Midnight_o9 wrote:your OP asked for ideas and suggestions, not an overall agreement.
I wrote that to make sure people where here for the same and right reason, not to just bash and write out a sigh of frustration. I want to focus on stuff we can do, not a community bash thread or similar.
Midnight_o9 wrote:
They're kinda the frontline for this very reason actually, it goes against everything else you say. You say the core of a good playerbase is the squadleader, and that the most experienced players aren't the frontline? The best squadleaders usually come from the most experienced players, not always, but I think 90% of the time, so yes big communities are the spearhead of the CHANGE that you want to see happen.
I disagree, usually they have a high level of teamwork and quite well established squadleaders and gaming times where the cream of PR players game.
FCV is more on the frontline since that server actually attracts new players through Bluedrakes videos. Which is a great help to the mod, but we need to channel those players through some simple steps to make sure we can maintain a high quality community, and that also means having new players come in. Anyone who says otherwise has an elitist attitude.
Midnight_o9 wrote:
QED, communities are the frontline/solution
They have the opportunity to help, but are not necessarily bringing in new players.
Midnight_o9 wrote:
The thing is, with all due respect, you're part of the "fun > seriousness" people... just to a certain point. You can be the least serious guy in a game, allow a shit ton of stupid things to happen, until you decide it's enough and start warning everyone who isn't serious enough to your liking.
I think I balance it quite well to my own liking and to those around me.
Midnight_o9 wrote:
exemple, seeding the server, 10v10 no more, I use the rocket techie because a guy asked me if I knew how to use it and to demonstrate. I get warned, by yourself, and am kindly asked to leave the vehicle... Few days later, I play with you, same situation, 10v10 ish, but this time you're in your "fun" mood, the insurgent team start to let rockets rain in US main, your reaction this time? "I'll allow it, let them have fun"... it was against the rules, both times, yet the action taken was different. Not that I blame you, or your reaction, but I find it silly that you condemn people for actually doing what you're sometimes doing.
First round someone complained about your rockets, 2nd round noone complained.
And if someone complains to me about my the seriousness of how I play then I should focus more on playing more serious. But seeding really is an issue for me when it comes to that.
Midnight_o9 wrote:
I understand there is a certain degree where it's disrupting the game, but those guys are super rare, or they play a few games and are never to be seen again, it's pretty unfair to put all that on people who still see PR as a game more than a simulation and you're the living proof that taking the game not so seriously doesn't make you a bad player. At all.
I'm a living proof of alot of things really. But yeah the game has a huge social aspect that needs to be acknowledged by everyone.
Midnight_o9 wrote:
So it seems that it's more of, once again, an issue with respect more than seriousness or fun, you can have fun ingame without disrupting the game if you follow the general rules and do what you're expected to do. And it's the same as you can play extra seriously without insulting or getting extra angry at people who don't share your seriousness.
Yes. People should be permitted to make plans and complicated strategies and still have fun. And people should be able to be serious as a sniper team? Where is the line man.
Midnight_o9 wrote:
The seriousness level also depend highly on many factors, such as the time you're playing at, the people playing (seeded server or not), so maybe show mercy on all that immersion stuff.
It depends on the map as well I would say, what maps have a greater deal of immersion compared to others?
Midnight_o9 wrote:
go ahead, and add admins to the list maybe? I still think they're part of the solution, those are the people you look for whenever a problem occurs after all.
Definetly! I mean everyone has alot of different ideas on how the game should be played, and with each map having different asset layouts and such, the game differs alot from map to map. Almost to the point to where you are playing a different game. So it really needs to boil down to a few things you can control, and understand that some things are not controlable.
Midnight_o9 wrote:
I also propose that you organise an intercommunities event, where each communities provide SLs and COs, with other positions filled with new players willing to learn, because learning by exemple is the best way to learn, and don't make it look like a formal training but more like a regular game, two teams, with an equal number of experienced players. Then mid game or something experienced players could leave the SL position and observe and advice new players on the job, telling them what or what not to do.
Summer vacations are over, quite a few players will be back, and with the upcoming release you'll have more and more players, you should easily find candidates to fill all the positions.
I am already planning a 16v16 skirmish event. But I will wait until the PRT is well established.
Midnight_o9 wrote:
Another idea would be to have a kind of competition with small teams (8v8 or 16v16) on skirmish maps or bootcamp, with "new" players as squadleaders, to teach them the basics on a small scale, in a "real" situation. You could also have your officers or such observing with PRbots? The idea would be that with the competition aspect, those players would have something "real"ish to fight for, that'd give you the overall seriousness in a fun environement (casual competitions are usually fun). Kind of a PR Campaign, smaller scale. it can boost confidence in leading men, without the stress to have to build FOBs, mark targets and all that. And could be easier to set up than a 50v50 match.
Read above.
Midnight_o9 wrote:
And since you're against all that community rivalry, maybe use it, make each community bring players for small scale competition like suggested above? Winner gets the e-cookie trophy until the next competition. People learn, communities get to gloat (or cry), everyone's happy.
Well it depends on who likes who. I know alot of people I dont like because of how they behave and write. Not that they are not good players, just really contributing to a toxic community. I dont want them in that competition.
Midnight_o9 wrote:
Anyway, you're well known for making a ton of stuff for this game, and yo'ure awesome at it, you'll figure something out, with or without the rest of us. Also, Elusif has great ideas, promote her more.
And I stand my ground on the fact that a new release will solve the lack of SLs, at least for a few months.
Elusif is definetly someone we should bet our money on
Midnight_o9 wrote:
(every summer someone complains that the game is going down a slope, honestly...)
Good!