I wonder what happened nextmax nice wrote:
Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Real awesome map, a shame that we didnt get full server 


Mineral: TIL that Wire-guided missiles actually use wire
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Simple-jack1969
- Posts: 69
- Joined: 2012-04-15 13:28
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Beautiful map ! Shame we did'nt have a full server.
Can't wait to see it finished
PS : thanks for the beer vote Max xD
Can't wait to see it finished
PS : thanks for the beer vote Max xD
Com Sink Pack Ram Set M-O-S 92 H-Tack Offspeck Pattywhack

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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
right after this, i killed all of you[R-DEV]Mats391 wrote:Real awesome map, a shame that we didnt get full server
I wonder what happened next![]()
but some one got the Humvee with RPG
great map but need more players... GG
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Yea, lets pretend it was an "RPG"solidfire93 wrote:right after this, i killed all of you
but some one got the Humvee with RPG
great map but need more players... GG

Mineral: TIL that Wire-guided missiles actually use wire
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LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
After repeatedly being killed by the TOW humvee and LAV I at least got to allah ackbar the LAV whilst it was sitting in the mountains.
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theDaarkness
- Posts: 63
- Joined: 2011-05-14 19:23
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
the people have the power to keep our server full. I cant seed by myself
. Hopefully will have more events in the future to try and keep things interesting.
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Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Well, actually in this case. People left out of boredom. There was enough people, but it was just poor map management. Playing INS twice in a row, with only 50 players, with long *** rounds, killed it. Its just not enough players to gather intel. Plus AAS delivers a more centered battle, thus less boring.theDaarkness wrote:the people have the power to keep our server full. I cant seed by myself. Hopefully will have more events in the future to try and keep things interesting.
But I think I made my point in this thread already.
Would love to play the map again!
Last edited by Dude_Nukem on 2016-05-02 15:25, edited 1 time in total.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
- Max_
- Retired PR Developer
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- Joined: 2009-08-13 23:51
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
Well we did mvote after the first Insurgency for "AAS" or "INS with USMC".
Code: Select all
Line 290: 2016-04-30 12:28:04: MVOTE performed by '=]H[= Max_': Mapvote: 1: British 2: USMC
Line 311: 2016-04-30 14:44:43: MVOTE performed by '=]H[= Max_': Mapvote: 1: AAS 2: INS With USMC
Line 341: 2016-04-30 17:11:21: MVOTE performed by '=]H[= Max_': Mapvote: 1: Skirmish 2: AAS-
Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT
That's not the point. I guess people expected more from INS, but it obv backfired with only this many players.max nice wrote:Well we did mvote after the first Insurgency for "AAS" or "INS with USMC".
It just SIMPLY doesn't work with only a handful of players, you need atleast 75+ players for INS imo. It takes too long to get intel. Because all talibs are just hiding on the cache and are not scattered over the map. While the cache is not even known for the BluFor yet, because they can't get any intel because everyone is hiding. So for both sides it's boring. AAS on the other hand has more centered battles, because both sides know what the objective is and they got a more general idea where they can expect the enemies from.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.


