that RPG-7 w/one round you get an AK. you shouldn't plan on taking out a tank or apc solo as light anti-tank anyway. you should be able to damage them or finish them off, hence "light" anti-tank. they already bring humvees/trucks to within seconds of explosion, which forces those inside to immediately dismount or die.

i think the light anti-tank, for the most part, is just fine. if you want more rounds, you need to communicate that to your squad leader and make sure you have a rifleman or supply drop for your squad.

Posted: 2007-01-18 19:44
by Valtasar
Love the smoke efekt!

Posted: 2007-01-18 19:48
by Rico11b
Blaine wrote:i liked the video. im just wondering how the destructible buildings will be implemented.



yup, the AT4 is a one-use weapon. and as gyberg, i wouldn't suggest carrying two of them. i had to often lug one around the streets of fallujah on foot, i wouldn't suggest trying two. as for the RPG-7, two rounds would be nice, but then you get into balance issues and most "bad guys" just moved around with the one round loaded, running back and forth to a wpns cache to rearm. so it would make sense to leave it at one.

short answer. light at is good with one round.
I agree with your short answer. I hope they made the rearming work better. I've had issues with the light AT not reloading at all. Have they fixed the reloading stuff with the ammo packs that the rifleman drops? I've had issues with the ammo packs not rearming me no matter what I do. Then the ammo pack just disappears.

Later

Posted: 2007-01-18 19:49
by Leo
I thought the map was the Qwai one with the goverment office thing...

Posted: 2007-01-18 19:55
by Surround
THERE ARE NEW SMOKE AND EXPLOSION EFFECTS!!! WOHOO!!

Looks very good ;)

:evil: now, I want my cookie!

Posted: 2007-01-18 19:59
by G.Drew
wow those IED's and exp buildings look awesome!

Posted: 2007-01-18 20:04
by Rico11b
'[R-DEV wrote:dbzao']Nothing *that* special, but some little things you will get on v0.5.

http://www.youtube.com/watch?v=koCfJ8HfZ_o

I'll be at work until late tonight. I'd like to see the vid, but my proxy won't allow youtube videos. Could someone please post it on another site. Maybe something like Google video or something? I'm trying to get a couple of my co-workers to start playing PR. This way I could show it to them as well. Thanks

Later
R

Posted: 2007-01-18 21:21
by Wasteland
rico11b wrote:I agree with your short answer. I hope they made the rearming work better. I've had issues with the light AT not reloading at all. Have they fixed the reloading stuff with the ammo packs that the rifleman drops? I've had issues with the ammo packs not rearming me no matter what I do. Then the ammo pack just disappears.
Hmm... I've never had that problem. I mean, it always takes a while, and if people have already gotten ammo (or you got clips but not rockets while waiting for the rocket) then there may not be enough "ammo" left to give one rocket. Know what I mean? Just ask for two bags in future.

Posted: 2007-01-18 21:41
by Rico11b
JP*wasteland.soldier wrote:Hmm... I've never had that problem. I mean, it always takes a while, and if people have already gotten ammo (or you got clips but not rockets while waiting for the rocket) then there may not be enough "ammo" left to give one rocket. Know what I mean? Just ask for two bags in future.

Yeah I know what you mean. I've had it happen when I was all alone and the rifleman threw me a ammo pack and then ran away. There wasn't anyone else around to leech off the pack so to speak. I know what you are saying though.

Later
R

Posted: 2007-01-18 22:07
by Randleman5102
*sniffle* That is so beautiful.

Posted: 2007-01-18 22:34
by Cherni
OOMFG SWEET

Posted: 2007-01-18 22:42
by causticbeat
Ah so staying up until 4 in the morning taking screenshots and videos has payed off :D

Posted: 2007-01-18 23:26
by [WAW]TOTENKOPF
bosco wrote:Great... and I don't hope well have to wait a few weeks more to get it

I hope we have to w8 because not only will it give the devs time for perfection but i need TIME TO BUILD MY COMP!!!!!Whay CANT USPS BE FASTER?!?!?!?!?!?!?!?!?!?


any wase...gr8 stuff guys!

Posted: 2007-01-18 23:30
by Hauler
Are all those effects going to hinder the game play any if you are able to blow up houses??? I mean is there lagsra 2??

Posted: 2007-01-18 23:37
by foodmaniac2003
Is it that the tank shot a hole through the wall creating the smoke and dust?

Posted: 2007-01-18 23:48
by Fullforce
Hauler wrote:Are all those effects going to hinder the game play any if you are able to blow up houses??? I mean is there lagsra 2??
I've got a fairly beefy computer, so what I say may mean nothing to people on low-end systems, but i've experienced no FPS loss from the buildings. I'd love to elaborate on how its done but that's matt.b's job lol. But yeah, no FPS loss. and if there is any, it'll only be for a second.

Posted: 2007-01-19 00:43
by Bob_Marley
Very interesting indeed. But no sign of the F16 with cluster bombs, mavericks, rockets, 30mm gun pod and sidewinders as of yet... :cry:

Posted: 2007-01-19 01:25
by duckhunt
Bob_Marley wrote:Very interesting indeed. But no sign of the F16 with cluster bombs, mavericks, rockets, 30mm gun pod and sidewinders as of yet... :cry:
yea this mod suxx huh?

Posted: 2007-01-19 01:26
by =HR=Drayu
over on our forums, we are speculating that the binocs are calling in some form of strike using a laser designator....but hey...speculation (mixed with a little hope :D )

Posted: 2007-01-19 02:36
by dhimmi
The guy with the bino's seems to be up high.
What is the vantage point for that video ?