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Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-26 10:53
by Mr.VdHeide
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-28 12:56
by Mr.VdHeide
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-28 13:13
by Mineral
Color renders are nice but don't show us much

Can we get some wireframes and UV layouts? What's your plan in terms of textures? Will some parts be on all versions and possible to combine textures etc,...
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-28 13:51
by Glimmerman
They are looking really nice, cannot wait until they receive a proper texture and are exported
Keep it up DJ!
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-28 14:57
by Mr.VdHeide
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-29 19:36
by Mr.VdHeide
Anyone??
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-30 20:24
by Gerfand
Is this going to be ready for 1.4???????
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-30 20:42
by Simple-jack1969
I guess it depends when 1.4 come out *wink wink* *hints hints*
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-30 21:08
by Mr.VdHeide
That depends on how fast it can be animated and textured since the model and the UV sheet are almost done. A few more hours of work and it is ready for texturing.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-30 22:31
by agus92
[R-CON]Mr.VdHeide wrote:That depends on how fast it can be animated and textured since the model and the UV sheet are almost done. A few more hours of work and it is ready for texturing.
D.J.
Wow, that was fast. Awesome!
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 06:33
by arjan
Looking pretty Nice, do you plan on adding those openfolded lenscovers? They should Be on the SRIM.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 09:04
by sweedensniiperr
It's mainly aiming animations right? Surely new reload isn't necessary?
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 09:23
by AfterDune
You can only reuse the animations if the weapon is the same size and exported the same way. Otherwise -> new anims.
So hopefully that's possible

.
Posted: 2016-05-31 09:33
by Glimmerman
[R-DEV]AfterDune wrote:You can only reuse the animations if the weapon is the same size and exported the same way. Otherwise -> new anims.
So hopefully that's possible

.
well they were based on the original files and the size hasnt increased so hopefully that wont be a problem
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Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 09:54
by Mats391
Biggest issue could be the version with AG36, but should also work. Adjusting zoom animations is rather easy.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 12:57
by Mr.VdHeide
I figured we could maybe use the M4 / M16A4 animations since those rifle's have a fore grip as well. But when looking at the two models in mesh view I noticed that the grip is placed a little more backwards compared to where the Dutch place their grips so that could be a problem. I am sure the DEV's will find a way to make it work.
arjan wrote:Looking pretty Nice, do you plan on adding those openfolded lenscovers? They should Be on the SRIM.
I am not really planning on making those to be honest. A lot of the ingame rifle's should be having them but don't actually have them. Also, it would just be extra work for the animator.
The model and the UV maps are 99% done. I just have to add a few small details and scale the rifle. (The mag pull will be seen on some rifle's)
But what would be the best way to scale the rilfe??
Adriaan told me this a while ago:
Adriaan wrote:Scaling in Element mode should not cause any issues, but scaling in Object mode will. You can still do it though as long as you always reset the object's transform afterwards, using the
Reset XForm utility.
Scaling in element mode will work fine for the butt stock and the hand guards, but the other parts I would definitely prefer scaling in object mode. If I scale the receiver in element mode, the separate elements will end up like this:
In object mode, like this:
The thing is, I have never used the reset xform utility so I wouldn't know rather if I used it the right way in case I would decide to scale in object mode...
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 13:08
by camo
I was gonna comment on the foregrips position, best move it back a bit so you can actually use m4/m16 animations.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 13:19
by Mr.VdHeide
Should work actually:
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-05-31 13:56
by Mats391
Import the rifle to be 100%, bug can easily change this on export as well.
Posted: 2016-05-31 19:14
by AfterDune
Yeah, make it like M4 indeed (or whatever weapon fits best), so we can actually use the anims. You wouldn't really notice the foregrip position ingame anyway I think.
Would be very good, because new animations are very hard to come by and would delay the weapon enormously.
Looks great so far, man!