re: Attack helis physics, flares and missiles
Posted: 2016-02-15 12:26
They are roughly 2.7x of what it actually is. #JustBF2Thingssolidfire93 wrote:so the HUD speed on Trans and Attack heli are wrong ?
They are roughly 2.7x of what it actually is. #JustBF2Thingssolidfire93 wrote:so the HUD speed on Trans and Attack heli are wrong ?
Ye, it could break the sound barrierviirusiiseli wrote:Yeah lets not forget the lynx had a max speed of around 1200
Actually if I were still a dev I would continue to lobby to remove cas choppers.[/quote]Ye, but it has HJ-8 pods modelled onto it, which it can also fire but this is one of the reasons we say HJ-10 on the HUDX-Alt wrote:Zhi-10W has the HJ-10, which is TV guided.
I mean you "can't cure stupid" in PR. No matter how nerfed cas or anything is people will always be able to achieve high kill scores on occasion if the circumstances are right. I've seen 100+ kills in armor more often than cas for that matter. Even saw GoldenEagle get over 100 kills with a sniper kit on muttra, ask him if you don't believe me. Skilled players vs "headless chickens" will produce the same result in PR no matter what. One or two incidents of what is possible to achieve shouldn't decide how to balance the game imo. It's the total average that matters, no? Can be compared to saying "I saw a good pilot get 0 kills a few times -> buff cas".Rabbit wrote: HOWEVER you should not be able to go 100:0, looking at you viirus; and while you are undoutably one of if not the best CAS chopper pilot in PR, you should not be going 100:0 as that is what causes the hate and the spawn time nerf.
Right, I am not saying it is correct, but when people report things to the forums it is usually extremes and usually you do not get middle of the road people posting. So when you have people like Viirus getting 100:0 with the cas chopper you say "wow it is OP" so the spawn time gets nerfed. What I am saying is change how it plays, try and push players to use it how it is really used, but that is hard considering it is usually used at low level 5 miles away. The "middle ground" would be trying to get players to use it how the field manual says it operates in low visibility. Issue with this is forcing players to do something for sake of realism is hard and quite often unpopular, which is why I think only light cas choppers belong in PR.STompa wrote:I mean you "can't cure stupid" in PR. No matter how nerfed cas or anything is people will always be able to achieve high kill scores on occasion if the circumstances are right. I've seen 100+ kills in armor more often than cas for that matter. Even saw GoldenEagle get over 100 kills with a sniper kit on muttra, ask him if you don't believe me. Skilled players vs "headless chickens" will produce the same result in PR no matter what. One or two incidents of what is possible to achieve shouldn't decide how to balance the game imo. It's the total average that matters no? Can be compared to saying "I saw a good pilot get 0 kills a few times -> buff cas".
Im just going to copy paste one of my comments on mats video :Rabbit wrote:Right, I am not saying it is correct, but when people report things to the forums it is usually extremes and usually you do not get middle of the road people posting. So when you have people like Viirus getting 100:0 with the cas chopper you say "wow it is OP" so the spawn time gets nerfed. What I am saying is change how it plays, try and push players to use it how it is really used, but that is hard considering it is usually used at low level 5 miles away. The "middle ground" would be trying to get players to use it how the field manual says it operates in low visibility. Issue with this is forcing players to do something for sake of realism is hard and quite often unpopular, which is why I think only light cas choppers belong in PR.
Only 2 gunners (Viirus and myself) can get the 100 kills in gunships as far as i'm a aware and its only when the stars align in our favor (retarded team on both side).I really don't understand, you want us to believe that CAS is the problem while the lack of skill of this community is the real problem. Is it my fault if people are retarded ? Yesterday Viirus and Me got 60+ kills in 10/15 minuts on Mutrah by hovering above WEST CITY CENTER !!! No AA , No LAT , No HAT, No AR, NO APC fired at us...
Nerfing cas wont change that ! Last time golden eagle got 100 kills with sniper by camping on fob on muttrah people are retarded ! They keep spawning and running like sheep, playing coop is more challenging !
Is it our fault if can get 70 kills in 20 minutes from the same FOB (Glitched in a T building) while hovering in front of it with the cobra ? Stuff like that was impossible few month ago...
The average player IQ is falling down at impressive rate if you keep nerfing asset at the same rate in few month we gonna play PR with BB guns so everybody can have fun (as you said on the forum)...
During Clan matches and tournaments CAS is shit when the enemy team know how to defend and build AAs.
Like I said before, I defended that, that they see this (the extreme) and this is what devs react to, because middle of the road people don't complain about issues they do not see an issue with.'[F|H wrote:Zackyx;2118644']
Only 2 gunners (Viirus and myself) can get the 100 kills in gunships as far as i'm a aware and its only when the stars align in our favor (retarded team on both side).
Not saying it is impossible, but I cannot think of the last time I saw something (with an appropriate counter) break 50 kills except for CAS choppers.'[F|H wrote:Zackyx;2118644']
But getting 100 kills with APCs/Tanks is much more common but yet we dont see people crying left and right about it. Getting high K/D with no communication, spotter and UAV/Commander is quite easy with armor almost impossible with CAS.
Again, I agree with you, its because devs only see extremes because so few middle of the road people speak up.'[F|H wrote:Zackyx;2118644']
So nerfing Gunships because of 2 players is ridiculous. Also what is funny is that people say its too easy but do you know how "hard" we work to get those kills ?
Well, anyvideos I say appear orbital (rotation not a joke about height) which is usually not how they operate.'[F|H wrote:Zackyx;2118644']
People who played with us on teamspeak know that we are not randomly flying around UAV style. It is the complete opposite we rely heavily on UAV/Commander and ground spotters without them we perform very poorly... Next time you see us with a high K/D press CAPS lock and check for your self.
Again, I want cas to be redone in a way that is beneficial to both sides, granted you lose a heli less than most players but can you say you honestly wouldn't be willing to middle ground to get you MORE playtime in a chopper?'[F|H wrote:Zackyx;2118644']
But Now Devs really need to define what is balance ? Because right now balance seems to be focused on getting a "fun experience" for the new player base with the same IQ as headless chicken that has started playing PR since it became a free-to-play game(no valid CD key). Or we balance the game when its played a its "best" (Clans matches or tournaments :razz.
As a veteran you should be able to see how many new names there are, the last thing I want is for new players to be turned away from a game. Yes it sucks because it means a loss for veteran players, but at this point I am used to things changing in PR. I mean shit I played from the first release, so I remember when insurgents had a tank, then it got all up in its *** with realism, but I changed with it.'[F|H wrote:Zackyx;2118644']
The feeling that many of us have is that the "veterans" wants a more challenging game play while the new players want a soft version of PR with more forgiving game play and friendly UI (deviation brackets, No grey scoreboard, slower choppers...).
I have to be honest and know jack shit about this, and wanted to say that so it didn't come off as just avoiding the point.'[F|H wrote:Zackyx;2118644']
Last funny note its that people want SACLOS missiles for CAS and nerfed missile at the same time. But the consequence of that will be that the choppers will hover "UAV style" (Oxymoron UAV don't hover IG) since its the only way to fire accurately a SACLOS missile in PR because there is no stabilization and no splash against armor on ATGMS.
That's not a bad idea, maybe instead of "Heavily" increasing the reload times the amount of missiles carried by the choppers can be decreased to 4 and just slightly increase the reload times. IRL Apaches can barely take off with a full load anyways.Acecombatzer0 wrote:
TL;DR: Heavily increase re-arm time on Hellfires and Hydras, so they are less spammy, but keep every Heli CAS buff as they were
While I, as a huge CAS whore, am okay with a lot of the 'nerf's, this is one point I have to disagree withTit4Tat wrote:Good idea on increasing reload time or decrease ammo size. All I say is, 2 people as Mr zacky pointed out shouldn't be able to rebalance a round consisting of 98 other players, this ain't no red carpet shit. I know things have changed in Pr now (unfortunately) the ethos of teamwork is being diminished more and more, and imo it has to do with these so called "veterans". Just cause you are a great CAS whore and glue your face into a monitor to get those bad *** kds, from what I hear/know, the real old skool players don't really praise that kind of gameplay that most old skool cas whores thrive on. Especially when there is a rumour something is going to happen to their beloved asset for which ever reason and these type of thread start popping up.
If CAS completely gets removed, sorry, but I don't think majority of people will miss it. Sorry boys.
Eh, in 4km it does take a lot of time to return to main and reload. It takes several minutes.[R-DEV]Mats391 wrote:Increasing the reload time is an interesting idea. Than you could deal lots of damage but if you need to rearm or repair you are out for some time. Just like it is the case with tanks and apcs.
However doing that would be a bit tricky. Cant have one type of ammo rearm slower than another, so if we decrease rearm speed on helipads transport choppers will also have to wait longer. One way to do it could be to classify attack helicopters as jets and have separate rearm speed for jets on all helipads.