alot of people forget about the overal gameplay appeal of the mod, this was something that IMHO haunted DCR[R-DEV wrote:Dre]Let's keep in mind that not allowing certain spawn locations, including the squad lead, will have a negative impact on the "fun factor" and flow of a given map.
It's important to always "fun-check" your ideas for added realism.
Will you be able to spawn from the squad leader?
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00

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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
Agreed. I never played DCR, but what I did play was BattleGroup42 and Forgotten Hope, which were two mods dedicated to accuracy. They didn't saturate their mods with realism to the point where the game became... not very fun to play. They found a rather nice middle ground, a gaming nirvana, if you will, and that's why folks continue to play.Beckwith wrote:alot of people forget about the overal gameplay appeal of the mod, this was something that IMHO haunted DCR[R-DEV wrote:Dre]Let's keep in mind that not allowing certain spawn locations, including the squad lead, will have a negative impact on the "fun factor" and flow of a given map.
It's important to always "fun-check" your ideas for added realism.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
Agreed. Different setups for different maps, the idea you just said, you could just make the US have a 45 second long (at least) drive to get to the place the MEC is defending, where as they have a 10 second walk to get over there.
and you'd think the battle would start, nothing would happen for a minute or two as the planning is going on.
and you'd think the battle would start, nothing would happen for a minute or two as the planning is going on.

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Medicoris
- Posts: 48
- Joined: 2005-07-17 18:38
Heh, I think the 'fun-check' you speak of does apply to some things with realism. Like for example, a tank crew that has four people and the loader just clicks a button. I think we can all agree that would be completely lame no matter how realistic it made the game.
Now, for this on the other hand, I think spawning near your squad leader might not only hinder realism but also teamwork. I mean, even if you have to wait a while to spawn, you can do so right next to your squad leader. Thus, the idea of holding onto your life would be a lot more meaningful. I think putting enough realism in the game will keep all the people who think they're Rambo away from the mod, and those who love realism will like it anyways most of the time. I would prefer when playing with new people who I've never seen before they immediately begin to act as a team, join a squad, and so fourth.
Now, for this on the other hand, I think spawning near your squad leader might not only hinder realism but also teamwork. I mean, even if you have to wait a while to spawn, you can do so right next to your squad leader. Thus, the idea of holding onto your life would be a lot more meaningful. I think putting enough realism in the game will keep all the people who think they're Rambo away from the mod, and those who love realism will like it anyways most of the time. I would prefer when playing with new people who I've never seen before they immediately begin to act as a team, join a squad, and so fourth.
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MadMan
- Posts: 25
- Joined: 2005-07-10 19:02
I agree.Medicoris wrote:Heh, I think the 'fun-check' you speak of does apply to some things with realism. Like for example, a tank crew that has four people and the loader just clicks a button. I think we can all agree that would be completely lame no matter how realistic it made the game.
Now, for this on the other hand, I think spawning near your squad leader might not only hinder realism but also teamwork. I mean, even if you have to wait a while to spawn, you can do so right next to your squad leader. Thus, the idea of holding onto your life would be a lot more meaningful. I think putting enough realism in the game will keep all the people who think they're Rambo away from the mod, and those who love realism will like it anyways most of the time. I would prefer when playing with new people who I've never seen before they immediately begin to act as a team, join a squad, and so fourth.
Also, ever since me and my roommate got BF2 we've been saying you should only be able to spawn from your main base. So I agree with that as well. I hate capping bases in BF2 cause you cant ever kill all the enemies. You have to constantly be on the lookout for soliders spawning around you. Its stupid and unrealistic. This way you have to think more and play better because otherwise you'll have a long walk/ride back to the place you were trying to hold. Its incredibly challenging but thats what I love. To me it would be VERY fun.
The only reason why some people wouldnt find that fun is because they're lazy.
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
ill admit it i dont want to walk 5 minutes to get into a fight only to be in the fight 45 seconds then i get killed and have to spawn back and main and start walking again thats NOT FUN its boring, BF isnt counterstrike its not a thing where you get one life then when your dead you gotta waite till the round ends, the thing about BF is that its a constant fight and your constantly in the action

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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
It's all a matter of perspective. For the sake of gameplay and the flow of a map, spawning at cap points and with the squad leader leads towards a more enjoyable experience. That's the bottom line of any mod or any game... it has to be fun.
As the mini-mod is shaping up, it is easy to note that players already value their "lives." Rambo types, need not apply.
As the mini-mod is shaping up, it is easy to note that players already value their "lives." Rambo types, need not apply.
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waffenbaum
- Posts: 478
- Joined: 2005-06-22 04:32
I've been forced to rambo a couple of times. Namely when everyone takes all the vehicles and leaves me behind. Nothing to do but run towards what you think might be the enemy and shoot like crazy. I don't lie when I say that I often won't see my team more than once or twice when pubbing, mainly because they are ******* off somewhere in the ******* forest!! Instead of trying to be PART OF THE TEAM! And of course the team leader will be off camping in a barn somewhere with the rest of the boy scouts. The ******* will even have brought his pop-tent and portable kitchen.
*faints from high blood pressure*
*faints from high blood pressure*

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Medicoris
- Posts: 48
- Joined: 2005-07-17 18:38
Bah, I personally don't like the idea of spawning next to your squad leader. I think it's a matter of arcade style vs realism style. Theres some things I would agree to for the sake of fun, however this is one I feel would completely ruin the realism factor. I could be wrong, but I do feel it shouldn't continue to be implemented. Spawning next to your squad leader is a very BF2/Arcade style gameplay factor in my opinion. Remember this is "Project Reality".
Now that said, I'm not opposed to spawning at certain areas on the battlefield, other than the main base, but there would have to be limits. Like when an enemy starts to take over this spawn area you'd be unable to spawn at all. Also, the placement of these 'spawns' would have to be very precise depending on the map. As not to make it too unrealistic. The spawn time could perhaps be increased for spawning at this 'forward bases'.
Well, that's just my personal opinion on it. It seems like people are starting to consider the idea of spawning next to the SL! I had to act soon before it gained too much momentum! lol.
..and yes, it may be annoying at first, considering we're probably use to BF2's gameplay at this point. I bet once we all got to use to and went back to original BF2 we'd all be saying, "This sucks...stop spawn camping the flags...gah, I'm going back to play PR!" lol.
Now that said, I'm not opposed to spawning at certain areas on the battlefield, other than the main base, but there would have to be limits. Like when an enemy starts to take over this spawn area you'd be unable to spawn at all. Also, the placement of these 'spawns' would have to be very precise depending on the map. As not to make it too unrealistic. The spawn time could perhaps be increased for spawning at this 'forward bases'.
Well, that's just my personal opinion on it. It seems like people are starting to consider the idea of spawning next to the SL! I had to act soon before it gained too much momentum! lol.
..and yes, it may be annoying at first, considering we're probably use to BF2's gameplay at this point. I bet once we all got to use to and went back to original BF2 we'd all be saying, "This sucks...stop spawn camping the flags...gah, I'm going back to play PR!" lol.
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MadMan
- Posts: 25
- Joined: 2005-07-10 19:02
Ya this isnt like being the guy in the tank whos only job is to click the load button. Respawning from capped bases might be fun in an arcadey sort of way but its far too unrealistic for this reality-based mod.
Reality isnt always "fun." Sometimes you get sniped from a mile a way. Some times some jerk takes off with your wheels. Just the way it is. Doesnt mean we should let people do rediculous things like spawn from capped bases or add sniper locators on the map whenever a sniper shoots you.
Reality isnt always "fun." Sometimes you get sniped from a mile a way. Some times some jerk takes off with your wheels. Just the way it is. Doesnt mean we should let people do rediculous things like spawn from capped bases or add sniper locators on the map whenever a sniper shoots you.
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Dre
- Retired PR Developer
- Posts: 399
- Joined: 2005-04-10 12:00
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Kozuka
- Posts: 21
- Joined: 2005-04-10 08:21
I was speaking more torwards the DoD and ET method of spawning there is a spawn time say every one minute and thirty seconds, when you died in between that spawn time you were put on a que to spawn at the next spawn time as if you died within the 1:30 you would spawn with everyone else at that spawn time. Instead of the 15 second clock to spawn for the individual a *global* spawn time for everyone.
Peace
Kozuka
Peace
Kozuka
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
i misunderstood what he was sayingsolodude23 wrote:Wha? Whty would you have to wait for your entire team to die? Besides that, if this is realistic the gameplay should be slowed down a bit.Beckwith wrote:but people are dieing all the time youd have to waite till your hole team died if that was the case

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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27

