Page 3 of 3

Re: v1.4 Public Python Beta Testing

Posted: 2016-09-29 19:17
by bahiakof
One type of script that I'd like to see running on a server, even as a test would be the type that self-organizes a squad as the type of kit that is in it. example:

If a player to create a squad when he was equipped with the Kit crewman, only those who are equipped with the crewman kit can participate in this squad (squad armored vehicles).

If a player to create a squad when he was equipped with the pilot Kit, only those who are equipped with the pilot kit can participate in this squad (aircraft squad).

Other kits are free for any type of infantry squad, this forces teamwork between infantry squads and assets squads, since it limits the individualism of squads.

With this type of script, you can separate a conventional infantry squad (standard kits) from an expert infantry squad (special kits).

Re: v1.4 Public Python Beta Testing

Posted: 2016-09-30 12:44
by parch
bahiakof wrote:If a player to create a squad when he was equipped with the Kit crewman, only those who are equipped with the crewman kit can participate in this squad (squad armored vehicles).
Why the hate for the MECH INF?

Re: v1.4 Public Python Beta Testing

Posted: 2016-09-30 17:01
by bahiakof
parch wrote:Why the hate for the MECH INF?
It is rare to see MEC + INF on servers ... because the priority is always given to sqd APC / IFV, which in many cases want to work individually and not supporting the infantry. Know that Sqd's: APC / IFV, TANK and CAS can form their own infantry anytime, and that favors the individual work squad, and discourages the teamwork.

Do not get me wrong, I like to play with the whole team, not just with 7 players.

Re: v1.4 Public Python Beta Testing

Posted: 2016-09-30 17:08
by Mineral
Let's discuss that somewhere else ;)

Re: v1.4 Public Python Beta Testing

Posted: 2016-10-17 00:38
by eversmen_br
..my.mistake.