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Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-01-24 03:27
by ALADE3N
mectus11 wrote:Would love to see more ingame screenshots :)
on my way to take screenshots sir , as the map is about to take a step in online servers :) (i'll be on windowed mode tho because screenshot is blackscreen when in fullscreen)
PS: you can also download the map and join me in our server :)

Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-01-24 04:25
by ALADE3N
Screenshots for All! :)

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Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-01-24 04:31
by ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-01-24 16:15
by ALADE3N
Map Download Link Updated(Building Lightmaps Fixed)

Edit: We are having the map to a test run in our server |ROG| Gaming Clan Server. You will know that we are testing it when we put password on the server. Password is "albarka"

Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-02-03 06:50
by waldov
Map looks great, is the INS faction Asian or Arab?

Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-02-03 12:19
by ALADE3N
waldov wrote:Map looks great, is the INS faction Asian or Arab?
Really?, wow thanks :)

INS Faction is Arab , as insurgents here speak arabic.

Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-05-22 10:19
by arjan
May i suggest some more ditches/canals in the terrain next to roads to give insurgents more ways to move unseen trough the terrain and thicker foliage groups here and their with nice POV versus blufor? :)

Re: [CONCEPT] Northern Al Barka(2KM)

Posted: 2018-05-22 12:51
by ALADE3N
arjan wrote:May i suggest some more ditches/canals in the terrain next to roads to give insurgents more ways to move unseen trough the terrain and thicker foliage groups here and their with nice POV versus blufor? :)
Unfortunately, I halted my works on this map for some reasons. But I will take note of this suggestion as I was also thinking of reworking the map maybe raising the hills a bit and make mountains as the real life counterpart of this map is mountainous with many trees. Or maybe scrap this map and make a V2.