Re: Campaign mode !
Posted: 2016-02-07 22:24
Oh yes, the marvellous troll card which automatically invallidates anything a certain user has said or will say. How mature.
Players already enjoy the game in its current state. Yet there are a lot of maps, every round is different. The other main game mode which Insurgency already needs to be worked on. So there's no point making a suggestion as you do.W.Darwin wrote:Saobh, can you keep this guy from polluting my thread?
This guy keep coming back with questions that have already been answered.
Apart from these questions--
Rescue hostage,
Green message on-top of screen just like Insurgency, would be displaying
'' Find hostage and carry them to extraction point '' ,
with a green zone written '' extraction point '' on it. (Seriously your retarded)
next one,
Grappling hook can be disabled for this game mode. And if not, the defend zone can be underground, up-hill or even on-sea. (Such as defending a petrol station)
Players need to start enjoying diversity. Playing with ground asset only is fun too. No need to use choppers, trucks can do the job, slow advance with APC support is good enough and can even be funnier.
I don't understand the last question... Enemies cannot use opponent vehicule/assets...
All other unanswered questions were answered previously.
On an other note, your boredom is cancerous
SkyEmperor wrote:Players already enjoy the game in its current state. Yet there are a lot of maps, every round is different. The other main game mode which Insurgency already needs to be worked on. So there's no point making a suggestion as you do.
Also the words "slow" and "fun" don't really work together on PR. As I said in one of my previous post, if you want to do epic hostages/sabotages scenarios, I suggest you buy Arma 3 and join an awesome milsim clan.
Your scenario thingy requires way too much time and way too much coordination, and will only work during organized events such as PRT.
It would be exactly like Insurgency: camp,wait for area attack, try to push on objective,die,respawn,camp....
And for OPFOR: Shoot,get shot,respawn,shoot,get shot,respawn...
Do you even imagine the work needed to make your scenarios? It requires too much time for what it gives.
So please,stop. There is no way it is going to be implemented, because you're the only one here who wants it,the rest just play PR and enjoy it as it is.
Yes really discussing the subject here.W.Darwin wrote:(Seriously your retarded)
On an other note, your boredom is cancerous
Ok, time to end this stupid thread made by a salty guy who keeps insulting people.W.Darwin wrote:from top to bottom,
1-'' "slow" and "fun" don't really work together on PR''
- Well, you are clearly wrong. PR is probably the only game who can claim to provide
fun in its slow pace gameplay.
2-'' Your scenario thingy requires way too much time and way too much coordination ''
- If done properly, ALL game-mode require alot of time and coordination. Sabotage
and hostage doesnt contrast on this point.
3- '' It would be exactly like Insurgency: camp,wait for area attack, try to push on
objective,die,respawn,camp....''
- Insurgency never been like this for me?? When I am on Blufor the tactics always
changes, I believe it is simply the way you play the game.. Wich seriously looks
boring.
(Btw, the way you see INS tactics could also apply to AAS.. Camp, Airstike the flag, push, die, camp.. U make no valuable point.)
4- ''Do you even imagine the work needed to make your scenarios? It requires too much
time for what it gives.''
- Please go play Battlefield 4
5-, and none the less, ''because you're the only one here who wants it,''
- Again, stop thinking your simple individual thoughts on something represent a whole
community, narrow minded french.
the main base of OPfor would not be the bunker. They would also have asset and some part of the gameplay would happen outide, in the open.W.Darwin wrote:As for underground scenario, the objective of the attacking team is to reach the bunker.
In order to do so, they must buid FOB and defense around it. And during this process, they might encounter enemy force trying to ruin their tactitc.
I would say, 50% of the round would happen outside the compound, being a game of hide and seek, and 50% of the game would be inside the compound. (It could be a big nuclear silo base with big roadway for APC to even drive inside)
'[R-MOD wrote:Saobh;2117755']Guys debate the arguments and not the person otherwise infractions will be given out.