PRstats site idea

General discussion of the Project Reality: BF2 modification.
Avram
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Re: PRstats site idea

Post by Avram »

I don't see a way to make it foolproof, I could parse brackets ((), [], {}, <>, ><) in the name to extract the clan name, but I already see a couple of possible issues with that approach.

Or it could be semi-automatic, like I would define the rule if the name starts with "[R-DEV]" then put the player in [R-DEV] clan, but I'd have to manually make a rule for each such case.
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Mats391
PR:BF2 Lead Developer
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Re: PRstats site idea

Post by Mats391 »

Could offer custom grouping to end user? Or a way for users to define such clan name rules?
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Avram
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Re: PRstats site idea

Post by Avram »

Can you elaborate that? Did you mean like giving option to everyone to create "player lists" for comparisons, so you could add X users to the list (not necessarily from the same clan), or to allow players to actually add themselves to any of the clans (or create a new clan)? With the option 2, I'd have to make users claim ownership of the player username somehow (I already have an idea how that might work).
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Mats391
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Re: PRstats site idea

Post by Mats391 »

I meant adding clans yourself. E.g. adding [R-DEV] as a clan tag and that would then get searched in names as well. So that everyone could do the manual work of defining the clan rules you mentioned.
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saXoni
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Re: PRstats site idea

Post by saXoni »

Why is both text and background white now? Need to mark all to actually see what's up

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Nate.
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Re: PRstats site idea

Post by Nate. »

saXoni wrote:Why is both text and background white now? Need to mark all to actually see what's up

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Clear cache / refresh page
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saXoni
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Re: PRstats site idea

Post by saXoni »

ty babe
Avram
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Re: PRstats site idea

Post by Avram »

Mats391 wrote:I meant adding clans yourself. E.g. adding [R-DEV] as a clan tag and that would then get searched in names as well. So that everyone could do the manual work of defining the clan rules you mentioned.
Hmmm, that could be possible, but it would have to be moderated, otherwise anyone could add anything as a clan tag and break user profiles/clans/stats.
lespyd
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Re: PRstats site idea

Post by lespyd »

Avram wrote:Hmmm, that could be possible, but it would have to be moderated, otherwise anyone could add anything as a clan tag and break user profiles/clans/stats.
Easy workaround may be a search box above the playerlist, that doesn't complete to a specific person (like the search box in the top right does currently). (i.e. Searching for [R-DEV] will show up all players that contain the string). If you're worried about sql performance/data length, could make the minimum search 3 characters.
Brotherscompany2
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Re: PRstats site idea

Post by Brotherscompany2 »

Any chance to have the revives included in those stats?

As a Medic and Squad Leader player l couldn't care less of my K/D at all, l would love to be able to see how helpful l am to my team.
BlackHand787
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Re: PRstats site idea

Post by BlackHand787 »

Brotherscompany2 wrote:Any chance to have the revives included in those stats?

As a Medic and Squad Leader player l couldn't care less of my K/D at all, l would love to be able to see how helpful l am to my team.
As far as I know, the only good way to identify revives is to go through the tracker files. Which as Avram has mentioned above would be much more difficult. I do agree with you though it would be great to see other stats like revives and such.
saXoni
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Re: PRstats site idea

Post by saXoni »

Brotherscompany2 wrote:Any chance to have the revives included in those stats?

As a Medic and Squad Leader player l couldn't care less of my K/D at all, l would love to be able to see how helpful l am to my team.
You should always care about your K/D
Avram
PR:BF2 Contributor
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Re: PRstats site idea

Post by Avram »

I feel you, I play almost exclusively as a medic as well. But I can only use what PRSpy provides, and that's basically player score, kill and death count only. I calculate playtime by comparing the time when the player was first seen and when they were last seen (per match), and I detect new matches when server map changes.
Last edited by Avram on 2021-03-12 14:48, edited 1 time in total.
AlonTavor
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Re: PRstats site idea

Post by AlonTavor »

I could strip out position information from tracker files and make them tiny, then have servers (optionally) http POST them to you on round end, would you be interested?
Avram
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Re: PRstats site idea

Post by Avram »

Sure, that would be awesome. Could you send me such file so I could examine it and see if I could parse it? I'll pm you my email
Brotherscompany2
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Re: PRstats site idea

Post by Brotherscompany2 »

saXoni wrote:You should always care about your K/D
As a individual K/D not really, it doesnt represent anything how useful you are to your team, just shows you can either farm kills as a asset or a MG.

My K/D is 0.84 but could be higher, l just follow orders to the point which more often than not leads to us suffering casualties, spend most of my time reviving or thinking about the envoirrment/game, not killing.

But if you mentioning the SQ K/D than yes, it a way of controlling tickets.


Would this revive stats retrieve older trackers or only the ones counting from the point where its introduced
Nate.
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Re: PRstats site idea

Post by Nate. »

Most people should think less of their K and more about their D :)
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saXoni
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Re: PRstats site idea

Post by saXoni »

Nate. wrote:Most people should think less of their K and more about their D :)
True dat
Avram
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Re: PRstats site idea

Post by Avram »

Brotherscompany2 wrote:Would this revive stats retrieve older trackers or only the ones counting from the point where its introduced
As long as we can get a PRdemo file of the match we could import those stats. I'm not sure if I will be able to connect those stats with existing matches in the database though :(

In the meantime I'm working on dynamic forum signatures which will display stats from the website and also last time you've been online (or it would tell if you're playing atm)

Still a WIP, no stats are in there yet and profile image position should be fixed.

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Grump/Gump.45
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Re: PRstats site idea

Post by Grump/Gump.45 »

Brotherscompany2 wrote:As a individual K/D not really, it doesnt represent anything how useful you are to your team, just shows you can either farm kills as a asset or a MG.
It matters when in cap zones, saving friendlies by being in view of each other. It matters where it counts in cap zones, objectives to protect or destroy. It does show how useful you are to the team. 10 kills is 20 tickets or more if they revive then wounded again before dead dead plus vehicles. Its doing your part. Killing=surviving. But hunting for kills like its Call of Duty=dying. Killing to survive=surviving, so you can cap up or keep squad together to let enemy come in view of the spread.

If we are capping the flag and we go into place where last few enemies are, its risky sometimes everyone dies and stop capping because we hunted for enemy into structure. But if you kill to survive in cap you still cap and enemy pops up in your view, not you popping up in theirs. You want to be the whack a mole player, not the mole that pops up. This is where killing matters, to survive to keep capping, game doesnt allow it with enemies in view. I get it that most kills arent impressive unless its against skilled/camouflaged hidden enemy.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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