Re: CLOS SAM Systems
Posted: 2016-01-31 01:10
Wow thats rude I just said you nag like an old man. But you probably didn't mean what you said

From my experience, the Stormer already killed it's target 75% of the time if you spammed all 8 missiles.Jacksonez__ wrote:Does pilot get lock-on warning when that command-line-of-sight missile is approaching aircraft? Or will it be a "silent killer"? Should get lock on warning so pilots can make evasive maneuvers.
I just thought that it is impossible for CAS helicopter to avoid Starstreak missiles. You cant' really do "steep" movements with CAS helicopters without losing the control. And if you manage to pull some epic evasive trick moves, the approximity fuse will fuck you up anyways. So it's kind of GG.
With the current AA system, I think you could pop flares and pull hard right or left so the AA missile would explode on flares. My logic says you cannot evade that Starstreak missile since helicopters really are not that fast.
Cheers, was starting to wonder if anyone was reading these walls of textNavo wrote:Also Rhino, I always enjoy these long informative posts.
Shooting choppers at long range, without any zoom anyways, is still going to be pretty tricky and the best tactic is probably to fly seriously low and as fast as possible as a chopper, using as much terrain cover as possible to give the AA as little time as possible to deploy the weapon, and shoot you if he gets eyes on. As well as trying to stay away from the front lines too will helpChefmoto1 wrote:I actually really like this system, I'm all for more skill based weapons. I just hope that it isn't so abundant that it's hard to make Trans runs.
No they get no lock-on warnings at all.Jacksonez__ wrote:Does pilot get lock-on warning when that command-line-of-sight missile is approaching aircraft? Or will it be a "silent killer"? Should get lock on warning so pilots can make evasive maneuvers.
Well for a CAS chopper, your best bet is to get solid Intel from your team on where it is, and avoid that area until something on the ground has destroyed itJacksonez__ wrote:I just thought that it is impossible for CAS helicopter to avoid Starstreak missiles. You cant' really do "steep" movements with CAS helicopters without losing the control. And if you manage to pull some epic evasive trick moves, the approximity fuse will fuck you up anyways. So it's kind of GG.
With the current AA system, I think you could pop flares and pull hard right or left so the AA missile would explode on flares. My logic says you cannot evade that Starstreak missile since helicopters really are not that fast.
'dalianplant[x64 wrote:;2116118']
-snip-
Well if we are going to make AA more accurate, time to make CAS more accurate and give separate warnings when are being locked onto, and when we are locked. It's only realistic.blayas wrote:Great job Rhino, always waited for AA saclos material for PR, as ever the addition of realistic characteristics, or close to realistic for each device adds depth, dynamics and diversity to the game, one of PR's strengths !, can not wait to shoot down some CAS operators overconfident of their RWR's.
Stormer will still do same amount of damage to vehicles as it does currently, just in the video two of the 4 missiles missed the targetX-Alt wrote:Nice nerf to the stormerno more two shotting BMPs.
Well firstly, currently the Blowpipe has two shots compared to the normal one that MANPADS have ingame, which is mainly so players are more willing to take shots at the hard targets than just saving them for the super easy shots, as well as them having many more air targets to engage, and also so they can see the reload animation hehemries wrote:Awesome! Really looking forward to it. Also thanks for the side information posted Rhino!
What I was wondering? Are there more than 2 AA kits available on the Falklandmaps? Because the Blowpipes are technically more worse than the normal stinger/igla.
Raklodder wrote:Now I'm hyped for v1.4.
Maybe include the Blowpipe as an alternate AA kit for the Canadians then? It just looks like it'd be a hell of a lot of fun to use and I'd hate to see it restricted to use only on the Falklands minimod. Regardless it looks like you guys did a great job and I look forward to using it![R-DEV]Rhino wrote:Canada retired off the last of their Javelin MANPADS in the 1990s, although granted, without replacement. It could be argued that they may take some out of retirement, like they attempted to do with the Blowpipe for the 1991 Gulf war (but 9/27 missiles tested misfired in some way due to age so they didn't use them). But tbh it is probably more likely that they would quickly buy up some brand new Stingers since the training for them is far easier on short notice, and they are more readily available, if a situation called for it.
As for the UK, Stinger is used in small numbers within the British Armed Forces so still best MANPADS for them, at least until a Starstreak MANPADS can be made but from what I've seen, Stinger seems to be even more common than the handheld version of the Starstreak![]()