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Re: Hide (or delay) scoreboard
Posted: 2016-05-31 14:00
by Mats391
Delaying is possible and i actually worked on that way back (
https://www.realitymod.com/forum/f388-p ... score.html). I still think it would be a nice idea, but the main reason why this never made it into the game are confirming kills. Right now the scoreboard is only way to know whether you are clear to progress or you might get zombie army in your back. If we get a better way to do that, i am all for delaying the score.
Re: Hide (or delay) scoreboard
Posted: 2016-06-01 11:12
by viirusiiseli
Headless86 wrote:Great idea, will make sure even ragehackers can easily get away with their shit. Lack of absolutely basic anticheat isnt enough i guess. Do you guys know why this game wasnt completely overrun by cheaters yet? No? Because we have the scoreboard (plus PRSPY) and people that actually care.
Ignorance is bliss, probably 70% of people or probably more still think there are no hacks for PR... smh
And the rest who might realize there are hackers, don't have a single clue of how they're caught and what is required for it.
Why warn Headless anyway, his points are 100% valid and his language wasn't even that bad...
Marcio wrote:It would be nice to be optional...
How is the scoreboard not optional? Oh my god. If you don't enjoy the horribly unrealistic scoreboard dont press tab. Simple. As. That. I don't know how much more optional you can make it, have an option in the settings? Doesn't really make sense.
Keep the scoreboard, if not for gameplay reasons then for the reasons headless mentioned. Unless you want the game to be flooded by ragehackers who will be able to do so without getting caught. Even when we have the scoreboard there's hackers who don't get caught but atleast they have to play like shit to not get caught. Basically making their hacks worthless.
Re: Hide (or delay) scoreboard
Posted: 2016-06-01 18:54
by Heavy Death
'[R-DEV wrote:Mats391;2132271']Delaying is possible and i actually worked on that way back (
https://www.realitymod.com/forum/f388-p ... score.html). I still think it would be a nice idea, but the main reason why this never made it into the game are confirming kills. Right now the scoreboard is only way to know whether you are clear to progress or you might get zombie army in your back. If we get a better way to do that, i am all for delaying the score.
Well, scoreboard arcadishly tells you if those guys 200m away are dead amd you are clear to proceed. A delay would solve that and slow the gameplay down maybe.
Re: Hide (or delay) scoreboard
Posted: 2016-06-22 19:37
by eversmen_br
in real life there are no revives ... so the score board needs to stay it's just that simple.
Re: Hide (or delay) scoreboard
Posted: 2016-06-28 21:25
by Vista
Heavy Death wrote:Well, scoreboard arcadishly tells you if those guys 200m away are dead amd you are clear to proceed. A delay would solve that and slow the gameplay down maybe.
Save 50% on Arma 3 on Steam
Scoreboard is fine as it is, gameplay doesn't need to be slowed down.
Having a scoreboard works because in a certain way it forces people to be pacient and to ask to be revived if they want to get a good KD. It contributes to saving tickets.
Squad (last time I played) had a scoreboard that didn't show KD AFAIK, and no-one gave a fuck about being revived, just spawn in a FOB quick get back into the action and waste tickets. No-one's going to know if you're going 2-18 because they can't see the KD in the scoreboard.
Re: Hide (or delay) scoreboard
Posted: 2016-06-29 19:37
by Wispin
Yeah, the scoreboard definitely serves a few important purposes.
- Shame. Vista makes a great point - a lot of what holds people back from wasting tickets is the idea that their peers might be rightfully disgusted by their 23 deaths unless they were a civilian, or something.
- Confirmed kills. This is an aspect of warfare that's challenging to replicate in PR. If you shoot someone in the head in real life, or a shot to the chest, in all likelihood they aren't going to come back anytime soon (even if they're not killed instantly), so they're no longer a threat to you. In PR, /any/ hit can be a 'fixable' issue, so you don't ever really know if someone's dead. You can even stab their body or head repeatedly with a bayonet and then have someone come back a bit later and revive them with an epipen.
- Objectively judging the tide of battle.
- Objectively judging the performance of squads and individuals (eg. from a commander or SL's perspective)
Re: Hide (or delay) scoreboard
Posted: 2016-07-17 09:07
by Zan
paragonid wrote:Scoreboard gives "out of character" information, letting you know if enemy is dead when you wouldn't be able to know about it by other means.
Watching own team kills and enemy team deaths you can get a lot of info about situation and e.g. asset state.
It forces every asset player / squad leader to use scoreboard if they want to compete in getting such information. It's typical for many vet players to open scoreboard constantly to check on enemy team death status.
Of course, make it optional so it's a server setting and people can still use it if they like it that way.
I agree. Plus it gives you more incentive to do your best and focus on the game itself rather than counting frags like in an arcade shooter.
Re: Hide (or delay) scoreboard
Posted: 2016-07-17 16:33
by viirusiiseli
Zan wrote:...it gives you more incentive to do your best and focus on the game itself rather than counting frags like in an arcade shooter.
I could argue the opposite. Active feedback on your team's/squad's progress via scores / K/D can work as an incentive to do better.
Re: Hide (or delay) scoreboard
Posted: 2016-08-04 13:53
by Quobble
I agree, the scoreboard needs rework.
Everyone, especially mortar and armour squads are using the KD indicators all the time. It hurts especially when people use it to get feedback about asset kills.
Not actually knowing wether or not the enemy cas is up is an important thing to the enemy team, since it either allows your teams tanks to advance in safety from airstrikes or renders them incapable of moving onwards.
Most servers have a rule that its not allowed to tell the enemy team about your assets, which is up and ready and which is down, this should also include the scoreboard since it basically gives away this information.
End screen information is fine, people want to get a feedback about their deeds during the game.
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I see it as being abused especially by cas most of the time.
"Bombs away. Okay, climbing now. Ah, got shit ton of points, guess I hit something."
This should all be done by a forward observer. Blind strikes are ruining the game IMO and should be dealt with. Also applies for mortars.
Re: Hide (or delay) scoreboard
Posted: 2016-08-10 09:38
by parch
Quobble wrote:
Most servers have a rule that its not allowed to tell the enemy team about your assets, which is up and ready and which is down, this should also include the scoreboard since it basically gives away this information.
Do you mean situation when you've damaged enemy helicopter or whatever and you keep looking at scoreboard to see if it managed to get to repair?
In my experience, most of the time there is a witness to a destruction of an asset and this information is passed to whole team via team chat/squad leader radio.
Re: Hide (or delay) scoreboard
Posted: 2016-08-12 11:59
by Quobble
parch wrote:Do you mean situation when you've damaged enemy helicopter or whatever and you keep looking at scoreboard to see if it managed to get to repair?
In my experience, most of the time there is a witness to a destruction of an asset and this information is passed to whole team via team chat/squad leader radio.
Well, often there isnt any witness. Especially when it comes to indirect fire, long distance AA engagements, mines, IEDs, dumb bombing with CAS and many other situations.
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 12:11
by Singh408
How about only removing the kill count from the scoreboard??????
For more info check out this thread(linked below) I just accidently made. Let me know what you all think.
https://www.realitymod.com/forum/f10-pr ... round.html
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 12:32
by viirusiiseli
Not a good idea.
Kills are already shown with delay, only when the enemy respawns. It's just a game and having the stats is a nice part of it.
As you mentioned me in that thread; catching hackers would be even more tedious than it is already.
Only the server admins would be able to monitor all the players kills through PRISM killfeed/scoreboard. I can say with my 4+ years experience, I wouldn't trust the SAs to catch any of them. They are very ignorant in this area.
Finally, it wouldn't make anyone play any differently. People are still going to do the same stuff they do, whether it's getting kills or capping flags. People started playing a certain way because thats what they enjoy, taking away the kill counter and expecting some magical shift toward teamwork to happen is too far fetched.
Its also better to keep it the way it is, unless you want someone getting 70 kills as insurgent aimbotting everyone, with nobody noticing there's a hacker on the server.
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 13:52
by AlonTavor
Regarding kills, if anything, personally I'd like to add a random 30-90 seconds extra delay to after target respawns so you can't tell if the guys you killed are making their way to you for revenge from the nearby enemy fob, but that will probably upset viirus a bit as it makes it harder to figure out who killed you. Maybe if and when tracker (or at least kill logs) will be mandatory so you can see it post-game easily.
We are talking internally a bit about scores though, all they do right now is tell you if the enemy lost an important kit, or you can use it to know if your mortars are hitting. No body really cares about scores that aren't k/d.
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 15:41
by Hunter291
Can't upset viirus that is going to far
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 15:43
by AlonTavor
:^)
4567
Re: Hide (or delay) scoreboard
Posted: 2017-10-31 23:21
by viirusiiseli
[R-DEV]AlonTavor wrote:add a random 30-90 seconds extra delay to after target respawns so you can't tell if the guys you killed are making their way to you for revenge from the nearby enemy fob
If that's possible, do it. I don't think it's a bad idea. Maybe you can do it to scores too?
I don't use the scoreboard for tracking who respawns, I also don't understand people who do. It's not that useful. Rather concentrate on what you can actually see. Just the general information you can get from the scoreboard kill/death wise is what I like having and what helps catch roody-poos who hack as well.
Re: Hide (or delay) scoreboard
Posted: 2017-11-01 12:58
by sweedensniiperr
So apart from kills there really is nothing that you need to see on the enemy team?
Re: Hide (or delay) scoreboard
Posted: 2017-11-01 17:32
by viirusiiseli
sweedensniiperr wrote:So apart from kills there really is nothing that you need to see on the enemy team?
viirusiiseli wrote:kill/death wise
But the score is fine I mean, why remove any of this stuff? Currently there's no other argument to remove anything except "muh teamwork increase".
Re: Hide (or delay) scoreboard
Posted: 2017-11-01 19:56
by Hunter291
Yeah the score has no impact on the game it just shows how good a team is doing