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Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-01-24 03:27
by ALADE3N
mectus11 wrote:Would love to see more ingame screenshots
on my way to take screenshots sir , as the map is about to take a step in online servers

(i'll be on windowed mode tho because screenshot is blackscreen when in fullscreen)
PS: you can also download the map and join me in our server

Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-01-24 04:25
by ALADE3N
Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-01-24 04:31
by ALADE3N
Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-01-24 16:15
by ALADE3N
Map Download Link Updated(Building Lightmaps Fixed)
Edit: We are having the map to a test run in our server |ROG| Gaming Clan Server. You will know that we are testing it when we put password on the server. Password is "albarka"
Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-02-03 06:50
by waldov
Map looks great, is the INS faction Asian or Arab?
Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-02-03 12:19
by ALADE3N
waldov wrote:Map looks great, is the INS faction Asian or Arab?
Really?, wow thanks
INS Faction is Arab , as insurgents here speak arabic.
Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-05-22 10:19
by arjan
May i suggest some more ditches/canals in the terrain next to roads to give insurgents more ways to move unseen trough the terrain and thicker foliage groups here and their with nice POV versus blufor?

Re: [CONCEPT] Northern Al Barka(2KM)
Posted: 2018-05-22 12:51
by ALADE3N
arjan wrote:May i suggest some more ditches/canals in the terrain next to roads to give insurgents more ways to move unseen trough the terrain and thicker foliage groups here and their with nice POV versus blufor?
Unfortunately, I halted my works on this map for some reasons. But I will take note of this suggestion as I was also thinking of reworking the map maybe raising the hills a bit and make mountains as the real life counterpart of this map is mountainous with many trees. Or maybe scrap this map and make a V2.