1380 tris

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That's something better we've seen here beforeCaptMiller wrote:New house, at this time all UVs works good
1380 tris
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As for this, you just doing your camo mesh just like any other mesh, and on final export need to use texture with alpha channel as transparent one, and setting Transparency to 'Alpha Test' for mesh.CaptMiller wrote:How to make texture for camo net ? is there some tutorial ?




I didn't add lifting hooks, because it probably can take a lot of polygons, I gonna make long walls consisting of this blocks, so that can take really a lot of polys because of hooks )'[R-DEV wrote:Rhino;2166720']cool, but your missing the lifting wires/hooks at the top. You should also export a bunch together to reduce draw calls, have more optimised LMs and remove hidden faces betweens one next to each other. I also believe that the back should also have that foot as well as the front. Also any chance of an edged frame pic?
Also what textures did you use?
I also suggest you read this tut, has lots of helpful tips/info that will help you with making statics: https://www.realitymod.com/forum/f189-m ... co-v2.html















